Not sure why that was a FIXME, there was nothing to fix...
[pwl6.git] / src / pwl6.js
index e01eeb8..4e87c18 100644 (file)
@@ -243,10 +243,9 @@ var AnimationQueue = yT(yuu.C, {
                 params: params,
                 resolve: resolve
             });
-            // FIXME: Simply chaining the promise doesn't work here
-            // because the tick between the two handlers is often long
-            // enough to render a frame, and that frame will have some
-            // undesirable intermediate state.
+            // Chaining the promise doesn't work here because the tick
+            // between the two handlers is often long enough to render
+            // a frame with some undesirable intermediate state.
             if (this._queue.length === 1)
                 this._runNext();
         }.bind(this));
@@ -1716,7 +1715,7 @@ BookScene = new yT(yuu.Scene, {
             p = this.layer0.worldFromDevice(p);
             if (this.current === BOOK_FORWARD.length - 1
                 && this.LOGOTYPE.contains(p)) {
-                yuu.openURL("http://www.yukkurigames.com/");
+                yuu.openURL("https://www.yukkurigames.com/");
             } else if (this.current === 0 && this.COLOPHON.contains(p)) {
                 yuu.director.showOverlay("colophon");
             } else if (this.current === 0 || p.x >= -0.2) {