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Use ^ rather than & so the player can't be generated 'too boring' for any monster...
author
Joe Wreschnig
<joe.wreschnig@gmail.com>
Sat, 6 Apr 2013 08:53:18 +0000
(10:53 +0200)
committer
Joe Wreschnig
<joe.wreschnig@gmail.com>
Sat, 6 Apr 2013 08:53:18 +0000
(10:53 +0200)
romance.c
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diff --git
a/romance.c
b/romance.c
index bff5588b35342186141c7842794ea77b598b36a8..1a73fbe5e478efe3154d6337b5f3a1b973b00913 100644
(file)
--- a/
romance.c
+++ b/
romance.c
@@
-53,7
+53,7
@@
int ydelta, xdelta;
else
{
register struct thing *tp = (struct thing *) ldata(mob);
- int attr = count_bits_set(tp->t_stats.s_ont
&
player.t_stats.s_ont);
+ int attr = count_bits_set(tp->t_stats.s_ont
^
player.t_stats.s_ont);
attr += tp->t_stats.s_int - 1;
if (rnd(NUM_FEATURES) < attr)
{