import math
-from bulletml import parser, errors
+from bulletml import parser
# TODO(jfw): This is very non-Pythonic, it's pretty much just the
# BulletML reference ActionImpl translated to Python.
+PI_2 = math.pi * 2
+
class Action(object):
"""Running action implementation."""
- def __init__(self, owner, parent, actions, params, rank):
+ def __init__(self, owner, parent, actions, params, rank, repeat=1):
self.actions = actions
self.parent = parent
- self.repeat = 0
+ self.repeat = repeat
self.wait_frames = 0
self.speed = 0
self.speed_frames = 0
- self.aim_direction = 0
self.direction = 0
self.direction_frames = 0
self.aiming = False
- self.aim_mx = 0
- self.aim_my = 0
self.mx = 0
self.my = 0
self.owner = owner
self.params = params
self.rank = rank
self.pc = -1
+ self.finished = False
if parent:
self.copy_state(parent)
+ def __repr__(self):
+ return "%s(pc=%r, actions=%r)" % (
+ type(self).__name__, self.pc, self.actions)
+
def vanish(self):
+ """End this action and its parents."""
if self.parent:
self.parent.vanish()
- self.repeat = 0
self.pc = None
+ self.finished = True
def copy_state(self, other):
+ """Copy fire/movement state from other to self."""
self.direction_frames = other.direction_frames
self.direction = other.direction
self.aiming = other.aiming
self.previous_fire_speed = other.previous_fire_speed
def step(self):
+ """Advance by one frame."""
created = []
if self.speed_frames > 0:
self.speed_frames -= 1
self.owner.speed += self.speed
+
if self.direction_frames > 0:
self.direction_frames -= 1
if self.direction_frames <= 0:
self.owner.direction += self.owner.aim
else:
self.owner.direction += self.direction
+
if self.accel_frames > 0:
self.accel_frames -= 1
self.owner.mx += self.mx
while True:
self.pc += 1
- if self.pc >= len(self.actions):
+
+ try:
+ action = self.actions[self.pc]
+ except IndexError:
self.repeat -= 1
if self.repeat <= 0:
self.pc = None
+ self.finished = True
if self.parent is not None:
self.parent.copy_state(self)
- self.owner.replace(self, self.parent)
+ self.owner.replace(self, self.parent)
break
else:
self.pc = 0
-
- action = self.actions[self.pc]
+ action = self.actions[self.pc]
if isinstance(action, parser.Repeat):
repeat, (actions, params) = action(self.params, self.rank)
- child = Action(self.owner, self, actions, params, self.rank)
- child.repeat = repeat
+ child = Action(
+ self.owner, self, actions, params, self.rank, repeat)
self.owner.replace(self, child)
created.extend(child.step())
break
direction = self.owner.aim
self.previous_fire_direction = direction
-
if speed:
speed, type = speed
if type == "sequence":
speed += self.previous_fire_speed
elif type == "relative":
- # FIXME(jfw): Reference impl uses prvFireSpeed
- # here? That doesn't seem right at all.
+ # The reference Noiz implementation uses
+ # prvFireSpeed here, but the standard is
+ # pretty clear -- "0 means that the direction
+ # of this fire and the direction of the bullet
+ # are the same".
speed += self.owner.speed
else:
speed = 1
self.direction_frames = frames
self.aiming = False
if type == "sequence":
- self.aiming = False
self.direction = direction
else:
if type == "absolute":
- self.aiming = False
self.direction = (
- direction - self.owner.direction) % 360
+ direction - self.owner.direction) % PI_2
elif type == "relative":
- self.aiming = False
self.direction = direction
else:
self.aiming = True
self.direction = (
direction
+ self.owner.aim
- - self.owner.direction) % 360
+ - self.owner.direction) % PI_2
- while self.direction > 180:
- self.direction -= 360
- while self.direction < -180:
- self.direction += 360
+ if self.direction > math.pi:
+ self.direction -= PI_2
+ if self.direction < -math.pi:
+ self.direction += PI_2
self.direction /= self.direction_frames
elif isinstance(action, parser.Accel):
self.speed = speed
self.vanished = False
self.target = target
- self.actions = []
if rank is None:
rank = parent.rank if parent else 0.5
- for action, params in actions:
- self.actions.append(
- Action(self, parent, action, params, rank))
+ # New bullets reset the parent hierarchy.
+ self._actions = [Action(self, None, action, params, rank)
+ for action, params in actions]
def __repr__(self):
return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, "
"actions=%r, target=%r, vanished=%r)") % (
type(self).__name__, self.x, self.y, (self.mx, self.my),
- self.direction, self.speed, self.actions, self.target,
+ self.direction, self.speed, self._actions, self.target,
self.vanished)
@property
if self.target is None:
return self.direction
else:
- return math.degrees(
- math.atan2(self.target.x - self.x, self.target.y - self.y))
+ return math.atan2(self.target.x - self.x, self.y - self.target.y)
@property
def finished(self):
- return self.vanished and not self.actions
+ """Check if this bullet is finished running.
+
+ If this is true, the bullet should be removed from the screen.
+ (You will probably want to cull it under other circumstances
+ as well).
+ """
+ if not self.vanished:
+ return False
+ for action in self._actions:
+ if not action.finished:
+ return False
+ return True
def vanish(self):
"""Vanish this bullet and stop all actions."""
self.vanished = True
- for action in self.actions:
+ for action in self._actions:
action.vanish()
- self.actions = []
+ self._actions = []
def replace(self, old, new):
+ """Replace an active action with another."""
try:
- idx = self.actions.index(old)
+ idx = self._actions.index(old)
except ValueError:
pass
else:
- self.actions[idx] = new
+ self._actions[idx] = new
def step(self):
- created = []
+ """Advance by one frame.
- self.actions = filter(None, self.actions)
+ This updates the direction, speed, x, y, px, and py members,
+ and may set the vanished flag.
+ """
+ created = []
- for action in self.actions:
+ for action in self._actions:
created.extend(action.step())
- direction = math.radians(self.direction)
- self.x += self.mx + math.sin(direction) * self.speed
- self.y += self.my + math.cos(direction) * self.speed
+ self.px = self.x
+ self.py = self.y
+ self.x += self.mx + math.sin(self.direction) * self.speed
+ self.y += self.my - math.cos(self.direction) * self.speed
return created
@classmethod
def FromDoc(cls, doc, params=(), x=0, y=0, speed=0, direction=0,
target=None, rank=0.5):
+ """Construct a bullet from top-level actions in a document."""
actions = [act(params, rank) for act in doc.top]
return cls(x, y, direction, speed, target, actions, rank=rank)
-