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e72b287
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Rename the dungeons.
author
Joe Wreschnig
<joe.wreschnig@gmail.com>
Sun, 7 Apr 2013 10:38:38 +0000
(12:38 +0200)
committer
Joe Wreschnig
<joe.wreschnig@gmail.com>
Sun, 7 Apr 2013 10:38:38 +0000
(12:38 +0200)
39 files changed:
LICENSE.TXT
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|
blob
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history
Makefile
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armor.c
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blob
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chase.c
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blob
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history
command.c
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blob
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history
daemon.c
patch
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blob
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history
daemons.c
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blob
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history
fight.c
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blob
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history
init.c
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io.c
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list.c
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machdep.h
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history
main.c
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misc.c
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blob
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history
monsters.c
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blob
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history
move.c
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history
newlevel.c
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history
options.c
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blob
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history
pack.c
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blob
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history
passages.c
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potions.c
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readme36.html
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rings.c
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rip.c
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rogue.6
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rogue.h
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rogue.r
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rogue36.cat
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rogue36.doc
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rogue36.html
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romance.c
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rooms.c
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save.c
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scrolls.c
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sticks.c
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things.c
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vers.c
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weapons.c
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wizard.c
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diff --git
a/LICENSE.TXT
b/LICENSE.TXT
index
7993e9d
..
7278244
100644
(file)
--- a/
LICENSE.TXT
+++ b/
LICENSE.TXT
@@
-1,4
+1,4
@@
-Rogue: Exploring the
Dungeons of Doom
\r
+Rogue: Exploring the
Cavern of Cuties
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
All rights reserved.
\r
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
All rights reserved.
\r
\r
diff --git
a/Makefile
b/Makefile
index
27bca98
..
2b149f6
100644
(file)
--- a/
Makefile
+++ b/
Makefile
@@
-2,7
+2,7
@@
# Makefile for rogue
# %W% (Berkeley) %G%
#
# Makefile for rogue
# %W% (Berkeley) %G%
#
-# Rogue: Exploring the
Dungeons of Doom
+# Rogue: Exploring the
Cavern of Cuties
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
diff --git
a/armor.c
b/armor.c
index
f4817b1
..
c492da2
100644
(file)
--- a/
armor.c
+++ b/
armor.c
@@
-2,7
+2,7
@@
* This file contains misc functions for dealing with armor
\r
* @(#)armor.c 3.9 (Berkeley) 6/15/81
\r
*
\r
* This file contains misc functions for dealing with armor
\r
* @(#)armor.c 3.9 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/chase.c
b/chase.c
index
1c5bb95
..
492a0f2
100644
(file)
--- a/
chase.c
+++ b/
chase.c
@@
-3,7
+3,7
@@
*
\r
* @(#)chase.c 3.17 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)chase.c 3.17 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/command.c
b/command.c
index
eaa3648
..
584ba8a
100644
(file)
--- a/
command.c
+++ b/
command.c
@@
-3,7
+3,7
@@
*
\r
* @(#)command.c 3.45 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)command.c 3.45 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
@@
-193,7
+193,7
@@
command()
{
\r
if (wizard = passwd())
\r
{
\r
{
\r
if (wizard = passwd())
\r
{
\r
- msg("You are suddenly as smart as Ken Arnold in
dungeo
n #%d", dnum);
\r
+ msg("You are suddenly as smart as Ken Arnold in
caver
n #%d", dnum);
\r
wizard = TRUE;
\r
waswizard = TRUE;
\r
}
\r
wizard = TRUE;
\r
waswizard = TRUE;
\r
}
\r
diff --git
a/daemon.c
b/daemon.c
index
7a26866
..
7cf3876
100644
(file)
--- a/
daemon.c
+++ b/
daemon.c
@@
-4,7
+4,7
@@
*
\r
* @(#)daemon.c 3.3 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)daemon.c 3.3 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/daemons.c
b/daemons.c
index
380e5c4
..
2f7e018
100644
(file)
--- a/
daemons.c
+++ b/
daemons.c
@@
-3,7
+3,7
@@
*
\r
* @(#)daemons.c 3.7 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)daemons.c 3.7 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/fight.c
b/fight.c
index
8e5b2d2
..
e785fdd
100644
(file)
--- a/
fight.c
+++ b/
fight.c
@@
-3,7
+3,7
@@
*
\r
* @(#)fight.c 3.28 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)fight.c 3.28 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/init.c
b/init.c
index
be6ce7a
..
b21fe71
100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-3,7
+3,7
@@
*
\r
* @(#)init.c 3.33 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)init.c 3.33 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
@@
-48,7
+48,7
@@
char runch; /* Direction player is running */
char whoami[80]; /* Name of player */
\r
char fruit[80]; /* Favorite fruit */
\r
char huh[80]; /* The last message printed */
\r
char whoami[80]; /* Name of player */
\r
char fruit[80]; /* Favorite fruit */
\r
char huh[80]; /* The last message printed */
\r
-int dnum; /*
Dungeo
n number */
\r
+int dnum; /*
Caver
n number */
\r
char *s_names[MAXSCROLLS]; /* Names of the scrolls */
\r
char *p_colors[MAXPOTIONS]; /* Colors of the potions */
\r
char *r_stones[MAXRINGS]; /* Stone settings of the rings */
\r
char *s_names[MAXSCROLLS]; /* Names of the scrolls */
\r
char *p_colors[MAXPOTIONS]; /* Colors of the potions */
\r
char *r_stones[MAXRINGS]; /* Stone settings of the rings */
\r
diff --git
a/io.c
b/io.c
index
dbc7481
..
7e273a1
100644
(file)
--- a/
io.c
+++ b/
io.c
@@
-3,7
+3,7
@@
*
\r
* @(#)io.c 3.10 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)io.c 3.10 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/list.c
b/list.c
index
0b710d2
..
a69c49b
100644
(file)
--- a/
list.c
+++ b/
list.c
@@
-3,7
+3,7
@@
*
\r
* @(#)list.c 3.3 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)list.c 3.3 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/machdep.h
b/machdep.h
index
45b072a
..
aa25c26
100644
(file)
--- a/
machdep.h
+++ b/
machdep.h
@@
-3,7
+3,7
@@
*
\r
* %G% (Berkeley) %W%
\r
*
\r
*
\r
* %G% (Berkeley) %W%
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/main.c
b/main.c
index
7e27bd3
..
f3626d8
100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-1,7
+1,7
@@
/*
\r
* @(#)main.c 3.27 (Berkeley) 6/15/81
\r
*
\r
/*
\r
* @(#)main.c 3.27 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
@@
-88,9
+88,9
@@
char **envp;
atoi(getenv("SEED")) :
\r
lowtime + getpid());
\r
if (wizard)
\r
atoi(getenv("SEED")) :
\r
lowtime + getpid());
\r
if (wizard)
\r
- printf("Hello %s, welcome to
dungeo
n #%d\n", whoami, dnum);
\r
+ printf("Hello %s, welcome to
caver
n #%d\n", whoami, dnum);
\r
else
\r
else
\r
- printf("Hello %s, just a moment while I
dig the dungeo
n...\n", whoami);
\r
+ printf("Hello %s, just a moment while I
create the caver
n...\n", whoami);
\r
fflush(stdout);
\r
seed = dnum;
\r
init_player(); /* Roll up the rogue */
\r
fflush(stdout);
\r
seed = dnum;
\r
init_player(); /* Roll up the rogue */
\r
diff --git
a/misc.c
b/misc.c
index
0b2871f
..
86acb5d
100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-3,7
+3,7
@@
*
\r
* @(#)misc.c 3.13 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)misc.c 3.13 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/monsters.c
b/monsters.c
index
137559b
..
dabef92
100644
(file)
--- a/
monsters.c
+++ b/
monsters.c
@@
-3,7
+3,7
@@
*
\r
* @(#)monsters.c 3.18 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)monsters.c 3.18 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/move.c
b/move.c
index
e49107b
..
3f0393c
100644
(file)
--- a/
move.c
+++ b/
move.c
@@
-3,7
+3,7
@@
*
\r
* @(#)move.c 3.26 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)move.c 3.26 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/newlevel.c
b/newlevel.c
index
3f20c21
..
71cb752
100644
(file)
--- a/
newlevel.c
+++ b/
newlevel.c
@@
-4,7
+4,7
@@
*
\r
* @(#)new_level.c 3.7 (Berkeley) 6/2/81
\r
*
\r
*
\r
* @(#)new_level.c 3.7 (Berkeley) 6/2/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
@@
-120,7
+120,7
@@
put_things()
free_list(lvl_obj);
\r
/*
\r
* Once you have found the amulet, the only way to get new stuff is
\r
free_list(lvl_obj);
\r
/*
\r
* Once you have found the amulet, the only way to get new stuff is
\r
- * go down into the
dungeo
n.
\r
+ * go down into the
caver
n.
\r
*/
\r
if (amulet && level < max_level)
\r
return;
\r
*/
\r
if (amulet && level < max_level)
\r
return;
\r
@@
-147,7
+147,7
@@
put_things()
cur->o_pos = tp;
\r
}
\r
/*
\r
cur->o_pos = tp;
\r
}
\r
/*
\r
- * If he is really deep in the
dungeo
n and he hasn't found the
\r
+ * If he is really deep in the
caver
n and he hasn't found the
\r
* amulet yet, put it somewhere on the ground
\r
*/
\r
if (level > 25 && !amulet)
\r
* amulet yet, put it somewhere on the ground
\r
*/
\r
if (level > 25 && !amulet)
\r
diff --git
a/options.c
b/options.c
index
537e130
..
993a1d8
100644
(file)
--- a/
options.c
+++ b/
options.c
@@
-5,7
+5,7
@@
*
\r
* @(#)options.c 3.3 (Berkeley) 5/25/81
\r
*
\r
*
\r
* @(#)options.c 3.3 (Berkeley) 5/25/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/pack.c
b/pack.c
index
6dcb7f0
..
bad7847
100644
(file)
--- a/
pack.c
+++ b/
pack.c
@@
-3,7
+3,7
@@
*
\r
* @(#)pack.c 3.6 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)pack.c 3.6 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/passages.c
b/passages.c
index
87314a7
..
f8bd8bc
100644
(file)
--- a/
passages.c
+++ b/
passages.c
@@
-3,7
+3,7
@@
*
\r
* @(#)passages.c 3.4 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)passages.c 3.4 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/potions.c
b/potions.c
index
8a551f3
..
958cf33
100644
(file)
--- a/
potions.c
+++ b/
potions.c
@@
-2,7
+2,7
@@
* @(#)potions.c 3.1 3.1 5/7/81
\r
* Function(s) for dealing with potions
\r
*
\r
* @(#)potions.c 3.1 3.1 5/7/81
\r
* Function(s) for dealing with potions
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/readme36.html
b/readme36.html
index
134e826
..
c55effb
100644
(file)
--- a/
readme36.html
+++ b/
readme36.html
@@
-10,7
+10,7
@@
\r
<h2>NAME</h2>
\r
<blockquote>
\r
\r
<h2>NAME</h2>
\r
<blockquote>
\r
- <p>rogue36 − Exploring The
Dungeons of Doom
</p>
\r
+ <p>rogue36 − Exploring The
Cavern of Cuties
</p>
\r
</blockquote>
\r
\r
<h2>SYNOPSIS</h2>
\r
</blockquote>
\r
\r
<h2>SYNOPSIS</h2>
\r
@@
-31,7
+31,7
@@
\r
<p align="justify">To win the game (as opposed to merely playing to beat
\r
other people high scores) you must locate the Amulet of Yendor which is
\r
\r
<p align="justify">To win the game (as opposed to merely playing to beat
\r
other people high scores) you must locate the Amulet of Yendor which is
\r
- somewhere below the 20th level of the
dungeo
n and get it out. Nobody has
\r
+ somewhere below the 20th level of the
caver
n and get it out. Nobody has
\r
achieved this yet and if somebody does, they will probably go down in history
\r
as a hero among heros.</p>
\r
\r
achieved this yet and if somebody does, they will probably go down in history
\r
as a hero among heros.</p>
\r
\r
@@
-41,7
+41,7
@@
There is a 10% penalty for getting yourself killed.</p>
\r
\r
<p align="justify">For more detailed directions, read the document A Guide
\r
There is a 10% penalty for getting yourself killed.</p>
\r
\r
<p align="justify">For more detailed directions, read the document A Guide
\r
- to the
Dungeons of Doom
.</p>
\r
+ to the
Cavern of Cuties
.</p>
\r
\r
</blockquote>
\r
\r
\r
</blockquote>
\r
\r
@@
-62,7
+62,7
@@
</blockquote>
\r
\r
<h2>SEE ALSO</h2>
\r
</blockquote>
\r
\r
<h2>SEE ALSO</h2>
\r
-<p>Michael C. Toy, <u>A Guide to the
Dungeons of Doom
</u></p>
\r
+<p>Michael C. Toy, <u>A Guide to the
Cavern of Cuties
</u></p>
\r
\r
<h2>BUGS</h2>
\r
<p>Probably infinite. Currently known bugs are: Sometimes you are still
\r
\r
<h2>BUGS</h2>
\r
<p>Probably infinite. Currently known bugs are: Sometimes you are still
\r
@@
-70,7
+70,7
@@
hungry even after you eat food and sometimes you get a monster on the
screen in reverse video which may or may not cause a core dump.</p>
\r
\r
<h2>COPYRIGHT</h2>
\r
screen in reverse video which may or may not cause a core dump.</p>
\r
\r
<h2>COPYRIGHT</h2>
\r
-Rogue: Exploring the
Dungeons of Doom
<br>
\r
+Rogue: Exploring the
Cavern of Cuties
<br>
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>
\r
All rights reserved.
\r
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>
\r
All rights reserved.
\r
\r
diff --git
a/rings.c
b/rings.c
index
1344ca1
..
40eeaba
100644
(file)
--- a/
rings.c
+++ b/
rings.c
@@
-3,7
+3,7
@@
*
\r
* @(#)rings.c 3.17 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)rings.c 3.17 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/rip.c
b/rip.c
index
e7c8edb
..
1d9d674
100644
(file)
--- a/
rip.c
+++ b/
rip.c
@@
-4,7
+4,7
@@
*
\r
* @(#)rip.c 3.13 (Berkeley) 6/16/81
\r
*
\r
*
\r
* @(#)rip.c 3.13 (Berkeley) 6/16/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/rogue.6
b/rogue.6
index
2058b9f
..
0028619
100644
(file)
--- a/
rogue.6
+++ b/
rogue.6
@@
-1,7
+1,7
@@
.TH ROGUE 6
\r
.UC
\r
.SH NAME
\r
.TH ROGUE 6
\r
.UC
\r
.SH NAME
\r
-rogue \- Exploring The
Dungeons of Doom
\r
+rogue \- Exploring The
Cavern of Cuties
\r
.SH SYNOPSIS
\r
.B rogue
\r
[
\r
.SH SYNOPSIS
\r
.B rogue
\r
[
\r
@@
-23,7
+23,7
@@
will identify the things you see on the screen.
.PP
\r
To win the game (as opposed to merely playing to beat other people high
\r
scores) you must locate the Amulet of Yendor which is somewhere below
\r
.PP
\r
To win the game (as opposed to merely playing to beat other people high
\r
scores) you must locate the Amulet of Yendor which is somewhere below
\r
-the 20th level of the
dungeo
n and get it out. Nobody has achieved this
\r
+the 20th level of the
caver
n and get it out. Nobody has achieved this
\r
yet and if somebody does, they will probably go down in history as a hero
\r
among heros.
\r
.PP
\r
yet and if somebody does, they will probably go down in history as a hero
\r
among heros.
\r
.PP
\r
@@
-35,7
+35,7
@@
upon how much gold you get. There is a 10% penalty for getting yourself
killed.
\r
.PP
\r
For more detailed directions, read the document
\r
killed.
\r
.PP
\r
For more detailed directions, read the document
\r
-.I "A Guide to the
Dungeons of Doom
."
\r
+.I "A Guide to the
Cavern of Cuties
."
\r
.SH FILES
\r
.ta 2i
\r
rogue36.scr Score file
\r
.SH FILES
\r
.ta 2i
\r
rogue36.scr Score file
\r
@@
-44,14
+44,14
@@
rogue36.scr Score file
.DT
\r
.SH SEE ALSO
\r
Michael C. Toy,
\r
.DT
\r
.SH SEE ALSO
\r
Michael C. Toy,
\r
-.I "A Guide to the
Dungeons of Doom
"
\r
+.I "A Guide to the
Cavern of Cuties
"
\r
.SH BUGS
\r
.PP
\r
Probably infinite. Currently known bugs are: Sometimes you are still hungry
\r
even after you eat food and sometimes you get a monster on the screen in
\r
reverse video which may or may not cause a core dump.
\r
.SH COPYRIGHT
\r
.SH BUGS
\r
.PP
\r
Probably infinite. Currently known bugs are: Sometimes you are still hungry
\r
even after you eat food and sometimes you get a monster on the screen in
\r
reverse video which may or may not cause a core dump.
\r
.SH COPYRIGHT
\r
-Rogue: Exploring the
Dungeons of Doom
\r
+Rogue: Exploring the
Cavern of Cuties
\r
.br
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
.br
\r
.br
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
.br
\r
diff --git
a/rogue.h
b/rogue.h
index
b433321
..
47dfd8e
100644
(file)
--- a/
rogue.h
+++ b/
rogue.h
@@
-3,7
+3,7
@@
*
\r
* @(#)rogue.h 3.38 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)rogue.h 3.38 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
@@
-443,7
+443,7
@@
extern int lastscore; /* Score before this turn */
extern int no_food; /* Number of levels without food */
\r
extern int seed; /* Random number seed */
\r
extern int count; /* Number of times to repeat command */
\r
extern int no_food; /* Number of levels without food */
\r
extern int seed; /* Random number seed */
\r
extern int count; /* Number of times to repeat command */
\r
-extern int dnum; /*
Dungeo
n number */
\r
+extern int dnum; /*
Caver
n number */
\r
extern int fung_hit; /* Number of time fungi has hit */
\r
extern int quiet; /* Number of quiet turns */
\r
extern int max_level; /* Deepest player has gone */
\r
extern int fung_hit; /* Number of time fungi has hit */
\r
extern int quiet; /* Number of quiet turns */
\r
extern int max_level; /* Deepest player has gone */
\r
diff --git
a/rogue.r
b/rogue.r
index
4642a25
..
f5b9c2e
100644
(file)
--- a/
rogue.r
+++ b/
rogue.r
@@
-1,9
+1,9
@@
.RP
\r
.RP
\r
-.ds RH A Guide to the
Dungeons of Doom
\r
+.ds RH A Guide to the
Cavern of Cuties
\r
.ds CH
\r
.ds CF - % -
\r
.TL
\r
.ds CH
\r
.ds CF - % -
\r
.TL
\r
-A Guide to the
Dungeons of Doom
\r
+A Guide to the
Cavern of Cuties
\r
.AU
\r
Michael C. Toy
\r
.AI
\r
.AU
\r
Michael C. Toy
\r
.AI
\r
@@
-15,7
+15,7
@@
Berkeley, California 94720
Rogue is a visual CRT based fantasy game which runs
\r
under the UNIX timesharing system. This paper describes
\r
how to play rogue and gives a few hints for those who might
\r
Rogue is a visual CRT based fantasy game which runs
\r
under the UNIX timesharing system. This paper describes
\r
how to play rogue and gives a few hints for those who might
\r
-otherwise get lost in the
Dungeons of Doom
.
\r
+otherwise get lost in the
Cavern of Cuties
.
\r
.AE
\r
.NH
\r
Introduction
\r
.AE
\r
.NH
\r
Introduction
\r
@@
-23,30
+23,30
@@
Introduction
You have just finished your years as a student at the local fighter's guild.
\r
After much practice and sweat you have finally completed your training and
\r
are ready to embark upon a perilous adventure. As a test of your skills,
\r
You have just finished your years as a student at the local fighter's guild.
\r
After much practice and sweat you have finally completed your training and
\r
are ready to embark upon a perilous adventure. As a test of your skills,
\r
-the local guildmasters have sent you into the
Dungeons of Doom
. Your
\r
+the local guildmasters have sent you into the
Cavern of Cuties
. Your
\r
task is to return with the Amulet of Yendor. Your reward for the completion
\r
of this task will be a full membership in the local guild. In addition, you are
\r
task is to return with the Amulet of Yendor. Your reward for the completion
\r
of this task will be a full membership in the local guild. In addition, you are
\r
-allowed to keep all the loot you bring back from the
dungeo
ns.
\r
+allowed to keep all the loot you bring back from the
caver
ns.
\r
.PP
\r
In preparation for your journey, you are given an enchanted sword, taken
\r
from a dragon's hoard in the far off Dark Mountains. You are also outfitted
\r
.PP
\r
In preparation for your journey, you are given an enchanted sword, taken
\r
from a dragon's hoard in the far off Dark Mountains. You are also outfitted
\r
-with elf-crafted armor and given enough food to reach the
dungeo
ns. You
\r
+with elf-crafted armor and given enough food to reach the
caver
ns. You
\r
say goodbye to family and friends for what may be the last time and head
\r
up the road.
\r
.PP
\r
say goodbye to family and friends for what may be the last time and head
\r
up the road.
\r
.PP
\r
-You set out on your way to the
dungeo
ns and after several days of uneventful
\r
-travel, you see the ancient ruins that mark the entrance to the
Dungeons
\r
-of
Doom
. It is late at night so you make camp at the entrance and spend
\r
+You set out on your way to the
caver
ns and after several days of uneventful
\r
+travel, you see the ancient ruins that mark the entrance to the
Cavern
\r
+of
Cuties
. It is late at night so you make camp at the entrance and spend
\r
the night sleeping under the open skies. In the morning you gather
\r
your sword, put on your armor, eat what is almost your last food and enter
\r
the night sleeping under the open skies. In the morning you gather
\r
your sword, put on your armor, eat what is almost your last food and enter
\r
-the
dungeo
ns.
\r
+the
caver
ns.
\r
.NH
\r
What is going on here?
\r
.PP
\r
You have just begun a game of rogue. Your goal is to grab as much treasure
\r
.NH
\r
What is going on here?
\r
.PP
\r
You have just begun a game of rogue. Your goal is to grab as much treasure
\r
-as you can, find the Amulet of Yendor, and get out of the
Dungeons of Doom
\r
+as you can, find the Amulet of Yendor, and get out of the
Cavern of Cuties
\r
alive. On the screen, a map of where you have been and what you have seen on
\r
alive. On the screen, a map of where you have been and what you have seen on
\r
-the current
dungeo
n level is kept. As you explore more of the level,
\r
+the current
caver
n level is kept. As you explore more of the level,
\r
it appears on the screen in front of you.
\r
.PP
\r
Rogue differs from most computer fantasy games in that it is screen
\r
it appears on the screen in front of you.
\r
.PP
\r
Rogue differs from most computer fantasy games in that it is screen
\r
@@
-60,7
+60,7
@@
graphically on the screen rather than being explained in words.
Another major difference between rogue and other computer fantasy games
\r
is that once you have solved all the puzzles in a standard fantasy game,
\r
it has lost most of its excitement and it ceases to be fun. Rogue on the
\r
Another major difference between rogue and other computer fantasy games
\r
is that once you have solved all the puzzles in a standard fantasy game,
\r
it has lost most of its excitement and it ceases to be fun. Rogue on the
\r
-other hand generates a new
dungeo
n every time you play it and
\r
+other hand generates a new
caver
n every time you play it and
\r
even the author finds it an entertaining and exciting game.
\r
.NH
\r
What do all those things on the screen mean?
\r
even the author finds it an entertaining and exciting game.
\r
.NH
\r
What do all those things on the screen mean?
\r
@@
-92,7
+92,7
@@
At the bottom line of the screen is a few pieces of cryptic information,
describing your current status. Here is an explanation of what these
\r
things mean:
\r
.IP Level 8
\r
describing your current status. Here is an explanation of what these
\r
things mean:
\r
.IP Level 8
\r
-This number indicates how deep you have gone in the
dungeo
n. It starts
\r
+This number indicates how deep you have gone in the
caver
n. It starts
\r
at one and goes up forever\(dg.
\r
.FS
\r
\(dgOr until you get killed or decide to quit.
\r
at one and goes up forever\(dg.
\r
.FS
\r
\(dgOr until you get killed or decide to quit.
\r
@@
-161,7
+161,7
@@
The passage leading down to the next level.
A piece of food.
\r
.IP A-Z
\r
The uppercase letters represent the various inhabitants of the
\r
A piece of food.
\r
.IP A-Z
\r
The uppercase letters represent the various inhabitants of the
\r
-
Dungeons of Doom
. Watch out, they can be mean.
\r
+
Cavern of Cuties
. Watch out, they can be mean.
\r
.NH
\r
Commands
\r
.PP
\r
.NH
\r
Commands
\r
.PP
\r
@@
-265,7
+265,7
@@
to rogue. As in
.NH
\r
Dealing with objects
\r
.PP
\r
.NH
\r
Dealing with objects
\r
.PP
\r
-When you find something in the
dungeo
n, it is common to want to pick the
\r
+When you find something in the
caver
n, it is common to want to pick the
\r
object up. This is accomplished in rogue by walking over the object. If
\r
you are carrying too many things, the program will tell you and it won't pick
\r
up the object, otherwise it will add it to your pack and if the notify
\r
object up. This is accomplished in rogue by walking over the object. If
\r
you are carrying too many things, the program will tell you and it won't pick
\r
up the object, otherwise it will add it to your pack and if the notify
\r
@@
-278,7
+278,7
@@
aborted.
.NH
\r
Light
\r
.PP
\r
.NH
\r
Light
\r
.PP
\r
-Rooms in the
dungeo
ns are either lit or dark. If you walk into a lit room,
\r
+Rooms in the
caver
ns are either lit or dark. If you walk into a lit room,
\r
the entire room will be drawn on the screen as soon as you enter. If you
\r
walk into a dark room, it will only be displayed as you explore it. Upon
\r
leaving a dark room, all objects inside the room which might move are
\r
the entire room will be drawn on the screen as soon as you enter. If you
\r
walk into a dark room, it will only be displayed as you explore it. Upon
\r
leaving a dark room, all objects inside the room which might move are
\r
@@
-293,7
+293,7
@@
it. It is often the case that discretion is the better part of valor.
.NH
\r
Armor
\r
.PP
\r
.NH
\r
Armor
\r
.PP
\r
-There are various sorts of armor lying around in the
dungeo
n. Some of it
\r
+There are various sorts of armor lying around in the
caver
n. Some of it
\r
is enchanted, some is cursed and some is just normal. Different armor
\r
types have different armor classes. The lower the armor class, the
\r
more protection the armor affords against the blows of monsters.
\r
is enchanted, some is cursed and some is just normal. Different armor
\r
types have different armor classes. The lower the armor class, the
\r
more protection the armor affords against the blows of monsters.
\r
@@
-380,7
+380,7
@@
display time. This option defaults to on if you are using a slow terminal.
When step is set, lists of things, like inventories or "*" responses to
\r
"Which item do you wish to xxxx? " questions, are displayed one item
\r
at a time on the top of the screen, rather than clearing the screen,
\r
When step is set, lists of things, like inventories or "*" responses to
\r
"Which item do you wish to xxxx? " questions, are displayed one item
\r
at a time on the top of the screen, rather than clearing the screen,
\r
-displaying the list, then re-displaying the
dungeo
n level.
\r
+displaying the list, then re-displaying the
caver
n level.
\r
.IP "flush [noflush]"
\r
If flush is set, all typeahead is thrown away after each round of battle.
\r
This is useful for those who type way ahead and watch to their dismay as
\r
.IP "flush [noflush]"
\r
If flush is set, all typeahead is thrown away after each round of battle.
\r
This is useful for those who type way ahead and watch to their dismay as
\r
diff --git
a/rogue36.cat
b/rogue36.cat
index
3ecefd9
..
d404e2d
100644
(file)
--- a/
rogue36.cat
+++ b/
rogue36.cat
@@
-3,7
+3,7
@@
ROGUE(6) ROGUE(6)
\r
\r
NAME
\r
\r
\r
NAME
\r
- rogue - Exploring The
Dungeons of Doom
\r
+ rogue - Exploring The
Cavern of Cuties
\r
\r
SYNOPSIS
\r
rogue [ save_file ]
\r
\r
SYNOPSIS
\r
rogue [ save_file ]
\r
@@
-20,7
+20,7
@@
DESCRIPTION
\r
To win the game (as opposed to merely playing to beat other people high
\r
scores) you must locate the Amulet of Yendor which is somewhere below
\r
\r
To win the game (as opposed to merely playing to beat other people high
\r
scores) you must locate the Amulet of Yendor which is somewhere below
\r
- the 20th level of the
dungeo
n and get it out. Nobody has achieved this
\r
+ the 20th level of the
caver
n and get it out. Nobody has achieved this
\r
yet and if somebody does, they will probably go down in history as a
\r
hero among heros.
\r
\r
yet and if somebody does, they will probably go down in history as a
\r
hero among heros.
\r
\r
@@
-29,15
+29,15
@@
DESCRIPTION
scorers. The scoring is based entirely upon how much gold you get.
\r
There is a 10% penalty for getting yourself killed.
\r
\r
scorers. The scoring is based entirely upon how much gold you get.
\r
There is a 10% penalty for getting yourself killed.
\r
\r
- For more detailed directions, read the document A Guide to the
Dungeons
\r
- of
Doom
.
\r
+ For more detailed directions, read the document A Guide to the
Cavern
\r
+ of
Cuties
.
\r
\r
FILES
\r
rogue36.scr Score file
\r
~/rogue36.sav Default save file
\r
\r
SEE ALSO
\r
\r
FILES
\r
rogue36.scr Score file
\r
~/rogue36.sav Default save file
\r
\r
SEE ALSO
\r
- Michael C. Toy, A Guide to the
Dungeons of Doom
\r
+ Michael C. Toy, A Guide to the
Cavern of Cuties
\r
\r
BUGS
\r
Probably infinite. Currently known bugs are: Sometimes you are still
\r
\r
BUGS
\r
Probably infinite. Currently known bugs are: Sometimes you are still
\r
@@
-45,7
+45,7
@@
BUGS
screen in reverse video which may or may not cause a core dump.
\r
\r
COPYRIGHT
\r
screen in reverse video which may or may not cause a core dump.
\r
\r
COPYRIGHT
\r
- Rogue: Exploring the
Dungeons of Doom
\r
+ Rogue: Exploring the
Cavern of Cuties
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
All rights reserved.
\r
\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
All rights reserved.
\r
\r
diff --git
a/rogue36.doc
b/rogue36.doc
index
9eef5a7
..
c545420
100644
(file)
--- a/
rogue36.doc
+++ b/
rogue36.doc
@@
-7,7
+7,7
@@
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
Michael C. Toy
Computer Systems Research Group
@@
-23,7
+23,7
@@
which runs under the UNIX timesharing system.
This paper describes how to play rogue and gives a
few hints for those who might otherwise get lost
which runs under the UNIX timesharing system.
This paper describes how to play rogue and gives a
few hints for those who might otherwise get lost
- in the
Dungeons of Doom
.
+ in the
Cavern of Cuties
.
@@
-73,7
+73,7
@@
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
Michael C. Toy
Computer Systems Research Group
@@
-88,34
+88,34
@@
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
-local guildmasters have sent you into the
Dungeons of Doom
.
+local guildmasters have sent you into the
Cavern of Cuties
.
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full mem-
bership in the local guild. In addition, you are allowed to
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full mem-
bership in the local guild. In addition, you are allowed to
-keep all the loot you bring back from the
dungeo
ns.
+keep all the loot you bring back from the
caver
ns.
In preparation for your journey, you are given an
enchanted sword, taken from a dragon's hoard in the far off
Dark Mountains. You are also outfitted with elf-crafted
In preparation for your journey, you are given an
enchanted sword, taken from a dragon's hoard in the far off
Dark Mountains. You are also outfitted with elf-crafted
-armor and given enough food to reach the
dungeo
ns. You say
+armor and given enough food to reach the
caver
ns. You say
goodbye to family and friends for what may be the last time
and head up the road.
goodbye to family and friends for what may be the last time
and head up the road.
- You set out on your way to the
dungeo
ns and after sev-
+ You set out on your way to the
caver
ns and after sev-
eral days of uneventful travel, you see the ancient ruins
eral days of uneventful travel, you see the ancient ruins
-that mark the entrance to the
Dungeons of Doom
. It is late
+that mark the entrance to the
Cavern of Cuties
. It is late
at night so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your sword, put on your armor, eat what is almost
at night so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your sword, put on your armor, eat what is almost
-your last food and enter the
dungeo
ns.
+your last food and enter the
caver
ns.
2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
-and get out of the
Dungeons of Doom
alive. On the screen, a
+and get out of the
Cavern of Cuties
alive. On the screen, a
map of where you have been and what you have seen on the
map of where you have been and what you have seen on the
-current
dungeo
n level is kept. As you explore more of the
+current
caver
n level is kept. As you explore more of the
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
@@
-133,7
+133,7
@@
As opposed to pseudo English sentences.
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
words.
words.
@@
-142,7
+142,7
@@
words.
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue on the other hand
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue on the other hand
-generates a new
dungeo
n every time you play it and even the
+generates a new
caver
n every time you play it and even the
author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
@@
-169,7
+169,7
@@
cryptic information, describing your current status. Here
is an explanation of what these things mean:
Level This number indicates how deep you have gone in the
is an explanation of what these things mean:
Level This number indicates how deep you have gone in the
-
dungeo
n. It starts at one and goes up forever.
+
caver
n. It starts at one and goes up forever.
Gold The number of gold pieces you have managed to find
and keep with you so far.
Gold The number of gold pieces you have managed to find
and keep with you so far.
@@
-199,7
+199,7
@@
Or until you get killed or decide to quit.
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
more effective the armor.
more effective the armor.
@@
-255,7
+255,7
@@
mean:
: A piece of food.
A-Z The uppercase letters represent the various inhabi-
: A piece of food.
A-Z The uppercase letters represent the various inhabi-
- tants of the
Dungeons of Doom
. Watch out, they can be
+ tants of the
Cavern of Cuties
. Watch out, they can be
@@
-265,7
+265,7
@@
A-Z The uppercase letters represent the various inhabi-
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
mean.
mean.
@@
-331,7
+331,7
@@
t Throw an object. This is a prefix command. Follow it
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
s Search for traps and secret doors. Examine each space
s Search for traps and secret doors. Examine each space
@@
-397,7
+397,7
@@
S Save the current game in a file. Caveat: Rogue won't
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
restored game. This is to prevent people from saving
restored game. This is to prevent people from saving
@@
-408,7
+408,7
@@
S Save the current game in a file. Caveat: Rogue won't
5. Dealing with objects
5. Dealing with objects
- When you find something in the
dungeo
n, it is common to
+ When you find something in the
caver
n, it is common to
want to pick the object up. This is accomplished in rogue
by walking over the object. If you are carrying too many
things, the program will tell you and it won't pick up the
want to pick the object up. This is accomplished in rogue
by walking over the object. If you are carrying too many
things, the program will tell you and it won't pick up the
@@
-422,7
+422,7
@@
all, just press an escape and the command will be aborted.
6. Light
6. Light
- Rooms in the
dungeo
ns are either lit or dark. If you
+ Rooms in the
caver
ns are either lit or dark. If you
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
@@
-440,7
+440,7
@@
case that discretion is the better part of valor.
8. Armor
There are various sorts of armor lying around in the
8. Armor
There are various sorts of armor lying around in the
-
dungeo
n. Some of it is enchanted, some is cursed and some
+
caver
n. Some of it is enchanted, some is cursed and some
is just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
is just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
@@
-463,7
+463,7
@@
types and their normal armor class.
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
+------------------------------------+
+------------------------------------+
@@
-529,7
+529,7
@@
commands would be
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
9.2. Option list
9.2. Option list
@@
-561,7
+561,7
@@
step [nostep] When step is set, lists of things,
at a time on the top of the screen,
rather than clearing the screen,
displaying the list, then re-dis-
at a time on the top of the screen,
rather than clearing the screen,
displaying the list, then re-dis-
- playing the
dungeo
n level.
+ playing the
caver
n level.
flush [noflush] If flush is set, all typeahead is
thrown away after each round of
flush [noflush] If flush is set, all typeahead is
thrown away after each round of
@@
-595,7
+595,7
@@
fruit [slime-mold] This should hold the name of a
- A Guide to the
Dungeons of Doom
+ A Guide to the
Cavern of Cuties
uses in a couple of places.
uses in a couple of places.
diff --git
a/rogue36.html
b/rogue36.html
index
d5a70a2
..
48e123d
100644
(file)
--- a/
rogue36.html
+++ b/
rogue36.html
@@
-4,7
+4,7
@@
</head>
\r
<body>
\r
\r
</head>
\r
<body>
\r
\r
-<h1 align=center><b>A Guide to the
Dungeons of Doom
</b></h1>
\r
+<h1 align=center><b>A Guide to the
Cavern of Cuties
</b></h1>
\r
\r
<h2 align=center><i>Michael C. Toy</i></h2>
\r
\r
\r
<h2 align=center><i>Michael C. Toy</i></h2>
\r
\r
@@
-21,7
+21,7
@@
Berkeley, California 94720</h3>
<p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the
\r
UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
\r
those who might otherwise get
\r
<p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the
\r
UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
\r
those who might otherwise get
\r
- lost in the
Dungeons of Doom
.</font></p>
\r
+ lost in the
Cavern of Cuties
.</font></p>
\r
</blockquote>
\r
</blockquote>
\r
\r
</blockquote>
\r
</blockquote>
\r
\r
@@
-32,36
+32,36
@@
student at the local fighter’s guild. After much
practice and sweat you have finally completed your training
\r
and are ready to embark upon a perilous adventure. As a test
\r
of your skills, the local guildmasters have sent you into
\r
practice and sweat you have finally completed your training
\r
and are ready to embark upon a perilous adventure. As a test
\r
of your skills, the local guildmasters have sent you into
\r
-the
Dungeons of Doom
. Your task is to return with the Amulet
\r
+the
Cavern of Cuties
. Your task is to return with the Amulet
\r
of Yendor. Your reward for the completion of this task will
\r
be a full membership in the local guild. In addition, you
\r
are allowed to keep all the loot you bring back from the
\r
of Yendor. Your reward for the completion of this task will
\r
be a full membership in the local guild. In addition, you
\r
are allowed to keep all the loot you bring back from the
\r
-
dungeo
ns.</p>
\r
+
caver
ns.</p>
\r
\r
<p align="justify">In preparation for your journey, you are
\r
given an enchanted sword, taken
\r
from a dragon’s hoard in the far off Dark Mountains.
\r
You are also outfitted with elf-crafted armor and given
\r
\r
<p align="justify">In preparation for your journey, you are
\r
given an enchanted sword, taken
\r
from a dragon’s hoard in the far off Dark Mountains.
\r
You are also outfitted with elf-crafted armor and given
\r
-enough food to reach the
dungeo
ns. You say goodbye to family
\r
+enough food to reach the
caver
ns. You say goodbye to family
\r
and friends for what may be the last time and head up the
\r
road.</p>
\r
\r
and friends for what may be the last time and head up the
\r
road.</p>
\r
\r
-<p align="justify">You set out on your way to the
dungeo
ns and
\r
+<p align="justify">You set out on your way to the
caver
ns and
\r
after several days of uneventful travel, you see the
\r
after several days of uneventful travel, you see the
\r
-ancient ruins that mark the entrance to the
Dungeons
of
\r
-
Doom
. It is late at night so you make camp at the entrance
\r
+ancient ruins that mark the entrance to the
Cavern
of
\r
+
Cuties
. It is late at night so you make camp at the entrance
\r
and spend the night sleeping under the open skies. In the
\r
morning you gather your sword, put on your armor, eat what
\r
is almost your last food and enter the
\r
and spend the night sleeping under the open skies. In the
\r
morning you gather your sword, put on your armor, eat what
\r
is almost your last food and enter the
\r
-
dungeo
ns.</p>
\r
+
caver
ns.</p>
\r
\r
<h2 align="justify"><b>2. What is going on here?</b></h2>
\r
\r
<p align="justify">You have just begun a game of rogue. Your
\r
goal is to grab as much treasure as you can, find the Amulet
\r
\r
<h2 align="justify"><b>2. What is going on here?</b></h2>
\r
\r
<p align="justify">You have just begun a game of rogue. Your
\r
goal is to grab as much treasure as you can, find the Amulet
\r
-of Yendor, and get out of the
Dungeons of Doom
alive. On the
\r
+of Yendor, and get out of the
Cavern of Cuties
alive. On the
\r
screen, a map of where you have been and what you have seen
\r
screen, a map of where you have been and what you have seen
\r
-on the current
dungeo
n level is kept. As you explore more of
\r
+on the current
caver
n level is kept. As you explore more of
\r
the level, it appears on the screen in front of
\r
you.</p>
\r
\r
the level, it appears on the screen in front of
\r
you.</p>
\r
\r
@@
-75,7
+75,7
@@
screen rather than being explained in words<sup>2</sup>.</p>
other computer fantasy games is that once you have solved
\r
all the puzzles in a standard fantasy game, it has lost most
\r
of its excitement and it ceases to be fun. Rogue on the
\r
other computer fantasy games is that once you have solved
\r
all the puzzles in a standard fantasy game, it has lost most
\r
of its excitement and it ceases to be fun. Rogue on the
\r
-other hand generates a new
dungeo
n every time you play it
\r
+other hand generates a new
caver
n every time you play it
\r
and even the author finds it an entertaining and exciting
\r
game.</p>
\r
\r
and even the author finds it an entertaining and exciting
\r
game.</p>
\r
\r
@@
-110,7
+110,7
@@
mean:</p>
<tr>
\r
<td><p align="justify">Level </p></td>
\r
<td><p align="justify">This number indicates how deep you have gone in the
\r
<tr>
\r
<td><p align="justify">Level </p></td>
\r
<td><p align="justify">This number indicates how deep you have gone in the
\r
-
dungeo
n. It starts at one and goes up forever<sup>2</sup>.</p></td>
\r
+
caver
n. It starts at one and goes up forever<sup>2</sup>.</p></td>
\r
</tr>
\r
<tr>
\r
<td><p align="justify">Gold</p></td>
\r
</tr>
\r
<tr>
\r
<td><p align="justify">Gold</p></td>
\r
@@
-223,7
+223,7
@@
various symbols mean:</p>
<tr>
\r
<td>A-Z </td>
\r
<td><p align="justify">The uppercase letters represent the various
\r
<tr>
\r
<td>A-Z </td>
\r
<td><p align="justify">The uppercase letters represent the various
\r
- inhabitants of the
Dungeons of Doom
. Watch out, they can be mean.</p></td>
\r
+ inhabitants of the
Cavern of Cuties
. Watch out, they can be mean.</p></td>
\r
</tr>
\r
</table>
\r
\r
</tr>
\r
</table>
\r
\r
@@
-414,7
+414,7
@@
reference, with a short explanation of each command.</p>
\r
<h2 align="justify"><b>5. Dealing with objects</b></h2>
\r
\r
\r
<h2 align="justify"><b>5. Dealing with objects</b></h2>
\r
\r
-<p align="justify">When you find something in the
dungeo
n, it is common to
\r
+<p align="justify">When you find something in the
caver
n, it is common to
\r
want to pick the object up. This is accomplished in rogue by
\r
walking over the object. If you are carrying too many
\r
things, the program will tell you and it won’t pick up
\r
want to pick the object up. This is accomplished in rogue by
\r
walking over the object. If you are carrying too many
\r
things, the program will tell you and it won’t pick up
\r
@@
-428,7
+428,7
@@
just press an escape and the command will be aborted.</p>
\r
<h2 align="justify"><b>6. Light</b></h2>
\r
\r
\r
<h2 align="justify"><b>6. Light</b></h2>
\r
\r
-<p align="justify">Rooms in the
dungeo
ns are either lit or dark. If you
\r
+<p align="justify">Rooms in the
caver
ns are either lit or dark. If you
\r
walk into a lit room, the entire room will be drawn on the
\r
screen as soon as you enter. If you walk into a dark room,
\r
it will only be displayed as you explore it. Upon leaving a
\r
walk into a lit room, the entire room will be drawn on the
\r
screen as soon as you enter. If you walk into a dark room,
\r
it will only be displayed as you explore it. Upon leaving a
\r
@@
-445,7
+445,7
@@
case that discretion is the better part of valor.</p>
<h2 align="justify">8<b>. Armor</b></h2>
\r
\r
<p align="justify">There are various sorts of armor lying around in the
\r
<h2 align="justify">8<b>. Armor</b></h2>
\r
\r
<p align="justify">There are various sorts of armor lying around in the
\r
-
dungeo
n. Some of it is enchanted, some is cursed and some is
\r
+
caver
n. Some of it is enchanted, some is cursed and some is
\r
just normal. Different armor types have different armor
\r
classes. The lower the armor class, the more protection the
\r
armor affords against the blows of monsters. If a piece of
\r
just normal. Different armor types have different armor
\r
classes. The lower the armor class, the more protection the
\r
armor affords against the blows of monsters. If a piece of
\r
@@
-558,7
+558,7
@@
square brackets.</p>
"*" responses to "Which item do you wish to
\r
xxxx? " questions, are displayed one item at a time on
\r
the top of the screen, rather than clearing the screen,
\r
"*" responses to "Which item do you wish to
\r
xxxx? " questions, are displayed one item at a time on
\r
the top of the screen, rather than clearing the screen,
\r
- displaying the list, then re-displaying the
dungeo
n
\r
+ displaying the list, then re-displaying the
caver
n
\r
level.</p>
\r
</blockquote>
\r
\r
level.</p>
\r
</blockquote>
\r
\r
@@
-630,4
+630,4
@@
for their ideas and assistance.</p>
</table>
\r
\r
</body>
\r
</table>
\r
\r
</body>
\r
-</html>
\ No newline at end of file
+</html>
\r
diff --git
a/romance.c
b/romance.c
index
7d92edc
..
e2bb9b3
100644
(file)
--- a/
romance.c
+++ b/
romance.c
@@
-3,7
+3,7
@@
*
* @(#)romance.c 3.2 (Berkeley) 6/15/81
*
*
* @(#)romance.c 3.2 (Berkeley) 6/15/81
*
- * Rogue: Exploring the
Dungeons of Doom
+ * Rogue: Exploring the
Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git
a/rooms.c
b/rooms.c
index
9e24af3
..
583833d
100644
(file)
--- a/
rooms.c
+++ b/
rooms.c
@@
-3,7
+3,7
@@
*
\r
* @(#)rooms.c 3.8 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)rooms.c 3.8 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/save.c
b/save.c
index
03f4511
..
6f2775c
100644
(file)
--- a/
save.c
+++ b/
save.c
@@
-3,7
+3,7
@@
*
\r
* @(#)save.c 3.9 (Berkeley) 6/16/81
\r
*
\r
*
\r
* @(#)save.c 3.9 (Berkeley) 6/16/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/scrolls.c
b/scrolls.c
index
24a5578
..
4f42408
100644
(file)
--- a/
scrolls.c
+++ b/
scrolls.c
@@
-4,7
+4,7
@@
*
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* @(#)scrolls.c 3.5 (Berkeley) 6/15/81
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*
\r
*
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* @(#)scrolls.c 3.5 (Berkeley) 6/15/81
\r
*
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- * Rogue: Exploring the
Dungeons of Doom
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+ * Rogue: Exploring the
Cavern of Cuties
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
\r
diff --git
a/sticks.c
b/sticks.c
index
262dce1
..
30a3445
100644
(file)
--- a/
sticks.c
+++ b/
sticks.c
@@
-1,10
+1,10
@@
/*
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* Functions to implement the various sticks one might find
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/*
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* Functions to implement the various sticks one might find
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- * while wandering around the
dungeo
n.
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+ * while wandering around the
caver
n.
\r
*
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* @(#)sticks.c 3.14 (Berkeley) 6/15/81
\r
*
\r
*
\r
* @(#)sticks.c 3.14 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/things.c
b/things.c
index
04e55e0
..
5026ad0
100644
(file)
--- a/
things.c
+++ b/
things.c
@@
-4,7
+4,7
@@
*
\r
* @(#)things.c 3.37 (Berkeley) 6/15/81
\r
*
\r
*
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* @(#)things.c 3.37 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/vers.c
b/vers.c
index
b30cd2a
..
9671ad6
100644
(file)
--- a/
vers.c
+++ b/
vers.c
@@
-4,7
+4,7
@@
* force them to be loaded before the version number, and therefore
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* not to be written in saved games.
\r
*
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* force them to be loaded before the version number, and therefore
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* not to be written in saved games.
\r
*
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- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
\r
*
\r
diff --git
a/weapons.c
b/weapons.c
index
24e811f
..
920fd20
100644
(file)
--- a/
weapons.c
+++ b/
weapons.c
@@
-3,7
+3,7
@@
*
\r
* @(#)weapons.c 3.17 (Berkeley) 6/15/81
\r
*
\r
*
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* @(#)weapons.c 3.17 (Berkeley) 6/15/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
diff --git
a/wizard.c
b/wizard.c
index
d5d13c7
..
09c413c
100644
(file)
--- a/
wizard.c
+++ b/
wizard.c
@@
-5,7
+5,7
@@
*
\r
* @(#)wizard.c 3.8 (Berkeley) 6/3/81
\r
*
\r
*
\r
* @(#)wizard.c 3.8 (Berkeley) 6/3/81
\r
*
\r
- * Rogue: Exploring the
Dungeons of Doom
\r
+ * Rogue: Exploring the
Cavern of Cuties
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
\r
* All rights reserved.
\r
*
\r