- <div id="buttons">
- <a onclick='litanizeElement("wearing", "share-button", event);'
- class="button" href="">How gauche.</a>
- <a id="share-button" target="_blank" class="twitter button"
- href="https://twitter.com/share?url=http%3A%2F%2Fyukkurigames.com%2Flabelle%2F&hashtags=ACNL&text=Loading...">Great idea!</a>
- </div>
- <hr>
- <dl class="downplay">
- <dt>What is this?</dt>
- <dd>
- The Labelle Litanizer generates random <em>Animal Crossing:
- New Leaf</em> outfits. Ignoring the realities of the period
- and distribution of your random number generator, all possible
- outfits should have some chance of appearing.
- </dd>
- <dt>What's with the name?</dt>
- <dd>
- It's inspired by Ian
- Bogost's <a href="http://www.bogost.com/blog/latour_litanizer.shtml">Latour
- Litanizer</a>, and his writings about objects and carpentry
- more generally.
- </dd>
- <dt>Why?</dt>
- <dd>
- Latour litanies confront us with objects in a way that defies
- our usual methods of grouping or reduction. In a similar way
- the Labelle Litanizer asks us to consider the possible rather
- than merely the desirable or expected. <em>New Leaf</em>
- contains a huge number of objects you can wear (or otherwise
- visibly present with, if you are uncomfortable saying you are
- "wearing" an ice cream cone). But that scale and diversity is
- obscured due to its grouping algorithms, the small number
- presented at any one time, and our cultural norms about dress.
- </dd>
- <dt>
- Can I restrict it to my / catalogable / easily-accessible items (no
- DLC / region-exclusives)?
- </dt>
- <dd>
- No. Instead, consider how the true <em>Daseine</em> of the
- objects you think you have are also inaccessible to you.
- </dd>
- <dt>Can you add images?</dt>
- <dd>
- I would like to, but a full set of wearable object images
- doesn't exist, and if it did I probably couldn't host it here
- due to its size (estimated ~150MB). If you have one and want
- to host it, let me know.
- </dd>
- <dt>
- It generated an invalid outfit / sentence / MoriDB link.<br>
- It can't generate some valid outfit.<br>
- You're missing my favorite item.
- </dt>
- <dd>
- Email me (joe.wreschnig at gmail) with the details,
- please. I'm certain there's still miscategorized caps/hats
- vs. masks/helmets, and plenty of items I forgot.
- </dd>
- </dl>
+ <div id="buttons">
+ <a onclick='litanizeElement("wearing", "share-button", event);'
+ class="button" href="">How gauche.</a>
+ <a id="share-button" target="_blank" class="twitter button"
+ href="https://twitter.com/share?url=http%3A%2F%2Fyukkurigames.com%2Flabelle%2F&hashtags=ACNL&text=Loading...">Great idea!</a>
+ </div>
+ <hr>
+ <dl class="downplay">
+ <dt>What is this?</dt>
+ <dd>
+ The Labelle Litanizer generates random <em>Animal Crossing:
+ New Leaf</em> outfits. Ignoring the realities of the period
+ and distribution of your random number generator, all
+ possible outfits should have some chance of appearing.
+ </dd>
+ <dt>What's with the name?</dt>
+ <dd>
+ It's inspired by Ian Bogost's
+ <a href="http://www.bogost.com/blog/latour_litanizer.shtml">Latour
+ Litanizer</a>, and his writings about objects and carpentry
+ more generally.
+ </dd>
+ <dt>Why?</dt>
+ <dd>
+ Latour litanies confront us with objects in a way that defies
+ our usual methods of grouping or reduction. In a similar way
+ the Labelle Litanizer asks us to consider the possible rather
+ than merely the desirable or expected. <em>New Leaf</em>
+ contains a huge number of objects you can wear (or otherwise
+ visibly present with, if you are uncomfortable saying you
+ are "wearing" an ice cream cone). But that scale and
+ diversity is obscured due to its grouping algorithms, the
+ small number presented at any one time, and our cultural
+ norms about dress.
+ </dd>
+ <dt>
+ Can I restrict it to my / catalogable / easily-accessible
+ items (no DLC / region-exclusives)?
+ </dt>
+ <dd>
+ No. Instead, consider how the true <em>Daseine</em> of the
+ objects you think you have are also inaccessible to you.
+ </dd>
+ </dl>