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Monsters now have an orientation which can be inclined to like or dislike the player...
[rogue-pphs.git]
/
rogue.h
diff --git
a/rogue.h
b/rogue.h
index
f426f9e
..
2e67f38
100644
(file)
--- a/
rogue.h
+++ b/
rogue.h
@@
-337,6
+337,8
@@
struct trap {
\r
extern struct trap traps[MAXTRAPS];
\r
\r
\r
extern struct trap traps[MAXTRAPS];
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\r
+#define NUM_FEATURES 6
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+
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/*
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* Structure describing a fighting being
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*/
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/*
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* Structure describing a fighting being
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*/
\r
@@
-347,6
+349,8
@@
struct stats {
int s_arm; /* Armor class */
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int s_hpt; /* Hit points */
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char s_dmg[30]; /* String describing damage done */
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int s_arm; /* Armor class */
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int s_hpt; /* Hit points */
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char s_dmg[30]; /* String describing damage done */
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+ int s_ont; /* Orientation flags */
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+ int s_int; /* Level of interest in rogue */
\r
};
\r
\r
/*
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};
\r
\r
/*
\r