*\r
* @(#)rogue.h 3.38 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
* See the file LICENSE.TXT for full copyright and licensing information.\r
*/\r
\r
+#ifndef NULL\r
+#define NULL ((void *)0)\r
+#endif\r
+#ifndef TRUE\r
+#define TRUE 1\r
+#endif\r
+#ifndef FALSE\r
+#define FALSE 0\r
+#endif\r
+\r
/*\r
* Maximum number of different things\r
*/\r
#define otherwise break;default\r
#define until(expr) while(!(expr))\r
#define ce(a, b) ((a).x == (b).x && (a).y == (b).y)\r
-#define draw(window) (wrefresh(window),usleep(50000))\r
+#define draw(window) (wrefresh(window),usleep(20000))\r
#define hero player.t_pos\r
#define pstats player.t_stats\r
#define pack player.t_pack\r
#define newgrp() ++group\r
#define o_charges o_ac\r
#define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)\r
+#define rndchoice(a) (a[rnd(sizeof(a)/sizeof((a)[0]))])\r
+#define hash(i) ((unsigned)(i)*2654435761u)\r
\r
/*\r
* Things that appear on the screens\r
\r
extern struct trap traps[MAXTRAPS];\r
\r
+#define NUM_FEATURES 6\r
+#define MAYBE_INTERESTED 1\r
+#define INTERESTED 40\r
+#define READY 100\r
+\r
/*\r
* Structure describing a fighting being\r
*/\r
int s_arm; /* Armor class */\r
int s_hpt; /* Hit points */\r
char s_dmg[30]; /* String describing damage done */\r
+ int s_ont; /* Orientation flags */\r
+ int s_int; /* Level of interest in rogue */\r
};\r
\r
/*\r
extern int no_food; /* Number of levels without food */\r
extern int seed; /* Random number seed */\r
extern int count; /* Number of times to repeat command */\r
-extern int dnum; /* Dungeon number */\r
+extern int dnum; /* Cavern number */\r
extern int fung_hit; /* Number of time fungi has hit */\r
extern int quiet; /* Number of quiet turns */\r
extern int max_level; /* Deepest player has gone */\r
char *charge_str(),*vowelstr(), *inv_name();\r
char *ctime(), *num(), *ring_num();\r
\r
+int readchar(WINDOW *win);\r
+int md_readchar(WINDOW *win);\r
+int wait_for(WINDOW *win, register char ch);\r
+char *killname(register char monst);\r
+\r
struct room *roomin();\r
\r
coord *rndmove();\r