* Next Version
-** DONE Upgrade node-webkit wrapper to 0.10.4.
+** Remove CSS pixel ratio > 1 support in Safari
+ Mac OS X Safari has scaling bugs, and iOS Safari has lower
+ performance.
+** Use standard Unicode codepoints for icon fonts
+ This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font.
+** Work around incorrect Safari JIT generation.
+ Some details of the symptoms / likely-but-unproven cause at
+ https://korewanetadesu.com/safari-jit-bug.html.
+
+* v1.2
+** DONE Override the GPU blacklist on GNU/Linux
+ This is a security measure Chromium enables for normal web
+ browsing, but it's not needed for a local application.
+** DONE Better error reporting
+ Error reporting now includes links to the [[https://yukkurigames.com/support.html][Yukkuri Games support
+ page]] and our email address, and a way to open the [[chrome://gpu]]
+ information pane.
+
+
+* v1.1
+** DONE Upgrade node-webkit wrapper to 0.10.4
This moves the Windows version of Chromium several steps forward,
and fixes the stall that prevented the 0.10.x series from working
properly on Windows before.
** DONE Fix version number in OS X About dialog
-* Pending
-** TODO Detect WebGL failure on Windows and offer DX redistributable
+* Open Issues
+** TODO Safari handles WebGL device pixel scaling incorrectly
+ Given a device pixel ratio of 2, Safari will scale the backbuffer
+ incorrectly when rendering it (seems like it scales it down using
+ bilinear interpolation, then back up with the same) resulting in
+ something that looks worse than leaving the DPR set to 1.
+
+ This is not a real concern until we're ready to deploy a mobile web
+ version for iOS 8.
+** TODO iOS 8 iPad 3 [0/3]
+*** TODO Stalls a few seconds in
+ But the stall is uneven - affects some but not all visuals, or
+ sometimes visuals but not music, etc. It's like the event loop is
+ running but the front buffer is not flipping in.
+
+ The stalls almost disappear when connecting with desktop Safari
+ remote debugging, which... is confusing.
+*** TODO Choppy / staticy audio when backgrounding
+ There's probably no way to avoid this, other than trying to cut
+*** TODO Noise shader is way too expensive
+ Need some way to establish platform performance capabilities and
+ scale down effects when performance is bad. And, without any kind
+ of user configuration.
+*** TODO Audio gets desynchronized
+ Not worth looking into until the general stalls are fixed,
+ since they might be causing it.