--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <title>Mouse Events</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+ <meta name="robots" content="anchors" />
+ <link href="../sty/default.css"
+ rel="stylesheet"
+ type="text/css"
+ media="all"/>
+ </head>
+
+ <body>
+ <a name="mouse"></a>
+
+ <div id="navbox">
+ <div id="navleftbox">
+ <a class="navlink_left"
+ href="help:anchor='home' bookID='Enjoyable Help'">
+ Home
+ </a>
+ </div>
+ </div>
+
+ <div id="headerbox">
+ <div id="iconbox">
+ <img id="iconimg"
+ src="../gfx/Icon.png"
+ alt="Icon"
+ height="32" width="32"/>
+ </div>
+ <h1>Mouse Events</h1>
+ </div>
+
+ <p>
+ Like keyboard events, you can also map joystick input to mouse actions.
+ </p>
+
+ <h3><a name="analog"></a>Analog Inputs</h3>
+
+
+ <h3><a name="mousemode"></a>Toggle Mouse Mode</h3>
+
+
+ <h3><a name="mouseissues"></a>Known Issues</h3>
+ <p>
+ Mouse events are more fragile than keyboard ones. While Enjoyble
+ will work fine for most games, regular OS X (Cocoa) applications
+ require specially formatted mouse events. Features such as
+ click-and-drag or double-clicking will not work correctly, and
+ so many applications will behave incorrectly if driven by an
+ Enjoyable simulated mouse.
+ </p>
+ <p>
+ If you find a non-Cocoa application that has problems with
+ Enjoyable's mouse
+ support, <a href="https://github.com/joewreschnig/enjoyable/issues">please
+ file a ticket in the issue tracker</a>.
+ </p>
+
+ </body>
+</html>