descriptionpython-bulletml - BulletML for Python
ownerYukkuri Games (Git)
last changeMon, 24 Aug 2015 20:07:17 +0000 (22:07 +0200)
readme

python-bulletml - BulletML for Python

BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games. (For example Progear, Psyvariar, Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes BulletML scripts in Python. All data structures in it are renderer-agnostic. A sample renderer for Pygame is included. The full API documentation is contained in its Python docstrings.

In addition to the standard BulletML XML format, this module supports an equivalent YAML format. For convenience, two simple collision routines are provided, bulletml.overlaps for stationary circles and bulletml.collides for moving circles.

More information is available at the BulletML homepage, or the python-bulletml homepage.

$ ./bulletml-runner examples/*/*.xml

Use Page Up and Page Down to switch between bullet definitions, S to respawn the bullet pattern, and Enter to restart it.

Installing

BulletML requires Python 2.6 or later. It should work on Python 3. It has no dependencies outside the CPython standard library.

$ ./setup.py build
$ sudo ./setup.py install

License

The BulletML specification is the work of Kenta Cho.

All example BulletML files in the examples folder are released into the public domain. Everything else is covered by the following license:

Copyright 2010 Joe Wreschnig

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

shortlog
2015-08-24 Joe WreschnigStricter PEP-8 conformance. master
2015-08-24 Joe WreschnigNew file locations in manifest.
2015-08-24 Joe WreschnigUpdate URLs and documentation formats.
2012-06-10 Joe WreschnigReject all expressions with __ in them.
2010-04-24 Joe WreschnigAdded tag Version 2 for changeset 2434bd2cc678
2010-04-24 Joe WreschnigRelease date.
2010-04-24 Joe WreschnigBullet.step: Need to re-check finished in a second...
2010-04-24 Joe Wreschnigexpr: Improve documentation.
2010-04-24 Joe WreschnigFireDef.__call__: Minor optimizations.
2010-04-24 Joe WreschnigCorrect bad docstrings.
2010-04-24 Joe WreschnigBullet.step: Manage finished state here. Although this...
2010-04-24 Joe WreschnigGive bullets a radius by default. Use try/except rather...
2010-04-23 Joe WreschnigBullet.__repr__: Fix format string.
2010-04-23 Joe Wreschnigcollision: Docstring should not mention pyrex.
2010-04-23 Joe WreschnigFix some example validity issues.
2010-04-23 Joe WreschnigBetter conditional / appearance test.
...
heads
3 years ago master