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Migrate from node-webkit to NW.js.
[pwl6.git]
/
src
/
yuu
/
director.js
diff --git
a/src/yuu/director.js
b/src/yuu/director.js
index cdba62cefb86282a3439a56ab8e12da92195c9bd..83103b332ebc20d51439d98854d99b16996485f7 100644
(file)
--- a/
src/yuu/director.js
+++ b/
src/yuu/director.js
@@
-17,6
+17,13
@@
if (!yuu.InputState) require("./input");
if (!yuu.Material) require("./gfx");
if (!yuu.InputState) require("./input");
if (!yuu.Material) require("./gfx");
+ function getCommand (element) {
+ var command = element.getAttribute('data-yuu-command');
+ if (!command || command === 'data-yuu-command')
+ element.setAttribute('data-yuu-command', command = element.id);
+ return command;
+ }
+
yuu.Director = yT({
constructor: function (commandStack, input, tickHz) {
/** Manage and update a set of Scenes
yuu.Director = yT({
constructor: function (commandStack, input, tickHz) {
/** Manage and update a set of Scenes
@@
-133,7
+140,7
@@
// Aside from the performance considerations, deferring
// resizing by multiple frames fixes mis-sizing during startup
// Aside from the performance considerations, deferring
// resizing by multiple frames fixes mis-sizing during startup
- // and fullscreen transition in
node-webkit
on Windows. (And
+ // and fullscreen transition in
NW.js
on Windows. (And
// probably similar bugs in other configurations.)
_doresize: yf.debounce(function () {
this._resized = true;
// probably similar bugs in other configurations.)
_doresize: yf.debounce(function () {
this._resized = true;
@@
-298,18
+305,14
@@
return;
this._tickCount = 0;
this._timerStart = 0;
return;
this._tickCount = 0;
this._timerStart = 0;
- // GNU/Linux with
node-webkit
sizes things incorrectly on
+ // GNU/Linux with
NW.js
sizes things incorrectly on
// startup, so force a recalculating as soon as the render
// loop runs.
this._resized = true;
var director = this;
this._rafId = window.requestAnimationFrame(function _ (t) {
// startup, so force a recalculating as soon as the render
// loop runs.
this._resized = true;
var director = this;
this._rafId = window.requestAnimationFrame(function _ (t) {
- if (!director._timerStart)
{
+ if (!director._timerStart)
director._timerStart = t;
director._timerStart = t;
- director._audioOffset = yuu.audio
- ? yuu.audio.currentTime * 1000 - t
- : 0;
- }
director._rafId = window.requestAnimationFrame(_);
director.render(t);
});
director._rafId = window.requestAnimationFrame(_);
director.render(t);
});
@@
-385,6
+388,10
@@
/** Tick and render all scenes, bottom to top */
var i;
/** Tick and render all scenes, bottom to top */
var i;
+ this._audioOffset = yuu.audio
+ ? yuu.audio.currentTime * 1000 - t
+ : 0;
+
if (this._resized) {
this._dispatchSceneInput("resize", [yuu.canvas]);
this._resized = false;
if (this._resized) {
this._dispatchSceneInput("resize", [yuu.canvas]);
this._resized = false;
@@
-564,7
+571,7
@@
var elements = element.querySelectorAll("[data-yuu-command]");
yf.each(function (element) {
var elements = element.querySelectorAll("[data-yuu-command]");
yf.each(function (element) {
- var command =
element.getAttribute("data-yuu-command"
);
+ var command =
getCommand(element
);
switch (element.tagName.toLowerCase()) {
case "input":
switch (element.type.toLowerCase()) {
switch (element.tagName.toLowerCase()) {
case "input":
switch (element.type.toLowerCase()) {
@@
-625,7
+632,7
@@
function handleElement (event) {
/*jshint validthis:true */
/* `this` comes from being a DOM element event handler. */
function handleElement (event) {
/*jshint validthis:true */
/* `this` comes from being a DOM element event handler. */
- var command =
this.getAttribute("data-yuu-command"
);
+ var command =
getCommand(this
);
switch (this.tagName.toLowerCase()) {
case "input":
switch (this.type.toLowerCase()) {
switch (this.tagName.toLowerCase()) {
case "input":
switch (this.type.toLowerCase()) {