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Fix pageup/pagedown during empty events.
author
Joe Wreschnig
<joe.wreschnig@gmail.com>
Wed, 17 Mar 2010 02:43:02 +0000
(19:43 -0700)
committer
Joe Wreschnig
<joe.wreschnig@gmail.com>
Wed, 17 Mar 2010 02:43:02 +0000
(19:43 -0700)
bulletml-runner
patch
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diff --git
a/bulletml-runner
b/bulletml-runner
index
fc49988
..
c08e3d8
100755
(executable)
--- a/
bulletml-runner
+++ b/
bulletml-runner
@@
-98,15
+98,6
@@
def main(argv):
clock.tick(60)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- raise SystemExit
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE:
- paused ^= True
- elif event.key == pygame.K_RIGHT:
- go = True
-
print " Finished: %04d: %d bullets." % (frames, total)
if __name__ == "__main__":