-Rogue: Exploring the Dungeons of Doom\r
+Rogue: Exploring the Cavern of Cuties\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
All rights reserved.\r
\r
# Makefile for rogue
# %W% (Berkeley) %G%
#
-# Rogue: Exploring the Dungeons of Doom
+# Rogue: Exploring the Cavern of Cuties
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
* This file contains misc functions for dealing with armor\r
* @(#)armor.c 3.9 (Berkeley) 6/15/81\r
* \r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)chase.c 3.17 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)command.c 3.45 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
{\r
if (wizard = passwd())\r
{\r
- msg("You are suddenly as smart as Ken Arnold in dungeon #%d", dnum);\r
+ msg("You are suddenly as smart as Ken Arnold in cavern #%d", dnum);\r
wizard = TRUE;\r
waswizard = TRUE;\r
}\r
*\r
* @(#)daemon.c 3.3 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)daemons.c 3.7 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)fight.c 3.28 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)init.c 3.33 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
char whoami[80]; /* Name of player */\r
char fruit[80]; /* Favorite fruit */\r
char huh[80]; /* The last message printed */\r
-int dnum; /* Dungeon number */\r
+int dnum; /* Cavern number */\r
char *s_names[MAXSCROLLS]; /* Names of the scrolls */\r
char *p_colors[MAXPOTIONS]; /* Colors of the potions */\r
char *r_stones[MAXRINGS]; /* Stone settings of the rings */\r
*\r
* @(#)io.c 3.10 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)list.c 3.3 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* %G% (Berkeley) %W%\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
/*\r
* @(#)main.c 3.27 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
atoi(getenv("SEED")) :\r
lowtime + getpid());\r
if (wizard)\r
- printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);\r
+ printf("Hello %s, welcome to cavern #%d\n", whoami, dnum);\r
else\r
- printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);\r
+ printf("Hello %s, just a moment while I create the cavern...\n", whoami);\r
fflush(stdout);\r
seed = dnum;\r
init_player(); /* Roll up the rogue */\r
*\r
* @(#)misc.c 3.13 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)monsters.c 3.18 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)move.c 3.26 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)new_level.c 3.7 (Berkeley) 6/2/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
free_list(lvl_obj);\r
/*\r
* Once you have found the amulet, the only way to get new stuff is\r
- * go down into the dungeon.\r
+ * go down into the cavern.\r
*/\r
if (amulet && level < max_level)\r
return;\r
cur->o_pos = tp;\r
}\r
/*\r
- * If he is really deep in the dungeon and he hasn't found the\r
+ * If he is really deep in the cavern and he hasn't found the\r
* amulet yet, put it somewhere on the ground\r
*/\r
if (level > 25 && !amulet)\r
*\r
* @(#)options.c 3.3 (Berkeley) 5/25/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)pack.c 3.6 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)passages.c 3.4 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
* @(#)potions.c 3.1 3.1 5/7/81\r
* Function(s) for dealing with potions\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
\r
<h2>NAME</h2>\r
<blockquote>\r
- <p>rogue36 − Exploring The Dungeons of Doom</p>\r
+ <p>rogue36 − Exploring The Cavern of Cuties</p>\r
</blockquote>\r
\r
<h2>SYNOPSIS</h2>\r
\r
<p align="justify">To win the game (as opposed to merely playing to beat \r
other people high scores) you must locate the Amulet of Yendor which is \r
- somewhere below the 20th level of the dungeon and get it out. Nobody has \r
+ somewhere below the 20th level of the cavern and get it out. Nobody has \r
achieved this yet and if somebody does, they will probably go down in history\r
as a hero among heros.</p>\r
\r
There is a 10% penalty for getting yourself killed.</p>\r
\r
<p align="justify">For more detailed directions, read the document A Guide \r
- to the Dungeons of Doom.</p>\r
+ to the Cavern of Cuties.</p>\r
\r
</blockquote>\r
\r
</blockquote>\r
\r
<h2>SEE ALSO</h2>\r
-<p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p>\r
+<p>Michael C. Toy, <u>A Guide to the Cavern of Cuties</u></p>\r
\r
<h2>BUGS</h2>\r
<p>Probably infinite. Currently known bugs are: Sometimes you are still\r
screen in reverse video which may or may not cause a core dump.</p>\r
\r
<h2>COPYRIGHT</h2>\r
-Rogue: Exploring the Dungeons of Doom<br>\r
+Rogue: Exploring the Cavern of Cuties<br>\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>\r
All rights reserved.\r
\r
*\r
* @(#)rings.c 3.17 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)rip.c 3.13 (Berkeley) 6/16/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
.TH ROGUE 6\r
.UC\r
.SH NAME\r
-rogue \- Exploring The Dungeons of Doom\r
+rogue \- Exploring The Cavern of Cuties\r
.SH SYNOPSIS\r
.B rogue\r
[\r
.PP\r
To win the game (as opposed to merely playing to beat other people high\r
scores) you must locate the Amulet of Yendor which is somewhere below\r
-the 20th level of the dungeon and get it out. Nobody has achieved this\r
+the 20th level of the cavern and get it out. Nobody has achieved this\r
yet and if somebody does, they will probably go down in history as a hero\r
among heros.\r
.PP\r
killed.\r
.PP\r
For more detailed directions, read the document\r
-.I "A Guide to the Dungeons of Doom."\r
+.I "A Guide to the Cavern of Cuties."\r
.SH FILES\r
.ta 2i\r
rogue36.scr Score file\r
.DT\r
.SH SEE ALSO\r
Michael C. Toy,\r
-.I "A Guide to the Dungeons of Doom"\r
+.I "A Guide to the Cavern of Cuties"\r
.SH BUGS\r
.PP\r
Probably infinite. Currently known bugs are: Sometimes you are still hungry\r
even after you eat food and sometimes you get a monster on the screen in\r
reverse video which may or may not cause a core dump.\r
.SH COPYRIGHT\r
-Rogue: Exploring the Dungeons of Doom\r
+Rogue: Exploring the Cavern of Cuties\r
.br\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
.br\r
*\r
* @(#)rogue.h 3.38 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
extern int no_food; /* Number of levels without food */\r
extern int seed; /* Random number seed */\r
extern int count; /* Number of times to repeat command */\r
-extern int dnum; /* Dungeon number */\r
+extern int dnum; /* Cavern number */\r
extern int fung_hit; /* Number of time fungi has hit */\r
extern int quiet; /* Number of quiet turns */\r
extern int max_level; /* Deepest player has gone */\r
.RP\r
-.ds RH A Guide to the Dungeons of Doom\r
+.ds RH A Guide to the Cavern of Cuties\r
.ds CH\r
.ds CF - % -\r
.TL\r
-A Guide to the Dungeons of Doom\r
+A Guide to the Cavern of Cuties\r
.AU\r
Michael C. Toy\r
.AI\r
Rogue is a visual CRT based fantasy game which runs\r
under the UNIX timesharing system. This paper describes\r
how to play rogue and gives a few hints for those who might\r
-otherwise get lost in the Dungeons of Doom.\r
+otherwise get lost in the Cavern of Cuties.\r
.AE\r
.NH\r
Introduction\r
You have just finished your years as a student at the local fighter's guild.\r
After much practice and sweat you have finally completed your training and\r
are ready to embark upon a perilous adventure. As a test of your skills,\r
-the local guildmasters have sent you into the Dungeons of Doom. Your\r
+the local guildmasters have sent you into the Cavern of Cuties. Your\r
task is to return with the Amulet of Yendor. Your reward for the completion\r
of this task will be a full membership in the local guild. In addition, you are\r
-allowed to keep all the loot you bring back from the dungeons.\r
+allowed to keep all the loot you bring back from the caverns.\r
.PP\r
In preparation for your journey, you are given an enchanted sword, taken\r
from a dragon's hoard in the far off Dark Mountains. You are also outfitted\r
-with elf-crafted armor and given enough food to reach the dungeons. You\r
+with elf-crafted armor and given enough food to reach the caverns. You\r
say goodbye to family and friends for what may be the last time and head\r
up the road.\r
.PP\r
-You set out on your way to the dungeons and after several days of uneventful\r
-travel, you see the ancient ruins that mark the entrance to the Dungeons\r
-of Doom. It is late at night so you make camp at the entrance and spend\r
+You set out on your way to the caverns and after several days of uneventful\r
+travel, you see the ancient ruins that mark the entrance to the Cavern\r
+of Cuties. It is late at night so you make camp at the entrance and spend\r
the night sleeping under the open skies. In the morning you gather\r
your sword, put on your armor, eat what is almost your last food and enter\r
-the dungeons.\r
+the caverns.\r
.NH\r
What is going on here?\r
.PP\r
You have just begun a game of rogue. Your goal is to grab as much treasure\r
-as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom\r
+as you can, find the Amulet of Yendor, and get out of the Cavern of Cuties\r
alive. On the screen, a map of where you have been and what you have seen on\r
-the current dungeon level is kept. As you explore more of the level,\r
+the current cavern level is kept. As you explore more of the level,\r
it appears on the screen in front of you.\r
.PP\r
Rogue differs from most computer fantasy games in that it is screen\r
Another major difference between rogue and other computer fantasy games\r
is that once you have solved all the puzzles in a standard fantasy game,\r
it has lost most of its excitement and it ceases to be fun. Rogue on the\r
-other hand generates a new dungeon every time you play it and\r
+other hand generates a new cavern every time you play it and\r
even the author finds it an entertaining and exciting game.\r
.NH\r
What do all those things on the screen mean?\r
describing your current status. Here is an explanation of what these\r
things mean:\r
.IP Level 8\r
-This number indicates how deep you have gone in the dungeon. It starts\r
+This number indicates how deep you have gone in the cavern. It starts\r
at one and goes up forever\(dg.\r
.FS\r
\(dgOr until you get killed or decide to quit.\r
A piece of food.\r
.IP A-Z\r
The uppercase letters represent the various inhabitants of the\r
-Dungeons of Doom. Watch out, they can be mean.\r
+Cavern of Cuties. Watch out, they can be mean.\r
.NH\r
Commands\r
.PP\r
.NH\r
Dealing with objects\r
.PP\r
-When you find something in the dungeon, it is common to want to pick the\r
+When you find something in the cavern, it is common to want to pick the\r
object up. This is accomplished in rogue by walking over the object. If\r
you are carrying too many things, the program will tell you and it won't pick\r
up the object, otherwise it will add it to your pack and if the notify\r
.NH\r
Light\r
.PP\r
-Rooms in the dungeons are either lit or dark. If you walk into a lit room,\r
+Rooms in the caverns are either lit or dark. If you walk into a lit room,\r
the entire room will be drawn on the screen as soon as you enter. If you\r
walk into a dark room, it will only be displayed as you explore it. Upon\r
leaving a dark room, all objects inside the room which might move are\r
.NH\r
Armor\r
.PP\r
-There are various sorts of armor lying around in the dungeon. Some of it\r
+There are various sorts of armor lying around in the cavern. Some of it\r
is enchanted, some is cursed and some is just normal. Different armor\r
types have different armor classes. The lower the armor class, the\r
more protection the armor affords against the blows of monsters.\r
When step is set, lists of things, like inventories or "*" responses to\r
"Which item do you wish to xxxx? " questions, are displayed one item\r
at a time on the top of the screen, rather than clearing the screen,\r
-displaying the list, then re-displaying the dungeon level.\r
+displaying the list, then re-displaying the cavern level.\r
.IP "flush [noflush]"\r
If flush is set, all typeahead is thrown away after each round of battle.\r
This is useful for those who type way ahead and watch to their dismay as\r
\r
\r
NAME\r
- rogue - Exploring The Dungeons of Doom\r
+ rogue - Exploring The Cavern of Cuties\r
\r
SYNOPSIS\r
rogue [ save_file ]\r
\r
To win the game (as opposed to merely playing to beat other people high\r
scores) you must locate the Amulet of Yendor which is somewhere below\r
- the 20th level of the dungeon and get it out. Nobody has achieved this\r
+ the 20th level of the cavern and get it out. Nobody has achieved this\r
yet and if somebody does, they will probably go down in history as a\r
hero among heros.\r
\r
scorers. The scoring is based entirely upon how much gold you get.\r
There is a 10% penalty for getting yourself killed.\r
\r
- For more detailed directions, read the document A Guide to the Dungeons\r
- of Doom.\r
+ For more detailed directions, read the document A Guide to the Cavern\r
+ of Cuties.\r
\r
FILES\r
rogue36.scr Score file\r
~/rogue36.sav Default save file\r
\r
SEE ALSO\r
- Michael C. Toy, A Guide to the Dungeons of Doom\r
+ Michael C. Toy, A Guide to the Cavern of Cuties\r
\r
BUGS\r
Probably infinite. Currently known bugs are: Sometimes you are still\r
screen in reverse video which may or may not cause a core dump.\r
\r
COPYRIGHT\r
- Rogue: Exploring the Dungeons of Doom\r
+ Rogue: Exploring the Cavern of Cuties\r
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
All rights reserved.\r
\r
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
which runs under the UNIX timesharing system.
This paper describes how to play rogue and gives a
few hints for those who might otherwise get lost
- in the Dungeons of Doom.
+ in the Cavern of Cuties.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
-local guildmasters have sent you into the Dungeons of Doom.
+local guildmasters have sent you into the Cavern of Cuties.
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full mem-
bership in the local guild. In addition, you are allowed to
-keep all the loot you bring back from the dungeons.
+keep all the loot you bring back from the caverns.
In preparation for your journey, you are given an
enchanted sword, taken from a dragon's hoard in the far off
Dark Mountains. You are also outfitted with elf-crafted
-armor and given enough food to reach the dungeons. You say
+armor and given enough food to reach the caverns. You say
goodbye to family and friends for what may be the last time
and head up the road.
- You set out on your way to the dungeons and after sev-
+ You set out on your way to the caverns and after sev-
eral days of uneventful travel, you see the ancient ruins
-that mark the entrance to the Dungeons of Doom. It is late
+that mark the entrance to the Cavern of Cuties. It is late
at night so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your sword, put on your armor, eat what is almost
-your last food and enter the dungeons.
+your last food and enter the caverns.
2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
-and get out of the Dungeons of Doom alive. On the screen, a
+and get out of the Cavern of Cuties alive. On the screen, a
map of where you have been and what you have seen on the
-current dungeon level is kept. As you explore more of the
+current cavern level is kept. As you explore more of the
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
words.
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue on the other hand
-generates a new dungeon every time you play it and even the
+generates a new cavern every time you play it and even the
author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
is an explanation of what these things mean:
Level This number indicates how deep you have gone in the
- dungeon. It starts at one and goes up forever.
+ cavern. It starts at one and goes up forever.
Gold The number of gold pieces you have managed to find
and keep with you so far.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
more effective the armor.
: A piece of food.
A-Z The uppercase letters represent the various inhabi-
- tants of the Dungeons of Doom. Watch out, they can be
+ tants of the Cavern of Cuties. Watch out, they can be
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
mean.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
s Search for traps and secret doors. Examine each space
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
restored game. This is to prevent people from saving
5. Dealing with objects
- When you find something in the dungeon, it is common to
+ When you find something in the cavern, it is common to
want to pick the object up. This is accomplished in rogue
by walking over the object. If you are carrying too many
things, the program will tell you and it won't pick up the
6. Light
- Rooms in the dungeons are either lit or dark. If you
+ Rooms in the caverns are either lit or dark. If you
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
8. Armor
There are various sorts of armor lying around in the
-dungeon. Some of it is enchanted, some is cursed and some
+cavern. Some of it is enchanted, some is cursed and some
is just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
+------------------------------------+
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
9.2. Option list
at a time on the top of the screen,
rather than clearing the screen,
displaying the list, then re-dis-
- playing the dungeon level.
+ playing the cavern level.
flush [noflush] If flush is set, all typeahead is
thrown away after each round of
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
uses in a couple of places.
</head>\r
<body>\r
\r
-<h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>\r
+<h1 align=center><b>A Guide to the Cavern of Cuties</b></h1>\r
\r
<h2 align=center><i>Michael C. Toy</i></h2>\r
\r
<p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the \r
UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for \r
those who might otherwise get \r
- lost in the Dungeons of Doom.</font></p>\r
+ lost in the Cavern of Cuties.</font></p>\r
</blockquote>\r
</blockquote>\r
\r
practice and sweat you have finally completed your training\r
and are ready to embark upon a perilous adventure. As a test\r
of your skills, the local guildmasters have sent you into\r
-the Dungeons of Doom. Your task is to return with the Amulet\r
+the Cavern of Cuties. Your task is to return with the Amulet\r
of Yendor. Your reward for the completion of this task will\r
be a full membership in the local guild. In addition, you\r
are allowed to keep all the loot you bring back from the\r
-dungeons.</p>\r
+caverns.</p>\r
\r
<p align="justify">In preparation for your journey, you are\r
given an enchanted sword, taken\r
from a dragon’s hoard in the far off Dark Mountains.\r
You are also outfitted with elf-crafted armor and given\r
-enough food to reach the dungeons. You say goodbye to family\r
+enough food to reach the caverns. You say goodbye to family\r
and friends for what may be the last time and head up the\r
road.</p>\r
\r
-<p align="justify">You set out on your way to the dungeons and\r
+<p align="justify">You set out on your way to the caverns and\r
after several days of uneventful travel, you see the\r
-ancient ruins that mark the entrance to the Dungeons of\r
-Doom. It is late at night so you make camp at the entrance\r
+ancient ruins that mark the entrance to the Cavern of\r
+Cuties. It is late at night so you make camp at the entrance\r
and spend the night sleeping under the open skies. In the\r
morning you gather your sword, put on your armor, eat what\r
is almost your last food and enter the\r
-dungeons.</p>\r
+caverns.</p>\r
\r
<h2 align="justify"><b>2. What is going on here?</b></h2>\r
\r
<p align="justify">You have just begun a game of rogue. Your\r
goal is to grab as much treasure as you can, find the Amulet\r
-of Yendor, and get out of the Dungeons of Doom alive. On the\r
+of Yendor, and get out of the Cavern of Cuties alive. On the\r
screen, a map of where you have been and what you have seen\r
-on the current dungeon level is kept. As you explore more of\r
+on the current cavern level is kept. As you explore more of\r
the level, it appears on the screen in front of\r
you.</p>\r
\r
other computer fantasy games is that once you have solved\r
all the puzzles in a standard fantasy game, it has lost most\r
of its excitement and it ceases to be fun. Rogue on the\r
-other hand generates a new dungeon every time you play it\r
+other hand generates a new cavern every time you play it\r
and even the author finds it an entertaining and exciting\r
game.</p>\r
\r
<tr>\r
<td><p align="justify">Level </p></td>\r
<td><p align="justify">This number indicates how deep you have gone in the \r
- dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td>\r
+ cavern. It starts at one and goes up forever<sup>2</sup>.</p></td>\r
</tr>\r
<tr>\r
<td><p align="justify">Gold</p></td>\r
<tr>\r
<td>A-Z </td>\r
<td><p align="justify">The uppercase letters represent the various \r
- inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td>\r
+ inhabitants of the Cavern of Cuties. Watch out, they can be mean.</p></td>\r
</tr>\r
</table>\r
\r
\r
<h2 align="justify"><b>5. Dealing with objects</b></h2>\r
\r
-<p align="justify">When you find something in the dungeon, it is common to\r
+<p align="justify">When you find something in the cavern, it is common to\r
want to pick the object up. This is accomplished in rogue by\r
walking over the object. If you are carrying too many\r
things, the program will tell you and it won’t pick up\r
\r
<h2 align="justify"><b>6. Light</b></h2>\r
\r
-<p align="justify">Rooms in the dungeons are either lit or dark. If you\r
+<p align="justify">Rooms in the caverns are either lit or dark. If you\r
walk into a lit room, the entire room will be drawn on the\r
screen as soon as you enter. If you walk into a dark room,\r
it will only be displayed as you explore it. Upon leaving a\r
<h2 align="justify">8<b>. Armor</b></h2>\r
\r
<p align="justify">There are various sorts of armor lying around in the\r
-dungeon. Some of it is enchanted, some is cursed and some is\r
+cavern. Some of it is enchanted, some is cursed and some is\r
just normal. Different armor types have different armor\r
classes. The lower the armor class, the more protection the\r
armor affords against the blows of monsters. If a piece of\r
"*" responses to "Which item do you wish to\r
xxxx? " questions, are displayed one item at a time on\r
the top of the screen, rather than clearing the screen,\r
- displaying the list, then re-displaying the dungeon\r
+ displaying the list, then re-displaying the cavern\r
level.</p>\r
</blockquote>\r
\r
</table>\r
\r
</body>\r
-</html>
\ No newline at end of file
+</html>\r
*
* @(#)romance.c 3.2 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
*\r
* @(#)rooms.c 3.8 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)save.c 3.9 (Berkeley) 6/16/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)scrolls.c 3.5 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
/*\r
* Functions to implement the various sticks one might find\r
- * while wandering around the dungeon.\r
+ * while wandering around the cavern.\r
*\r
* @(#)sticks.c 3.14 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)things.c 3.37 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
* force them to be loaded before the version number, and therefore\r
* not to be written in saved games.\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)weapons.c 3.17 (Berkeley) 6/15/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r
*\r
* @(#)wizard.c 3.8 (Berkeley) 6/3/81\r
*\r
- * Rogue: Exploring the Dungeons of Doom\r
+ * Rogue: Exploring the Cavern of Cuties\r
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman\r
* All rights reserved.\r
*\r