from xml.etree.ElementTree import ElementTree
try:
- from cStringIO import StringIO
+ from io import StringIO
except ImportError:
- from StringIO import StringIO
+ try:
+ from cStringIO import StringIO
+ except ImportError:
+ from StringIO import StringIO
from bulletml.errors import Error
from bulletml.expr import NumberDef, INumberDef
def __repr__(self):
return "%s(%r)" % (type(self).__name__, self.frames)
+class Tag(object):
+ """Set a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ @classmethod
+ def FromElement(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
+class Untag(object):
+ """Unset a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ @classmethod
+ def FromElement(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
class Vanish(object):
"""Make the owner disappear."""
return "%s(params=%r, action=%r)" % (
type(self).__name__, self.params, self.action)
+class Offset(object):
+ """Provide an offset to a bullet's initial position."""
+
+ VALID_TYPES = ["relative", "absolute"]
+
+ def __init__(self, type, x, y):
+ if type not in self.VALID_TYPES:
+ raise ValueError("invalid type %r" % type)
+ self.type = type
+ self.x = x
+ self.y = y
+
+ @classmethod
+ def FromElement(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ type = element.get("type", "relative")
+ x = None
+ y = None
+ for subelem in element:
+ tag = realtag(subelem)
+ if tag == "x":
+ x = NumberDef(subelem.text)
+ elif tag == "y":
+ y = NumberDef(subelem.text)
+ return cls(type, x, y)
+
+ def __call__(self, params, rank):
+ return (self.x(params, rank) if self.x else 0,
+ self.y(params, rank) if self.y else 0)
+
class FireDef(object):
"""Fire definition (creates a bullet)."""
- def __init__(self, bullet, direction=None, speed=None):
+ def __init__(self, bullet, direction=None, speed=None, offset=None):
self.bullet = bullet
self.direction = direction
self.speed = speed
+ self.offset = offset
@classmethod
def FromElement(cls, doc, element):
"""Construct using an ElementTree-style element."""
direction = None
speed = None
+ offset = None
for subelem in element.getchildren():
tag = realtag(subelem)
bullet = BulletDef.FromElement(doc, subelem)
elif tag == "bulletRef":
bullet = BulletRef.FromElement(doc, subelem)
-
+ elif tag == "offset":
+ offset = Offset.FromElement(doc, subelem)
try:
- fire = cls(bullet, direction, speed)
+ fire = cls(bullet, direction, speed, offset)
except UnboundLocalError as exc:
raise ParseError(str(exc))
else:
direction = self.direction(params, rank)
if self.speed:
speed = self.speed(params, rank)
- return direction, speed, actions
+ return direction, speed, actions, self.offset
def __repr__(self):
return "%s(direction=%r, speed=%r, bullet=%r)" % (
return fired
def __call__(self, params, rank):
- """Generate a Bullet from the FireDef and params."""
return self.fire(self.params(params, rank), rank)
def __repr__(self):
@classmethod
def FromDocument(cls, source):
"""Return a BulletML instance based on a string or file-like."""
- if isinstance(source, (str, unicode)):
+ if not hasattr(source, 'read'):
source = StringIO(source)
tree = ElementTree()
@property
def top(self):
"""Get a list of all top-level actions."""
- return [dfn for name, dfn in self.actions.iteritems()
+ return [dfn for name, dfn in self.actions.items()
if name and name.startswith("top")]
def __repr__(self):
self.fires)
ActionDef.CONSTRUCTORS = dict(
- repeat=Repeat,
- fire=FireDef,
- fireRef=FireRef,
- changeSpeed=ChangeSpeed,
- changeDirection=ChangeDirection,
- accel=Accel,
- wait=Wait,
- vanish=Vanish,
- action=ActionDef,
- actionRef=ActionRef)
+ repeat=Repeat,
+ fire=FireDef,
+ fireRef=FireRef,
+ changeSpeed=ChangeSpeed,
+ changeDirection=ChangeDirection,
+ accel=Accel,
+ wait=Wait,
+ vanish=Vanish,
+ tag=Tag,
+ untag=Untag,
+ action=ActionDef,
+ actionRef=ActionRef)