this._resized = true;
var director = this;
this._rafId = window.requestAnimationFrame(function _ (t) {
- if (!director._timerStart) {
+ if (!director._timerStart)
director._timerStart = t;
- director._audioOffset = yuu.audio
- ? yuu.audio.currentTime * 1000 - t
- : 0;
- }
director._rafId = window.requestAnimationFrame(_);
director.render(t);
});
/** Tick and render all scenes, bottom to top */
var i;
+ this._audioOffset = yuu.audio
+ ? yuu.audio.currentTime * 1000 - t
+ : 0;
+
if (this._resized) {
this._dispatchSceneInput("resize", [yuu.canvas]);
this._resized = false;