elif event.key == pygame.K_RETURN:
newfile = True
elif event.key == pygame.K_s:
- actions = [act([], 0.5) for act in doc.actions]
- source = bulletml.Bullet(
- x=150, y=150, target=target,
- actions=actions, rank=0.5)
+ source = bulletml.Bullet.FromDocument(
+ doc, x=150, y=150, target=target, rank=0.5)
source.vanished = True
active.add(source)
target.x, target.y = pygame.mouse.get_pos()
target.x /= 2
target.y /= 2
target.y = 300 - target.y
+ target.px = target.x
+ target.py = target.y
+ collides = False
if not paused or go:
lactive = list(active)
start = time.time()
or not (-50 < obj.y < 350)):
active.remove(obj)
if lactive:
- collides_all(lactive[0], lactive)
+ collides = collides_all(target, lactive)
elapsed = time.time() - start
frames += 1
if elapsed:
seconds_per_bullet = elapsed / count
bullets_per_second = count / elapsed
- print " %g seconds per bullet (60Hz max: %g)." % (
- seconds_per_bullet, bullets_per_second / 60)
+ print " %g seconds per bullet (120Hz max: %g)." % (
+ seconds_per_bullet, bullets_per_second / 120)
- screen.fill([0, 0, 0])
+ screen.fill([0, 0, 64] if collides else [0, 0, 0] )
for obj in active:
try:
x, y = obj.x, obj.y