<title>Variants - Hero: Immortal King</title>
</head>
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+ <header>
+ <a class=button href="heroik.html">◀ Return</a>
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+ <h1>Canon Variants</h1>
+ <h2>Advanced Solitaire</h2>
+ <ul>
+ <li>
+ At the beginning of the game, if the adventuring party
+ consists of three or more adventurers, the dungeon begins with
+ 1 Fear token.
+ </li>
+ <li>
+ When a quest is used for the first time, the dungeon gains 1
+ Fear token.
+ </li>
+ <li>
+ Each 12 dungeon cards defeated, the dungeon gains 1 Fear
+ token.
+ </li>
+ </ul>
<h1>Suggested Rules</h1>
+ <h2>Fear of the Lich</h2>
+ <p>
+ In the solitaire game, the Lich starts with one Fear token for
+ each adventurer beyond the first (and does not get an additional
+ token for three or more).
+ </p>
<h2>Tactical Retreat</h2>
<p>
During the equipment phase, the adventurer player may, as many
This helps prevent "lock-out" situations while still imposing
a penalty if the player finds themselves in one.
</p>
- <h2>Facing Fears</h2>
- <p>
- In the solitaire game, when a <a href="abilities.html#Fierce">Fierce</a>
- monster is defeated, the dungeon loses one Fear token. However,
- the Fate Chart continues advancing normally.
- </p>
- <p>
- This keeps abilities that depend on the ratio of the two, like
- <a href="abilities.html#Supremacy">Supremacy</a>, more relevant
- in solitaire play.
- </p>
<h2>Nem Akh</h2>
<p>
Change <strong>Nem Akh</strong>'s skill to:
<h1>Larger Dungeons</h1>
<h2>Longer Corridors</h2>
<p>
- In the constructed game more than 45 cards can be used, in
+ In the constructed game more than 48 cards can be used, in
multiples of six. The deck as a whole must meet the normal
deckbuilding criteria — equal amounts of each color, half with a
Mana icon. If the deck size is a multiple of six but not four,
including kept revealed cards.
</li>
<li>
- keeps the defeated final monster. It counts as one of each
- color, but must be spent all at once.
+ keeps the defeated final monster, which has
+ <strong><a href="abilities.html#Bounty">Bounty</a></strong>.
</li>
</ul>
<p>
</p>
<ul>
<li>
- for three Fear tokens the dungeon master may reveal a final
- monster, enabling its effect. Otherwise, a final monster is
- revealed when the adventurers empty a deck that reaches
- it.
+ the dungeon master has two Construction phases, one for the
+ top row and one for the bottom row.
+ </li>
+ <li>
+ effects that reshuffle or move dungeon cards apply to both
+ levels, but separately. They are never shuffled together, and
+ the dungeon master cannot swap top and bottom decks.
</li>
<li>
effects that affect dungeon cards, such as
affect all face-up dungeon cards on both levels.
</li>
<li>
- effects that reshuffle or move dungeon cards apply to both
- levels, but separately. They are never shuffled together, and
- the dungeon master cannot swap top and bottom decks.
+ for one Fear token the dungeon master may switch the positions
+ of the final monsters. Final monsters that were revealed may
+ be replaced face-down.
+ <li>
+ for two Fear tokens the dungeon master may reveal a final
+ monster, enabling its effect. Otherwise, a final monster is
+ revealed when the adventurers empty a deck that reaches
+ it.
</li>
<li>
upon defeating a final monster, the adventurer player may take
- two Courage tokens, one new card from her collection, and
- the final monster. It counts as one of each color, but must be
- spent all at once.
+ two Courage tokens, one new object (face-down) from her
+ collection, and the final monster itself, which has
+ <strong><a href="abilities.html#Bounty">Bounty</a></strong>.
</li>
</ul>
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