- elif isinstance(action, (parser.FireDef, parser.FireRef)):
- direction, speed, actions, offset = action(self.params, rank)
- if direction:
- direction, type = direction
- if type == "aim" or type is None:
- direction += owner.aim
- elif type == "sequence":
- direction += self.previous_fire_direction
- elif type == "relative":
- direction += owner.direction
- else:
- direction = owner.aim
- self.previous_fire_direction = direction
-
- if speed:
- speed, type = speed
- if type == "sequence":
- speed += self.previous_fire_speed
- elif type == "relative":
- # The reference Noiz implementation uses
- # prvFireSpeed here, but the standard is
- # pretty clear -- "In case of the type is
- # "relative", ... the speed is relative to the
- # speed of this bullet."
- speed += owner.speed
- else:
- speed = 1
- self.previous_fire_speed = speed
-
- x, y = owner.x, owner.y
- if offset:
- off_x, off_y = offset(self.params, rank)
- if offset.type == "relative":
- sin = math.sin(direction)
- cos = math.cos(direction)
- x += cos * off_x + sin * off_y
- y += sin * off_x - cos * off_y
- else:
- x += off_x
- y += off_y
-
- bullet = Bullet(
- x, y, direction, speed, owner.target, actions, self, rank)
- created.append(bullet)
-
- elif isinstance(action, parser.ChangeSpeed):
- frames, (speed, type) = action(self.params, rank)
- self.speed_frames = frames
- if type == "sequence":
- self.speed = speed
- elif type == "relative":
- self.speed = speed / frames
- else:
- self.speed = (speed - owner.speed) / frames
-
- elif isinstance(action, parser.ChangeDirection):
- frames, (direction, type) = action(self.params, rank)
- self.direction_frames = frames
- self.aiming = False
- if type == "sequence":
- self.direction = direction
- else:
- if type == "absolute":
- self.direction = (
- direction - owner.direction) % PI_2
- elif type == "relative":
- self.direction = direction
- else:
- self.aiming = True
- self.direction = (
- direction
- + owner.aim
- - owner.direction) % PI_2
-
- if self.direction > math.pi:
- self.direction -= PI_2
- if self.direction < -math.pi:
- self.direction += PI_2
- self.direction /= self.direction_frames
-
- elif isinstance(action, parser.Accel):
- frames, horizontal, vertical = action(self.params, rank)
- self.accel_frames = frames
- if horizontal:
- mx, type = horizontal
- if type == "sequence":
- self.mx = mx
- elif type == "absolute":
- self.mx = (mx - owner.mx) / frames
- elif type == "relative":
- self.mx = mx / frames
- if vertical:
- my, type = vertical
- if type == "sequence":
- self.my = my
- elif type == "absolute":
- self.my = (my - owner.my) / frames
- elif type == "relative":
- self.my = my / frames
-
- elif isinstance(action, parser.Wait):
- self.wait_frames = action(self.params, rank)