target.y = (screen.get_height() - target.y) / 2
if not paused or go:
+
for obj in list(active):
new = obj.step()
total += len(new)
clock.tick(60)
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ raise SystemExit
+ elif event.type == pygame.KEYDOWN:
+ if event.key == pygame.K_SPACE:
+ paused ^= True
+ elif event.key == pygame.K_RIGHT:
+ go = True
+
print " Finished: %04d: %d bullets." % (frames, total)
if __name__ == "__main__":