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Give bullets a radius by default. Use try/except rather than getattr during collision...
[python-bulletml.git]
/
bulletml
/
impl.py
diff --git
a/bulletml/impl.py
b/bulletml/impl.py
index
f7edd5a
..
4785ef2
100644
(file)
--- a/
bulletml/impl.py
+++ b/
bulletml/impl.py
@@
-131,9
+131,10
@@
class Bullet(object):
rank - game difficulty, 0 to 1, default 0.5
tags - string tags set by the running actions
appearance - string used to set bullet appearance
rank - game difficulty, 0 to 1, default 0.5
tags - string tags set by the running actions
appearance - string used to set bullet appearance
+ radius - radius for collision
Contructor Arguments:
Contructor Arguments:
- x, y, direction, speed, target, rank, tags, appearance
+ x, y, direction, speed, target, rank, tags, appearance
, radius
- same as the above attributes
actions - internal action list
Action - custom Action constructor
- same as the above attributes
actions - internal action list
Action - custom Action constructor
@@
-141,9
+142,11
@@
class Bullet(object):
"""
def __init__(self, x=0, y=0, direction=0, speed=0, target=None,
"""
def __init__(self, x=0, y=0, direction=0, speed=0, target=None,
- actions=(), rank=0.5, tags=(), appearance=None):
+ actions=(), rank=0.5, tags=(), appearance=None,
+ radius=0.5):
self.x = self.px = x
self.y = self.py = y
self.x = self.px = x
self.y = self.py = y
+ self.radius = radius
self.mx = 0
self.my = 0
self.direction = direction
self.mx = 0
self.my = 0
self.direction = direction