bilinear interpolation, then back up with the same) resulting in
something that looks worse than leaving the DPR set to 1.
- This is not a real concern until we're ready to deploy a mobile web
- version for iOS 8.
-** TODO iOS 8 iPad 3 [0/3]
-*** TODO Stalls a few seconds in
- But the stall is uneven - affects some but not all visuals, or
- sometimes visuals but not music, etc. It's like the event loop is
- running but the front buffer is not flipping in.
+ Currently DPR is fixed to 1 for Safari.
- The stalls almost disappear when connecting with desktop Safari
- remote debugging, which... is confusing.
-*** TODO Choppy / staticy audio when backgrounding
- There's probably no way to avoid this, other than trying to cut
-*** TODO Noise shader is way too expensive
- Need some way to establish platform performance capabilities and
- scale down effects when performance is bad. And, without any kind
- of user configuration.
-*** TODO Audio gets desynchronized
- Not worth looking into until the general stalls are fixed,
- since they might be causing it.
+ https://bugs.webkit.org/show_bug.cgi?id=134854
+** TODO Still some "random stalls" in Safari.
+ Likely due to the same JIT bug manifesting in some other ways.
+** TODO Choppy / staticy audio on iOS
+ Especially when backgrounding, e.g. switching tabs. There's
+ probably no easy way to avoid this.
+** TODO Upgrade from node-webkit to "nw".