+* Open Issues
+** TODO Safari handles WebGL device pixel scaling incorrectly
+ Given a device pixel ratio of 2, Safari will scale the backbuffer
+ incorrectly when rendering it (seems like it scales it down using
+ bilinear interpolation, then back up with the same) resulting in
+ something that looks worse than leaving the DPR set to 1.
+
+ This is not a real concern until we're ready to deploy a mobile web
+ version for iOS 8.
+** TODO iOS 8 iPad 3 [0/3]
+*** TODO Stalls a few seconds in
+ But the stall is uneven - affects some but not all
+ visuals, visuals but not music, etc.
+*** TODO Choppy / staticy audio when backgrounding
+*** TODO Noise shader is way too expensive