from xml.etree.ElementTree import ElementTree
try:
- from cStringIO import StringIO
+ from io import StringIO
except ImportError:
- from StringIO import StringIO
+ try:
+ from cStringIO import StringIO
+ except ImportError:
+ from StringIO import StringIO
from bulletml.errors import Error
from bulletml.expr import NumberDef, INumberDef
def __repr__(self):
return "%s(%r)" % (type(self).__name__, self.frames)
+class Tag(object):
+ """Set a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ @classmethod
+ def FromElement(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
+class Untag(object):
+ """Unset a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ @classmethod
+ def FromElement(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
class Vanish(object):
"""Make the owner disappear."""
@classmethod
def FromDocument(cls, source):
"""Return a BulletML instance based on a string or file-like."""
- if isinstance(source, (str, unicode)):
+ if not hasattr(source, 'read'):
source = StringIO(source)
tree = ElementTree()
@property
def top(self):
"""Get a list of all top-level actions."""
- return [dfn for name, dfn in self.actions.iteritems()
+ return [dfn for name, dfn in self.actions.items()
if name and name.startswith("top")]
def __repr__(self):
self.fires)
ActionDef.CONSTRUCTORS = dict(
- repeat=Repeat,
- fire=FireDef,
- fireRef=FireRef,
- changeSpeed=ChangeSpeed,
- changeDirection=ChangeDirection,
- accel=Accel,
- wait=Wait,
- vanish=Vanish,
- action=ActionDef,
- actionRef=ActionRef)
+ repeat=Repeat,
+ fire=FireDef,
+ fireRef=FireRef,
+ changeSpeed=ChangeSpeed,
+ changeDirection=ChangeDirection,
+ accel=Accel,
+ wait=Wait,
+ vanish=Vanish,
+ tag=Tag,
+ untag=Untag,
+ action=ActionDef,
+ actionRef=ActionRef)