5 /*var PlayerController = new yT(yuu.C, {
6 constructor: function () {
13 var GameScene
= yT(yuu
.Scene
, {
14 constructor: function () {
17 this.layer0
.resize(-0.5, -0.5, 1, 1);
19 this.player
= new yuu
.E(new yuu
.Transform(),
20 new yuu
.QuadC('@player'));
21 var leftWing
= new yuu
.E(new yuu
.Transform(),
22 new yuu
.QuadC('@left'));
23 var rightWing
= new yuu
.E(new yuu
.Transform(),
24 new yuu
.QuadC('@right'));
25 this.player
.addChildren(leftWing
, rightWing
);
26 this.entity0
.addChild(this.player
);
28 this.ready
= yuu
.ready([
29 new yuu
.Material('@player'),
30 new yuu
.Material('@left'),
31 new yuu
.Material('@right')]);
49 storage
= ystorage
.getStorage();
50 yuu
.audio
.storage
= storage
;
51 var game
= new GameScene();
52 yuu
.director
.pushScene(game
);
55 window
.addEventListener("load", function() {
56 yuu
.registerInitHook(load
);
57 yuu
.init({ backgroundColor
: [0, 0, 0, 1], antialias
: false })