X-Git-Url: https://git.yukkurigames.com/?p=string-lerp.git;a=blobdiff_plain;f=string-lerp.js;h=8e3ef6417ab7fb846538f5bc57348516fcef9753;hp=607abc1a4592d6a7aa702818ee6afb0038d232a1;hb=203ddaf6c8bc3326257cfeeda9a01752fbc7ab5c;hpb=0c13ad2908e977aca58e5411e724881abca7228b diff --git a/string-lerp.js b/string-lerp.js index 607abc1..8e3ef64 100644 --- a/string-lerp.js +++ b/string-lerp.js @@ -120,16 +120,7 @@ var GLYPH = /([\0-\u02FF\u0370-\u1DBF\u1E00-\u20CF\u2100-\uD7FF\uDC00-\uFE1F\uFE30-\uFFFF]|[\uD800-\uDBFF][\uDC00-\uDFFF]|[\uD800-\uDBFF])([\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uFE20-\uFE2F]*)/g; - function diffLerp(source, target, amount ) { - /** Interpolate between two strings using edit operations - - This interpolation algorithm applys a partial edit of one - string into the other. This produces nice looking results, - but can take a significant amount of time and memory to - compute the edits. It is not recommended for strings - longer than a few hundred characters. - */ - + function diffLerpAstral(source, target, amount) { // If given strings with astral codepoints or combining // characters, split them into arrays of "glyphs" first, // do the edit on the list of "glyphs", and rejoin them. @@ -137,24 +128,44 @@ // This split is not perfect for all languages, but at least // it won't create invalid surrogate pairs or orphaned // combining characters. - // - // TODO: The way this is called is a hack. - if (source.match && (source.match(MULTI) || target.match(MULTI))) { - var sourceGlyphs = source.match(GLYPH) || []; - var targetGlyphs = target.match(GLYPH) || []; - return diffLerp(sourceGlyphs, targetGlyphs, amount).join(""); - } - + var sourceGlyphs = source.match(GLYPH) || []; + var targetGlyphs = target.match(GLYPH) || []; + var edits = diff(targetGlyphs, sourceGlyphs, 2, 2, 3); // The edit path works from the string end, forwards, because // that's how Levenshtein edits work. To match LTR reading // direction (and the behavior of fastLerp), swap the strings // and invert the parameter when editing. + var partial = edits.slice(0, Math.round((1 - amount) * edits.length)); + return patchArray(partial, targetGlyphs).join(""); + } + + function diffLerpBasic(source, target, amount) { var edits = diff(target, source, 2, 2, 3); + // The edit path works from the string end, forwards, because + // that's how Levenshtein edits work. To match LTR reading + // direction (and the behavior of fastLerp), swap the strings + // and invert the parameter when editing. var partial = edits.slice(0, Math.round((1 - amount) * edits.length)); - return patch(partial, target); + return patchString(partial, target); + } + + function diffLerp(source, target, amount) { + /** Interpolate between two strings using edit operations + + This interpolation algorithm applys a partial edit of one + string into the other. This produces nice looking results, + but can take a significant amount of time and memory to + compute the edits. It is not recommended for strings + longer than a few hundred characters. + */ + + if (source.match(MULTI) || target.match(MULTI)) + return diffLerpAstral(source, target, amount); + else + return diffLerpBasic(source, target, amount); } - var NUMBERS = /(-?\d+(?:\.\d+)?)/g; + var NUMBERS = /(-?\d{1,20}(?:\.\d{1,20})?)/g; function areNumericTwins(source, target) { /** Check if a and b differ only in numerals */ @@ -171,10 +182,10 @@ Numbers may have a leading "-" and a single "." to mark the decimal point, but something must be after the ".". No other floating point syntax (e.g. 1e6) is supported. - If both of the numbers in a pair are integers, the result - is clamped to an integer. + They are treated as fixed-point values, with the point's + position itself interpolating. - For example, numericLerp("0.0", "100", 0.123) === "12.3" + For example, numericLerp("0.0", "100".0, 0.123) === "12.3" because the "." in "0.0" is interpreted as a decimal point. But numericLerp("0.", "100.", 0.123) === "12." because the strings are interpreted as integers followed @@ -184,7 +195,6 @@ numerals gives undefined results. */ - // TODO: Try to preserve precision of the original numbers. var sourceParts = source.split(NUMBERS); var targetParts = target.split(NUMBERS); var destParts = targetParts; @@ -194,9 +204,11 @@ var part = nlerp(+sourcePart, +targetPart, amount); var sourcePoint = sourcePart.indexOf("."); var targetPoint = targetPart.indexOf("."); - if (sourcePoint === -1 && targetPoint === -1) - part = Math.round(part); - targetParts[i] = part.toString(); + var point = Math.round(nlerp( + sourcePoint >= 0 ? (sourcePart.length - 1) - sourcePoint : 0, + targetPoint >= 0 ? (targetPart.length - 1) - targetPoint : 0, + amount)); + targetParts[i] = part.toFixed(point); } return targetParts.join(""); }