+* Open Issues
+** TODO Safari handles WebGL device pixel scaling incorrectly
+ Given a device pixel ratio of 2, Safari will scale the backbuffer
+ incorrectly when rendering it (seems like it scales it down using
+ bilinear interpolation, then back up with the same) resulting in
+ something that looks worse than leaving the DPR set to 1.
+
+ This is not a real concern until we're ready to deploy a mobile web
+ version for iOS 8.
+** TODO iOS 8 iPad 3 [0/3]
+*** TODO Stalls a few seconds in
+ But the stall is uneven - affects some but not all visuals, or
+ sometimes visuals but not music, etc. It's like the event loop is
+ running but the front buffer is not flipping in.
+
+ The stalls almost disappear when connecting with desktop Safari
+ remote debugging, which... is confusing.
+*** TODO Choppy / staticy audio when backgrounding
+ There's probably no way to avoid this, other than trying to cut
+*** TODO Noise shader is way too expensive
+ Need some way to establish platform performance capabilities and
+ scale down effects when performance is bad. And, without any kind
+ of user configuration.
+*** TODO Audio gets desynchronized
+ Not worth looking into until the general stalls are fixed,
+ since they might be causing it.