while True:
filename = argv[file_idx % len(argv)]
- doc = bulletml.BulletML(open(filename, "rU"))
- source = bulletml.Bullet.FromDoc(
- doc, x=150, y=150, target=target, rank=0.5)
+ doc = bulletml.BulletML.FromDocument(open(filename, "rU"))
+ actions = [act([], 0.5) for act in doc.top]
+ source = bulletml.Bullet(
+ x=150, y=150, target=target, actions=actions, rank=0.5)
active = set([source])
source.vanished = True
elif event.key == pygame.K_RETURN:
newfile = True
elif event.key == pygame.K_s:
- source = bulletml.Bullet.FromDoc(
- doc, x=150, y=150, target=target, rank=0.5)
+ actions = [act([], 0.5) for act in doc.top]
+ source = bulletml.Bullet(
+ x=150, y=150, target=target,
+ actions=actions, rank=0.5)
source.vanished = True
active.add(source)
target.x, target.y = pygame.mouse.get_pos()