constructor: function (material) {
var buffer = new yuu.VertexBuffer(yuu.V3T2C4_F, 4);
this._quad = new yuu.Quad(buffer);
constructor: function (material) {
var buffer = new yuu.VertexBuffer(yuu.V3T2C4_F, 4);
this._quad = new yuu.Quad(buffer);
this._rdro = new yuu.Renderable(
buffer, yuu.gl.TRIANGLE_STRIP, material,
{ model: mat4.create() }, 0.0);
this._rdro = new yuu.Renderable(
buffer, yuu.gl.TRIANGLE_STRIP, material,
{ model: mat4.create() }, 0.0);
size: { alias: "_quad.size", chainable: true },
position: { alias: "_quad.position", chainable: true },
anchor: { alias: "_quad.anchor", chainable: true },
size: { alias: "_quad.size", chainable: true },
position: { alias: "_quad.position", chainable: true },
anchor: { alias: "_quad.anchor", chainable: true },
xy: { alias: "_quad.position", chainable: true },
texBounds: { alias: "_quad.texBounds", chainable: true },
color: { alias: "_quad.color", chainable: true },
xy: { alias: "_quad.position", chainable: true },
texBounds: { alias: "_quad.texBounds", chainable: true },
color: { alias: "_quad.color", chainable: true },