- <div id="buttons">
- <a onclick='litanizeElement("wearing", "share-button", event);'
- class="button" href="">How gauche.</a>
- <a id="share-button" target="_blank" class="twitter button"
- href="https://twitter.com/share?url=http%3A%2F%2Fyukkurigames.com%2Flabelle%2F&hashtags=ACNL&text=Loading...">Great idea!</a>
- </div>
- <hr>
- <dl class="downplay">
- <dt>What is this?</dt>
- <dd>
- The Labelle Litanizer generates random <em>Animal Crossing:
- New Leaf</em> outfits. Ignoring the realities of the period
- and distribution of your random number generator, all
- possible outfits should have some chance of appearing.
- </dd>
- <dt>What's with the name?</dt>
- <dd>
- It's inspired by Ian Bogost's
- <a href="http://www.bogost.com/blog/latour_litanizer.shtml">Latour
- Litanizer</a>, and his writings about objects and carpentry
- more generally.
- </dd>
- <dt>Why?</dt>
- <dd>
- Latour litanies confront us with objects in a way that defies
- our usual methods of grouping or reduction. In a similar way
- the Labelle Litanizer asks us to consider the possible rather
- than merely the desirable or expected. <em>New Leaf</em>
- contains a huge number of objects you can wear (or otherwise
- visibly present with, if you are uncomfortable saying you
- are "wearing" an ice cream cone). But that scale and
- diversity is obscured due to its grouping algorithms, the
- small number presented at any one time, and our cultural
- norms about dress.
- </dd>
- <dt>
- Can I restrict it to my / catalogable / easily-accessible
- items (no DLC / region-exclusives)?
- </dt>
- <dd>
- No. Instead, consider how the true <em>Daseine</em> of the
- objects you think you have are also inaccessible to you.
- </dd>
- </dl>