X-Git-Url: https://git.yukkurigames.com/?p=enjoyable.git;a=blobdiff_plain;f=Resources%2FHelp%2FContents%2FResources%2FEnglish.lproj%2Fpgs%2Fmouse.html;h=5436540656e98e853a0d5dcb28924d709941fde8;hp=0293fd06c464b5bdce2bbff860211b879b992a30;hb=6d5736852d9ba5f1cd8e2905842c181f6f5f8f61;hpb=0064c1fbff36795885a9724081af2a17d83c20a3 diff --git a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html index 0293fd0..5436540 100644 --- a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html +++ b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html @@ -33,23 +33,17 @@

Mouse Events

-

- You can use Enjoyable to map input to mouse buttons, moving, and - scrolling. -

-

Movement

Select the direction you'd like the input to move the - mouse. Adjust the movement speed using the slider underneath. If - you are mapping an analog input then this is the maximum speed; - for a button it's a constant speed. + mouse. Adjust the movement speed using the slider underneath. + If you're mapping an analog input then this is the maximum + speed; for a button it's a constant speed.

- The speed is set independently for each input. You can have - faster horizontal movement than vertical movement, or map one - set of inputs to a fast speed and another set to a slow - speed. + The speed is independent for each input. You can have faster + horizontal movement than vertical movement, or map one set of + inputs to a fast speed and another set to a slow speed.

Buttons

@@ -59,44 +53,38 @@

Scrolling

- Simulated scrolling can be continuous like the scrolling - gestures on a trackpad, or discrete like a mouse wheel that - clicks as you spin it. + Simulated scrolling can be smooth like the scrolling gestures on + a trackpad, or discrete like a mouse wheel that clicks as you + spin it. You can simulate a vertical or horizontal mouse wheel.

- To use continuous scrolling choose ↑ or ↓. Use the - slider underneath them to adjust the scrolling speed. If you are - mapping an analog input then this is the maximum speed; for a - button it's a constant speed. + To use smooth scrolling check the Smooth button + and use the slider underneath the arrows to adjust the + scrolling speed. If you're mapping an analog input then this is + the maximum speed; for a button it's a constant speed. Scrolling + will continue as long as as the input is held down.

- To use discrete scrolling choose ⤒ or ⤓. The input - will trigger scrolling up or down by exactly one line and stop, - regardless of how long you hold the button down or how far - you move an analog input. + To use discrete scrolling leave the button + unchecked. The input will trigger scrolling by exactly one line + and stop, regardless of how long you hold the button down or how + far you move an analog input.

The arrows indicate the direction you would spin a mouse wheel - or move your fingers. Depending on settings this may mean you - need to choose a down arrow to scroll up and vice versa. You can - also change this globally in  > System Preferences… > - Mouse and  > System Preferences… > Trackpad. + or move your fingers. If you use natural scrolling you may need + to choose a down arrow to scroll up and vice versa. You can also + change this globally in  > System Preferences… > Mouse + and  > System Preferences… > Trackpad.

Known Issues

- Mouse events are more fragile than keyboard ones. While Enjoyble - will work fine for most games, regular OS X (Cocoa) applications - require specially formatted mouse events. Features such as - click-and-drag or double-clicking will not work correctly, so - many applications will behave incorrectly if driven by an - Enjoyable simulated mouse. -

-

- If you find a non-Cocoa application that has problems with - Enjoyable's mouse - support please + Enjoyable is unable to send most mouse events to itself - the + application will freeze until you click on it with a real mouse + or touchpad. If you find another appliation that has problems + with Enjoyable's mouse support please file a ticket in the issue tracker. -

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