/* Copyright 2014 Yukkuri Games
Licensed under the terms of the GNU GPL v2 or later
- @license http://www.gnu.org/licenses/gpl-2.0.html
- @source: http://yukkurigames.com/yuu/
+ @license https://www.gnu.org/licenses/gpl-2.0.html
+ @source: https://yukkurigames.com/yuu/
*/
(function (yuu) {
if (!yuu.InputState) require("./input");
if (!yuu.Material) require("./gfx");
+ function getCommand (element) {
+ var command = element.getAttribute('data-yuu-command');
+ if (!command || command === 'data-yuu-command')
+ element.setAttribute('data-yuu-command', command = element.id);
+ return command;
+ }
+
yuu.Director = yT({
constructor: function (commandStack, input, tickHz) {
/** Manage and update a set of Scenes
// Aside from the performance considerations, deferring
// resizing by multiple frames fixes mis-sizing during startup
- // and fullscreen transition in node-webkit on Windows. (And
+ // and fullscreen transition in NW.js on Windows. (And
// probably similar bugs in other configurations.)
_doresize: yf.debounce(function () {
this._resized = true;
return;
this._tickCount = 0;
this._timerStart = 0;
- // GNU/Linux with node-webkit sizes things incorrectly on
+ // GNU/Linux with NW.js sizes things incorrectly on
// startup, so force a recalculating as soon as the render
// loop runs.
this._resized = true;
var director = this;
this._rafId = window.requestAnimationFrame(function _ (t) {
- if (!director._timerStart) {
+ if (!director._timerStart)
director._timerStart = t;
- director._audioOffset = yuu.audio
- ? yuu.audio.currentTime * 1000 - t
- : 0;
- }
director._rafId = window.requestAnimationFrame(_);
director.render(t);
});
/** Tick and render all scenes, bottom to top */
var i;
+ this._audioOffset = yuu.audio
+ ? yuu.audio.currentTime * 1000 - t
+ : 0;
+
if (this._resized) {
this._dispatchSceneInput("resize", [yuu.canvas]);
this._resized = false;
var elements = element.querySelectorAll("[data-yuu-command]");
yf.each(function (element) {
- var command = element.getAttribute("data-yuu-command");
+ var command = getCommand(element);
switch (element.tagName.toLowerCase()) {
case "input":
switch (element.type.toLowerCase()) {
function handleElement (event) {
/*jshint validthis:true */
/* `this` comes from being a DOM element event handler. */
- var command = this.getAttribute("data-yuu-command");
+ var command = getCommand(this);
switch (this.tagName.toLowerCase()) {
case "input":
switch (this.type.toLowerCase()) {
var director = yuu.director = new yuu.Director();
/** The standard director */
+ if (yuu.audio) {
+ yuu.Animation.registerOperation(function playSound (sound) {
+ if (Array.isArray(sound))
+ sound = yuu.random.choice(sound);
+ (new yuu.Instrument(sound)).play();
+ });
+ }
+
yuu.registerInitHook(function () {
return yuu.ready(director._scenes);
});