2 * Rogue definitions and variable declarations
4 * @(#)rogue.h 3.38 (Berkeley) 6/15/81
6 * Rogue: Exploring the Dungeons of Doom
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
10 * See the file LICENSE.TXT for full copyright and licensing information.
14 * Maximum number of different things
21 #define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */
24 * return values for get functions
26 #define NORM 0 /* normal exit */
27 #define QUIT 1 /* quit option setting */
28 #define MINUS 2 /* back up one option */
33 #define next(ptr) (*ptr).l_next
34 #define prev(ptr) (*ptr).l_prev
35 #define ldata(ptr) (*ptr).l_data
36 #define inroom(rp, cp) (\
37 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \
38 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y)
39 #define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw))
40 #define debug if (wizard) msg
41 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1)
42 #define unc(cp) (cp).y, (cp).x
43 #define cmov(xy) move((xy).y, (xy).x)
44 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
45 #define OBJPTR(what) (struct object *)((*what).l_data)
46 #define THINGPTR(what) (struct thing *)((*what).l_data)
47 #define when break;case
48 #define otherwise break;default
49 #define until(expr) while(!(expr))
50 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y)
51 #define draw(window) (wrefresh(window),usleep(20000))
52 #define hero player.t_pos
53 #define pstats player.t_stats
54 #define pack player.t_pack
55 #define attach(a,b) _attach(&a,b)
56 #define detach(a,b) _detach(&a,b)
57 #define free_list(a) _free_list(&a)
59 #define max(a, b) ((a) > (b) ? (a) : (b))
61 #define on(thing, flag) (((thing).t_flags & flag) != 0)
62 #define off(thing, flag) (((thing).t_flags & flag) == 0)
64 #define CTRL(ch) (ch & 037)
65 #define ALLOC(x) malloc((unsigned int) x)
66 #define FREE(x) free((char *) x)
67 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0)
68 #define GOLDCALC (rnd(50 + 10 * level) + 2)
69 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
70 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
71 #define newgrp() ++group
72 #define o_charges o_ac
73 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
74 #define rndchoice(a) (a[rnd(sizeof(a)/sizeof((a)[0]))])
77 * Things that appear on the screens
90 #define SECRETDOOR '&'
107 #define PASSWD "mTBellIQOsLNA"
113 #define WANDERTIME 70
116 #define HUHDURATION 20
117 #define SEEDURATION 850
118 #define HUNGERTIME 1300
120 #define STOMACHSIZE 2000
124 #define BOLT_LENGTH 6
127 * Save against things
130 #define VS_PARALYZATION 00
132 #define VS_PETRIFICATION 01
139 #define ISDARK 0000001
140 #define ISCURSED 000001
141 #define ISBLIND 0000001
142 #define ISGONE 0000002
143 #define ISKNOW 0000002
144 #define ISRUN 0000004
145 #define ISFOUND 0000010
146 #define ISINVIS 0000020
147 #define ISMEAN 0000040
148 #define ISGREED 0000100
149 #define ISBLOCK 0000200
150 #define ISHELD 0000400
151 #define ISHUH 0001000
152 #define ISREGEN 0002000
153 #define CANHUH 0004000
154 #define CANSEE 0010000
155 #define ISMISL 0020000
156 #define ISCANC 0020000
157 #define ISMANY 0040000
158 #define ISSLOW 0040000
159 #define ISHASTE 0100000
178 #define MAXPOTIONS 14
198 #define S_GENOCIDE 15
199 #define MAXSCROLLS 16
216 #define MAXWEAPONS 12
223 #define STUDDED_LEATHER 2
226 #define SPLINT_MAIL 5
227 #define BANDED_MAIL 6
245 #define R_TELEPORT 11
250 * Rod/Wand/Staff types
258 #define WS_POLYMORPH 5
264 #define WS_TELAWAY 11
270 * Now we define the structures and types
282 extern struct h_list helpstr
[];
285 * Coordinate data type
298 * Linked list data type
301 struct linked_list
*l_next
;
302 struct linked_list
*l_prev
;
303 char *l_data
; /* Various structure pointers */
307 * Stuff about magic items
320 coord r_pos
; /* Upper left corner */
321 coord r_max
; /* Size of room */
322 coord r_gold
; /* Where the gold is */
323 int r_goldval
; /* How much the gold is worth */
324 int r_flags
; /* Info about the room */
325 int r_nexits
; /* Number of exits */
326 coord r_exit
[4]; /* Where the exits are */
330 * Array of all traps on this level
333 coord tr_pos
; /* Where trap is */
334 char tr_type
; /* What kind of trap */
335 int tr_flags
; /* Info about trap (i.e. ISFOUND) */
338 extern struct trap traps
[MAXTRAPS
];
340 #define NUM_FEATURES 6
343 * Structure describing a fighting being
346 str_t s_str
; /* Strength */
347 long s_exp
; /* Experience */
348 int s_lvl
; /* Level of mastery */
349 int s_arm
; /* Armor class */
350 int s_hpt
; /* Hit points */
351 char s_dmg
[30]; /* String describing damage done */
352 int s_ont
; /* Orientation flags */
353 int s_int
; /* Level of interest in rogue */
357 * Structure for monsters and player
360 coord t_pos
; /* Position */
361 bool t_turn
; /* If slowed, is it a turn to move */
362 char t_type
; /* What it is */
363 char t_disguise
; /* What mimic looks like */
364 char t_oldch
; /* Character that was where it was */
365 coord
*t_dest
; /* Where it is running to */
366 short t_flags
; /* State word */
367 struct stats t_stats
; /* Physical description */
368 struct linked_list
*t_pack
; /* What the thing is carrying */
369 int t_reserved
; /* reserved for save/restore code */
373 * Array containing information on all the various types of mosnters
376 char m_name
[20]; /* What to call the monster */
377 short m_carry
; /* Probability of carrying something */
378 short m_flags
; /* Things about the monster */
379 struct stats m_stats
; /* Initial stats */
383 * Structure for a thing that the rogue can carry
387 int o_type
; /* What kind of object it is */
388 coord o_pos
; /* Where it lives on the screen */
389 char o_launch
; /* What you need to launch it */
390 char o_damage
[8]; /* Damage if used like sword */
391 char o_hurldmg
[8]; /* Damage if thrown */
392 int o_count
; /* Count for plural objects */
393 int o_which
; /* Which object of a type it is */
394 int o_hplus
; /* Plusses to hit */
395 int o_dplus
; /* Plusses to damage */
396 int o_ac
; /* Armor class */
397 int o_flags
; /* Information about objects */
398 int o_group
; /* Group number for this object */
401 struct delayed_action
{
409 * Now all the global variables
412 extern struct room rooms
[MAXROOMS
]; /* One for each room -- A level */
413 extern struct room
*oldrp
; /* Roomin(&oldpos) */
414 extern struct linked_list
*mlist
; /* List of monsters on the level */
415 extern struct thing player
; /* The rogue */
416 extern struct stats max_stats
; /* The maximum for the player */
417 extern struct monster monsters
[26]; /* The initial monster states */
418 extern struct linked_list
*lvl_obj
; /* List of objects on this level */
419 extern struct object
*cur_weapon
; /* Which weapon he is weilding */
420 extern struct object
*cur_armor
; /* What a well dresssed rogue wears */
421 extern struct object
*cur_ring
[2]; /* Which rings are being worn */
422 extern struct magic_item things
[NUMTHINGS
]; /* Chances for each type of item */
423 extern struct magic_item s_magic
[MAXSCROLLS
]; /* Names and chances for scrolls */
424 extern struct magic_item p_magic
[MAXPOTIONS
]; /* Names and chances for potions */
425 extern struct magic_item r_magic
[MAXRINGS
]; /* Names and chances for rings */
426 extern struct magic_item ws_magic
[MAXSTICKS
]; /* Names and chances for sticks */
428 extern int level
; /* What level rogue is on */
429 extern int purse
; /* How much gold the rogue has */
430 extern int mpos
; /* Where cursor is on top line */
431 extern int ntraps
; /* Number of traps on this level */
432 extern int no_move
; /* Number of turns held in place */
433 extern int no_command
; /* Number of turns asleep */
434 extern int inpack
; /* Number of things in pack */
435 extern int max_hp
; /* Player's max hit points */
436 extern int total
; /* Total dynamic memory bytes */
437 extern int a_chances
[MAXARMORS
]; /* Probabilities for armor */
438 extern int a_class
[MAXARMORS
]; /* Armor class for various armors */
439 extern int lastscore
; /* Score before this turn */
440 extern int no_food
; /* Number of levels without food */
441 extern int seed
; /* Random number seed */
442 extern int count
; /* Number of times to repeat command */
443 extern int dnum
; /* Dungeon number */
444 extern int fung_hit
; /* Number of time fungi has hit */
445 extern int quiet
; /* Number of quiet turns */
446 extern int max_level
; /* Deepest player has gone */
447 extern int food_left
; /* Amount of food in hero's stomach */
448 extern int group
; /* Current group number */
449 extern int hungry_state
; /* How hungry is he */
451 extern char take
; /* Thing the rogue is taking */
452 extern char prbuf
[80]; /* Buffer for sprintfs */
453 extern char runch
; /* Direction player is running */
454 extern char *s_names
[MAXSCROLLS
]; /* Names of the scrolls */
455 extern char *p_colors
[MAXPOTIONS
]; /* Colors of the potions */
456 extern char *r_stones
[MAXRINGS
]; /* Stone settings of the rings */
457 extern char *w_names
[MAXWEAPONS
]; /* Names of the various weapons */
458 extern char *a_names
[MAXARMORS
]; /* Names of armor types */
459 extern char *ws_made
[MAXSTICKS
]; /* What sticks are made of */
460 extern char *release
; /* Release number of rogue */
461 extern char whoami
[80]; /* Name of player */
462 extern char fruit
[80]; /* Favorite fruit */
463 extern char huh
[80]; /* The last message printed */
464 extern char *s_guess
[MAXSCROLLS
]; /* Players guess at what scroll is */
465 extern char *p_guess
[MAXPOTIONS
]; /* Players guess at what potion is */
466 extern char *r_guess
[MAXRINGS
]; /* Players guess at what ring is */
467 extern char *ws_guess
[MAXSTICKS
]; /* Players guess at what wand is */
468 extern char *ws_type
[MAXSTICKS
]; /* Is it a wand or a staff */
469 extern char file_name
[80]; /* Save file name */
470 extern char home
[80]; /* User's home directory */
472 extern WINDOW
*cw
; /* Window that the player sees */
473 extern WINDOW
*hw
; /* Used for the help command */
474 extern WINDOW
*mw
; /* Used to store mosnters */
476 extern bool running
; /* True if player is running */
477 extern bool playing
; /* True until he quits */
478 extern bool wizard
; /* True if allows wizard commands */
479 extern bool after
; /* True if we want after daemons */
480 extern bool notify
; /* True if player wants to know */
481 extern bool fight_flush
; /* True if toilet input */
482 extern bool terse
; /* True if we should be short */
483 extern bool door_stop
; /* Stop running when we pass a door */
484 extern bool jump
; /* Show running as series of jumps */
485 extern bool slow_invent
; /* Inventory one line at a time */
486 extern bool firstmove
; /* First move after setting door_stop */
487 extern bool waswizard
; /* Was a wizard sometime */
488 extern bool askme
; /* Ask about unidentified things */
489 extern bool s_know
[MAXSCROLLS
]; /* Does he know what a scroll does */
490 extern bool p_know
[MAXPOTIONS
]; /* Does he know what a potion does */
491 extern bool r_know
[MAXRINGS
]; /* Does he know what a ring does */
492 extern bool ws_know
[MAXSTICKS
]; /* Does he know what a stick does */
493 extern bool amulet
; /* He found the amulet */
494 extern bool in_shell
; /* True if executing a shell */
496 extern coord oldpos
; /* Position before last look() call */
497 extern coord delta
; /* Change indicated to get_dir() */
500 extern char countch
,direction
,newcount
;
501 extern struct delayed_action d_list
[20];
503 extern int num_checks
;
504 extern char lvl_mons
[27],wand_mons
[27];
507 struct linked_list
*find_mons(), *find_obj(), *get_item(), *new_item();
508 struct linked_list
*new_thing(), *wake_monster();
510 char *tr_name(), *new();
511 char *charge_str(),*vowelstr(), *inv_name();
512 char *ctime(), *num(), *ring_num();
514 struct room
*roomin();
518 void auto_save(int p
), endit(int p
), quit(int p
), tstp(), checkout();
519 int nohaste(), doctor(), runners(), swander();
520 int unconfuse(), unsee(), rollwand(), stomach(), sight();
522 struct trap
*trap_at();
524 extern char *rainbow
[];
525 extern char *stones
[];
527 extern char *metal
[];
529 extern const int cNCOLORS
;
530 extern const int cNSTONES
;
531 extern const int cNWOOD
;
532 extern const int cNMETAL
;