"""BulletML parser.
-http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
+This is based on the format described at
+http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_ref_e.html.
+
+Unless you are adding support for new tags, the only class you should
+care about in here is BulletML.
"""
from __future__ import division
+import math
+
from xml.etree.ElementTree import ElementTree
+# Python 3 moved this for no really good reason.
+try:
+ from sys import intern
+except ImportError:
+ pass
+
try:
- from cStringIO import StringIO
+ from io import StringIO
except ImportError:
- from StringIO import StringIO
+ try:
+ from cStringIO import StringIO
+ except ImportError:
+ from StringIO import StringIO
from bulletml.errors import Error
from bulletml.expr import NumberDef, INumberDef
+
+__all__ = ["ParseError", "BulletML"]
+
class ParseError(Error):
"""Raised when an error occurs parsing the XML structure."""
pass
class ParamList(object):
"""List of parameter definitions."""
- def __init__(self, params=[]):
+ def __init__(self, params=()):
self.params = list(params)
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
return cls([NumberDef(subelem.text) for subelem in element
if realtag(subelem) == "param"])
def __init__(self, type, value):
if type not in self.VALID_TYPES:
raise ValueError("invalid type %r" % type)
- self.type = type
+ self.type = intern(type)
self.value = value
+ def __getstate__(self):
+ return [('type', self.type), ('value', self.value.expr)]
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(state["type"], NumberDef(state["value"]))
+
@classmethod
- def FromElement(cls, doc, element, default="absolute"):
+ def FromXML(cls, doc, element, default="absolute"):
"""Construct using an ElementTree-style element."""
return cls(element.get("type", default), NumberDef(element.text))
def __call__(self, params, rank):
- return (self.value(params, rank), self.type)
+ return (math.radians(self.value(params, rank)), self.type)
def __repr__(self):
return "%s(%r, type=%r)" % (
self.term = term
self.direction = direction
+ def __getstate__(self):
+ return [('frames', self.term.expr),
+ ('type', self.direction.type),
+ ('value', self.direction.value.expr)]
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(INumberDef(state["frames"]),
+ Direction(state["type"], NumberDef(state["value"])))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
for subelem in element.getchildren():
tag = realtag(subelem)
if tag == "direction":
- direction = Direction.FromElement(doc, subelem)
+ direction = Direction.FromXML(doc, subelem)
elif tag == "term":
term = INumberDef(subelem.text)
try:
def __init__(self, type, value):
if type not in self.VALID_TYPES:
raise ValueError("invalid type %r" % type)
- self.type = type
+ self.type = intern(type)
self.value = value
+ def __getstate__(self):
+ return [('type', self.type), ('value', self.value.expr)]
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(state["type"], NumberDef(state["value"]))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
return cls(element.get("type", "absolute"), NumberDef(element.text))
self.term = term
self.speed = speed
+ def __getstate__(self):
+ return [('frames', self.term.expr),
+ ('type', self.speed.type),
+ ('value', self.speed.value.expr)]
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(INumberDef(state["frames"]),
+ Speed(state["type"], NumberDef(state["value"])))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
for subelem in element.getchildren():
tag = realtag(subelem)
if tag == "speed":
- speed = Speed.FromElement(doc, subelem)
+ speed = Speed.FromXML(doc, subelem)
elif tag == "term":
term = INumberDef(subelem.text)
try:
def __init__(self, frames):
self.frames = frames
+ def __getstate__(self):
+ return dict(frames=self.frames.expr)
+
+ def __setstate__(self, state):
+ self.__init__(INumberDef(state["frames"]))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
return cls(INumberDef(element.text))
def __repr__(self):
return "%s(%r)" % (type(self).__name__, self.frames)
+class Tag(object):
+ """Set a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ def __getstate__(self):
+ return dict(tag=self.tag)
+
+ def __setstate__(self, state):
+ self.__init__(state["tag"])
+
+ @classmethod
+ def FromXML(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
+class Untag(object):
+ """Unset a bullet tag."""
+
+ def __init__(self, tag):
+ self.tag = tag
+
+ def __getstate__(self):
+ return dict(tag=self.tag)
+
+ def __setstate__(self, state):
+ self.__init__(state["tag"])
+
+ @classmethod
+ def FromXML(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
+class Appearance(object):
+ """Set a bullet appearance."""
+
+ def __init__(self, appearance):
+ self.appearance = appearance
+
+ def __getstate__(self):
+ return dict(appearance=self.appearance)
+
+ def __setstate__(self, state):
+ self.__init__(state["appearance"])
+
+ @classmethod
+ def FromXML(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ return cls(element.text)
+
class Vanish(object):
"""Make the owner disappear."""
pass
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
return cls()
def __init__(self, times, action):
self.times = times
self.action = action
+
+ def __getstate__(self):
+ return [('times', self.times.expr), ('action', self.action)]
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(INumberDef(state["times"]), state["action"])
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
for subelem in element.getchildren():
tag = realtag(subelem)
if tag == "times":
times = INumberDef(subelem.text)
elif tag == "action":
- action = ActionDef.FromElement(doc, subelem)
+ action = ActionDef.FromXML(doc, subelem)
elif tag == "actionRef":
- action = ActionRef.FromElement(doc, subelem)
+ action = ActionRef.FromXML(doc, subelem)
try:
return cls(times, action)
except UnboundLocalError as exc:
self.horizontal = horizontal
self.vertical = vertical
+ def __getstate__(self):
+ state = [('frames', self.term.expr)]
+ if self.horizontal:
+ state.append(('horizontal', self.horizontal))
+ if self.vertical:
+ state.append(('vertical', self.vertical))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(INumberDef(state["frames"]), state.get("horizontal"),
+ state.get("vertical"))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
horizontal = None
vertical = None
if tag == "term":
term = INumberDef(subelem.text)
elif tag == "horizontal":
- horizontal = Speed.FromElement(doc, subelem)
+ horizontal = Speed.FromXML(doc, subelem)
elif tag == "vertical":
- vertical = Speed.FromElement(doc, subelem)
+ vertical = Speed.FromXML(doc, subelem)
try:
return cls(term, horizontal, vertical)
class BulletDef(object):
"""Bullet definition."""
- direction = None
- speed = None
-
- def __init__(self, actions=[], direction=None, speed=None):
+ def __init__(self, actions=(), direction=None, speed=None, tags=(),
+ appearance=None):
self.direction = direction
self.speed = speed
self.actions = list(actions)
+ self.tags = set(tags)
+ self.appearance = appearance
+
+ def __getstate__(self):
+ state = []
+ if self.direction:
+ state.append(("direction", self.direction))
+ if self.speed:
+ state.append(("speed", self.speed))
+ if self.actions:
+ state.append(("actions", self.actions))
+ if self.tags:
+ state.append(("tags", list(self.tags)))
+ if self.appearance:
+ state.append(("appearance", self.appearance))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(**state)
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
actions = []
speed = None
direction = None
+ tags = set()
for subelem in element.getchildren():
tag = realtag(subelem)
if tag == "direction":
- direction = Direction.FromElement(doc, subelem)
+ direction = Direction.FromXML(doc, subelem)
elif tag == "speed":
- speed = Speed.FromElement(doc, subelem)
+ speed = Speed.FromXML(doc, subelem)
elif tag == "action":
- actions.append(ActionDef.FromElement(doc, subelem))
+ actions.append(ActionDef.FromXML(doc, subelem))
elif tag == "actionRef":
- actions.append(ActionRef.FromElement(doc, subelem))
- dfn = cls(actions, direction, speed)
- doc.bullets[element.get("label")] = dfn
+ actions.append(ActionRef.FromXML(doc, subelem))
+ elif tag == "tag":
+ tags.add(subelem.text)
+ dfn = cls(actions, direction, speed, tags)
+ doc._bullets[element.get("label")] = dfn
return dfn
def __call__(self, params, rank):
return (
self.direction and self.direction(params, rank),
self.speed and self.speed(params, rank),
+ self.tags,
+ self.appearance,
actions)
def __repr__(self):
def __init__(self, bullet, params=None):
self.bullet = bullet
- self.params = params or ParamList()
+ self.params = ParamList() if params is None else params
+
+ def __getstate__(self):
+ state = []
+ if self.params.params:
+ params = [param.expr for param in self.params.params]
+ state.append(("params", params))
+ state.append(('bullet', self.bullet))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ bullet = state["bullet"]
+ params = [NumberDef(param) for param in state.get("params", [])]
+ self.__init__(bullet, ParamList(params))
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
- bullet = cls(element.get("label"), ParamList.FromElement(doc, element))
+ bullet = cls(element.get("label"), ParamList.FromXML(doc, element))
doc._bullet_refs.append(bullet)
return bullet
type(self).__name__, self.params, self.bullet)
class ActionDef(object):
- """Action definition."""
+ """Action definition.
+
+ To support parsing new actions, add tags to
+ ActionDef.CONSTRUCTORS. It maps tag names to classes with a
+ FromXML classmethod, which take the BulletML instance and
+ ElementTree element as arguments.
+ """
# This is self-referential, so it's filled in later.
CONSTRUCTORS = dict()
def __init__(self, actions):
self.actions = list(actions)
+ def __getstate__(self):
+ return dict(actions=self.actions)
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(state["actions"])
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
actions = []
for subelem in element.getchildren():
except KeyError:
continue
else:
- actions.append(ctr.FromElement(doc, subelem))
+ actions.append(ctr.FromXML(doc, subelem))
dfn = cls(actions)
- doc.actions[element.get("label")] = dfn
+ doc._actions[element.get("label")] = dfn
return dfn
def __call__(self, params, rank):
self.action = action
self.params = params or ParamList()
+ def __getstate__(self):
+ state = []
+ if self.params.params:
+ params = [param.expr for param in self.params.params]
+ state.append(("params", params))
+ state.append(('action', self.action))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ action = state["action"]
+ params = [NumberDef(param) for param in state.get("params", [])]
+ self.__init__(action, ParamList(params))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
- action = cls(element.get("label"), ParamList.FromElement(doc, element))
+ action = cls(element.get("label"), ParamList.FromXML(doc, element))
doc._action_refs.append(action)
return action
return "%s(params=%r, action=%r)" % (
type(self).__name__, self.params, self.action)
+class Offset(object):
+ """Provide an offset to a bullet's initial position."""
+
+ VALID_TYPES = ["relative", "absolute"]
+
+ def __init__(self, type, x, y):
+ if type not in self.VALID_TYPES:
+ raise ValueError("invalid type %r" % type)
+ self.type = intern(type)
+ self.x = x
+ self.y = y
+
+ def __getstate__(self):
+ state = [('type', self.type)]
+ if self.x:
+ state.append(('x', self.x.expr))
+ if self.y:
+ state.append(('y', self.y.expr))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ x = NumberDef(state["x"]) if "x" in state else None
+ y = NumberDef(state["y"]) if "y" in state else None
+ self.__init__(state["type"], x, y)
+
+ @classmethod
+ def FromXML(cls, doc, element):
+ """Construct using an ElementTree-style element."""
+ type = element.get("type", "relative")
+ x = None
+ y = None
+ for subelem in element:
+ tag = realtag(subelem)
+ if tag == "x":
+ x = NumberDef(subelem.text)
+ elif tag == "y":
+ y = NumberDef(subelem.text)
+ return cls(type, x, y)
+
+ def __call__(self, params, rank):
+ return (self.x(params, rank) if self.x else 0,
+ self.y(params, rank) if self.y else 0)
+
class FireDef(object):
"""Fire definition (creates a bullet)."""
- def __init__(self, bullet, direction=None, speed=None):
+ def __init__(self, bullet, direction=None, speed=None, offset=None,
+ tags=(), appearance=None):
self.bullet = bullet
self.direction = direction
self.speed = speed
+ self.offset = offset
+ self.tags = set(tags)
+ self.appearance = appearance
+
+ def __getstate__(self):
+ state = []
+ if self.direction:
+ state.append(("direction", self.direction))
+ if self.speed:
+ state.append(("speed", self.speed))
+ if self.offset:
+ state.append(("offset", self.offset))
+ if self.tags:
+ state.append(("tags", list(self.tags)))
+ if self.appearance:
+ state.append(("appearance", self.appearance))
+ try:
+ params = self.bullet.params
+ except AttributeError:
+ state.append(('bullet', self.bullet))
+ else:
+ if params.params:
+ state.append(('bullet', self.bullet))
+ else:
+ # Strip out empty BulletRefs.
+ state.append(('bullet', self.bullet.bullet))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(**state)
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
direction = None
speed = None
+ offset = None
+ tags = set()
+ appearance = None
for subelem in element.getchildren():
tag = realtag(subelem)
if tag == "direction":
- direction = Direction.FromElement(doc, subelem, "aim")
+ direction = Direction.FromXML(doc, subelem, "aim")
elif tag == "speed":
- speed = Speed.FromElement(doc, subelem)
+ speed = Speed.FromXML(doc, subelem)
elif tag == "bullet":
- bullet = BulletDef.FromElement(doc, subelem)
+ bullet = BulletDef.FromXML(doc, subelem)
elif tag == "bulletRef":
- bullet = BulletRef.FromElement(doc, subelem)
-
+ bullet = BulletRef.FromXML(doc, subelem)
+ elif tag == "offset":
+ offset = Offset.FromXML(doc, subelem)
+ elif tag == "tag":
+ tags.add(subelem.text)
+ elif tag == "appearance":
+ appearance = subelem.text
try:
- fire = cls(bullet, direction, speed)
+ fire = cls(bullet, direction, speed, offset, tags, appearance)
except UnboundLocalError as exc:
raise ParseError(str(exc))
else:
- doc.fires[element.get("label")] = fire
+ doc._fires[element.get("label")] = fire
return fire
def __call__(self, params, rank):
- direction, speed, actions = self.bullet(params, rank)
+ direction, speed, tags, appearance, actions = self.bullet(params, rank)
if self.direction:
direction = self.direction(params, rank)
if self.speed:
speed = self.speed(params, rank)
- return direction, speed, actions
+ tags = tags.union(self.tags)
+ if self.appearance:
+ appearance = self.appearance
+ return direction, speed, self.offset, tags, appearance, actions
def __repr__(self):
return "%s(direction=%r, speed=%r, bullet=%r)" % (
self.fire = fire
self.params = params or ParamList()
+ def __getstate__(self):
+ state = []
+ if self.params.params:
+ params = [param.expr for param in self.params.params]
+ state.append(("params", params))
+ state.append(('fire', self.fire))
+ return state
+
+ def __setstate__(self, state):
+ state = dict(state)
+ fire = state["fire"]
+ params = [NumberDef(param) for param in state.get("params", [])]
+ self.__init__(fire, ParamList(params))
+
@classmethod
- def FromElement(cls, doc, element):
+ def FromXML(cls, doc, element):
"""Construct using an ElementTree-style element."""
- fired = cls(element.get("label"), ParamList.FromElement(doc, element))
+ fired = cls(element.get("label"), ParamList.FromXML(doc, element))
doc._fire_refs.append(fired)
return fired
def __call__(self, params, rank):
- """Generate a Bullet from the FireDef and params."""
return self.fire(self.params(params, rank), rank)
def __repr__(self):
class BulletML(object):
"""BulletML document.
- A BulletML document is a collection of bullets, actions, and
- firings, as well as a base game type.
+ A BulletML document is a collection of top-level actions and the
+ base game type.
+
+ You can add tags to the BulletML.CONSTRUCTORS dictionary to extend
+ its parsing. It maps tag names to classes with a FromXML
+ classmethod, which take the BulletML instance and ElementTree
+ element as arguments.
+
"""
CONSTRUCTORS = dict(
fire=FireDef,
)
- def __init__(self, source):
- self.bullets = {}
- self.actions = {}
- self.fires = {}
+ def __init__(self, type="none", actions=None):
+ self.type = intern(type)
+ self.actions = [] if actions is None else actions
+
+ def __getstate__(self):
+ return [('type', self.type), ('actions', self.actions)]
- self._bullet_refs = []
- self._action_refs = []
- self._fire_refs = []
+ def __setstate__(self, state):
+ state = dict(state)
+ self.__init__(state["type"], actions=state.get("actions"))
- if isinstance(source, (str, unicode)):
+ @classmethod
+ def FromXML(cls, source):
+ """Return a BulletML instance based on XML."""
+ if not hasattr(source, 'read'):
source = StringIO(source)
tree = ElementTree()
root = tree.parse(source)
- self.type = root.get("type", "none")
+ doc = cls(type=root.get("type", "none"))
+
+ doc._bullets = {}
+ doc._actions = {}
+ doc._fires = {}
+ doc._bullet_refs = []
+ doc._action_refs = []
+ doc._fire_refs = []
for element in root.getchildren():
tag = realtag(element)
- if tag in self.CONSTRUCTORS:
- self.CONSTRUCTORS[tag].FromElement(self, element)
+ if tag in doc.CONSTRUCTORS:
+ doc.CONSTRUCTORS[tag].FromXML(doc, element)
try:
- for ref in self._bullet_refs:
- ref.bullet = self.bullets[ref.bullet]
- for ref in self._fire_refs:
- ref.fire = self.fires[ref.fire]
- for ref in self._action_refs:
- ref.action = self.actions[ref.action]
+ for ref in doc._bullet_refs:
+ ref.bullet = doc._bullets[ref.bullet]
+ for ref in doc._fire_refs:
+ ref.fire = doc._fires[ref.fire]
+ for ref in doc._action_refs:
+ ref.action = doc._actions[ref.action]
except KeyError as exc:
raise ParseError("unknown reference %s" % exc)
- del(self._bullet_refs)
- del(self._action_refs)
- del(self._fire_refs)
+ doc.actions = [act for name, act in doc._actions.items()
+ if name and name.startswith("top")]
- self.bullets.pop(None, None)
- self.actions.pop(None, None)
- self.fires.pop(None, None)
+ del(doc._bullet_refs)
+ del(doc._action_refs)
+ del(doc._fire_refs)
+ del(doc._bullets)
+ del(doc._actions)
+ del(doc._fires)
+
+ return doc
- @property
- def top(self):
- """Get a list of all top-level actions."""
- return [dfn for name, dfn in self.actions.iteritems()
- if name and name.startswith("top")]
+ @classmethod
+ def FromYAML(cls, source):
+ """Create a BulletML instance based on YAML."""
+
+ # Late import to avoid a circular dependency.
+ try:
+ import bulletml.bulletyaml
+ import yaml
+ except ImportError:
+ raise ParseError("PyYAML is not available")
+ else:
+ try:
+ return yaml.load(source)
+ except Exception as exc:
+ raise ParseError(str(exc))
+
+ @classmethod
+ def FromDocument(cls, source):
+ """Create a BulletML instance based on a seekable file or string.
+
+ This attempts to autodetect if the stream is XML or YAML.
+ """
+ if not hasattr(source, 'read'):
+ source = StringIO(source)
+ start = source.read(1)
+ source.seek(0)
+ if start == "<":
+ return cls.FromXML(source)
+ elif start == "!" or start == "#":
+ return cls.FromYAML(source)
+ else:
+ raise ParseError("unknown initial character %r" % start)
def __repr__(self):
- return "%s(type=%r, bullets=%r, actions=%r, fires=%r)" % (
- type(self).__name__, self.type, self.bullets, self.actions,
- self.fires)
+ return "%s(type=%r, actions=%r)" % (
+ type(self).__name__, self.type, self.actions)
ActionDef.CONSTRUCTORS = dict(
- repeat=Repeat,
- fire=FireDef,
- fireRef=FireRef,
- changeSpeed=ChangeSpeed,
- changeDirection=ChangeDirection,
- accel=Accel,
- wait=Wait,
- vanish=Vanish,
- action=ActionDef,
- actionRef=ActionRef)
+ repeat=Repeat,
+ fire=FireDef,
+ fireRef=FireRef,
+ changeSpeed=ChangeSpeed,
+ changeDirection=ChangeDirection,
+ accel=Accel,
+ wait=Wait,
+ vanish=Vanish,
+ tag=Tag,
+ appearance=Appearance,
+ untag=Untag,
+ action=ActionDef,
+ actionRef=ActionRef)