+++ /dev/null
-/* This is free and unencumbered software released into the public
- domain. To the extent possible under law, the author of this file
- waives all copyright and related or neighboring rights to it.
-*/
-
-precision highp float;
-
-varying vec2 fTexCoord;
-varying vec4 fColor;
-uniform sampler2D tex;
-
-uniform vec2 resolution;
-uniform float cut;
-uniform float range;
-
-void main(void) {
- vec2 coord = floor(fTexCoord * resolution);
- vec3 n = vec3(coord.xy, cut);
- float p = 1.0 - range * abs(snoise(n));
- vec3 modulated = fColor.rgb * p;
- vec4 texColor = texture2D(tex, fTexCoord);
- gl_FragColor = vec4(modulated * fColor.a, fColor.a) * texColor;
-}