- switch (ch)\r
- {\r
- case 'f':\r
- if (!on(player, ISBLIND))\r
- {\r
- door_stop = TRUE;\r
- firstmove = TRUE;\r
- }\r
- if (count && !newcount)\r
- ch = direction;\r
- else\r
- ch = readchar(cw);\r
- switch (ch)\r
- {\r
- case 'h': case 'j': case 'k': case 'l':\r
- case 'y': case 'u': case 'b': case 'n':\r
- ch = toupper(ch);\r
- }\r
- direction = ch;\r
- }\r