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Mention BulletYAML support. (Fixes issue #6)
[python-bulletml.git]
/
bulletml-runner
diff --git
a/bulletml-runner
b/bulletml-runner
index
ec6007b
..
9136f21
100755
(executable)
--- a/
bulletml-runner
+++ b/
bulletml-runner
@@
-7,6
+7,19
@@
import time
import pygame
import bulletml
import pygame
import bulletml
+import bulletml.bulletyaml
+
+try:
+ import yaml
+except ImportError:
+ yaml = None
+
+try:
+ import psyco
+except ImportError:
+ pass
+else:
+ psyco.full()
def main(argv):
if not argv:
def main(argv):
if not argv:
@@
-24,7
+37,7
@@
def main(argv):
while True:
filename = argv[file_idx % len(argv)]
doc = bulletml.BulletML.FromDocument(open(filename, "rU"))
while True:
filename = argv[file_idx % len(argv)]
doc = bulletml.BulletML.FromDocument(open(filename, "rU"))
- actions = [act([], 0.5) for act in doc.
top
]
+ actions = [act([], 0.5) for act in doc.
actions
]
source = bulletml.Bullet(
x=150, y=150, target=target, actions=actions, rank=0.5)
source = bulletml.Bullet(
x=150, y=150, target=target, actions=actions, rank=0.5)
@@
-59,7
+72,7
@@
def main(argv):
elif event.key == pygame.K_RETURN:
newfile = True
elif event.key == pygame.K_s:
elif event.key == pygame.K_RETURN:
newfile = True
elif event.key == pygame.K_s:
- actions = [act([], 0.5) for act in doc.
top
]
+ actions = [act([], 0.5) for act in doc.
actions
]
source = bulletml.Bullet(
x=150, y=150, target=target,
actions=actions, rank=0.5)
source = bulletml.Bullet(
x=150, y=150, target=target,
actions=actions, rank=0.5)
@@
-88,9
+101,9
@@
def main(argv):
print " Processing: %04d: %d bullets, %d active." % (
frames, total, count)
if elapsed:
print " Processing: %04d: %d bullets, %d active." % (
frames, total, count)
if elapsed:
+ seconds_per_bullet = elapsed / count
+ bullets_per_second = count / elapsed
print " %g seconds per bullet (60Hz max: %g)." % (
print " %g seconds per bullet (60Hz max: %g)." % (
- seconds_per_bullet = elapsed / count
- bullets_per_second = count / elapsed
seconds_per_bullet, bullets_per_second / 60)
screen.fill([0, 0, 0])
seconds_per_bullet, bullets_per_second / 60)
screen.fill([0, 0, 0])