<h1>Mouse Events</h1>
</div>
- <p>
- You can use Enjoyable to map input to mouse buttons, moving, and
- scrolling.
- </p>
-
<h3>Movement</h3>
<p>
Select the direction you'd like the input to move the
- mouse. Adjust the movement speed using the slider underneath. If
- you are mapping an analog input then this is the maximum speed;
- for a button it's a constant speed.
+ mouse. Adjust the movement speed using the slider underneath.
+ If you're mapping an analog input then this is the maximum
+ speed; for a button it's a constant speed.
</p>
<p>
- The speed is set independently for each input. You can have
- faster horizontal movement than vertical movement, or map one
- set of inputs to a fast speed and another set to a slow
- speed.
+ The speed is independent for each input. You can have faster
+ horizontal movement than vertical movement, or map one set of
+ inputs to a fast speed and another set to a slow speed.
</p>
<h3>Buttons</h3>
<h3><a name="scrolling"></a>Scrolling</h3>
<p>
- Simulated scrolling can be continuous like the scrolling
- gestures on a trackpad, or discrete like a mouse wheel that
- clicks as you spin it.
+ Simulated scrolling can be smooth like the scrolling gestures on
+ a trackpad, or discrete like a mouse wheel that clicks as you
+ spin it. You can simulate a vertical or horizontal mouse wheel.
</p>
<p>
- To use <em>continuous scrolling</em> choose ↑ or ↓. Use the
- slider underneath them to adjust the scrolling speed. If you are
- mapping an analog input then this is the maximum speed; for a
- button it's a constant speed.
+ To use <em>smooth scrolling</em> check the <b>Smooth</b> button
+ and use the slider underneath the arrows to adjust the
+ scrolling speed. If you're mapping an analog input then this is
+ the maximum speed; for a button it's a constant speed. Scrolling
+ will continue as long as as the input is held down.
<p>
- To use <em>discrete scrolling</em> choose ⤒ or ⤓. The input
- will trigger scrolling up or down by exactly one line and stop,
- regardless of how long you hold the button down or how far
- you move an analog input.
+ To use <em>discrete scrolling</em> leave the button
+ unchecked. The input will trigger scrolling by exactly one line
+ and stop, regardless of how long you hold the button down or how
+ far you move an analog input.
</p>
<p>
The arrows indicate the direction you would spin a mouse wheel
- or move your fingers. Depending on settings this may mean you
- need to choose a down arrow to scroll up and vice versa. You can
- also change this globally in <b> > System Preferences… >
- Mouse</b> and <b> > System Preferences… > Trackpad</b>.
+ or move your fingers. If you use natural scrolling you may need
+ to choose a down arrow to scroll up and vice versa. You can also
+ change this globally in <b> > System Preferences… > Mouse</b>
+ and <b> > System Preferences… > Trackpad</b>.
</p>
<h3><a name="mouseissues"></a>Known Issues</h3>
<p>
- Mouse events are more fragile than keyboard ones. While Enjoyble
- will work fine for most games, regular OS X (Cocoa) applications
- require specially formatted mouse events. Features such as
- click-and-drag or double-clicking will not work correctly, so
- many applications will behave incorrectly if driven by an
- Enjoyable simulated mouse.
- </p>
- <p>
- If you find a non-Cocoa application that has problems with
- Enjoyable's mouse
- support <a href="https://github.com/joewreschnig/enjoyable/issues">please
+ Enjoyable is unable to send most mouse events to itself - the
+ application will freeze until you click on it with a real mouse
+ or touchpad. If you find another appliation that has problems
+ with Enjoyable's mouse support <a
+ href="https://github.com/joewreschnig/enjoyable/issues">please
file a ticket in the issue tracker</a>.
- </p>
-
+ </p>
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