X-Git-Url: https://git.yukkurigames.com/?p=string-lerp.git;a=blobdiff_plain;f=string-lerp.js;h=54731995783f405d7d0102d39556747cb2c0ea73;hp=8e3ef6417ab7fb846538f5bc57348516fcef9753;hb=HEAD;hpb=203ddaf6c8bc3326257cfeeda9a01752fbc7ab5c diff --git a/string-lerp.js b/string-lerp.js index 8e3ef64..5473199 100644 --- a/string-lerp.js +++ b/string-lerp.js @@ -1,13 +1,26 @@ /* string-lerp - progressively turn one string into another Copyright 2014 Joe Wreschnig - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. + Licensed under the terms of the GNU GPL v2 or later + @license http://www.gnu.org/licenses/gpl-2.0.html + @source: http://yukkurigames.com/string-lerp/ +*//* + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + As additional permission, you may distribute the program or works + based on it without the copy of the GNU GPL normally required, + provided you include this license notice and a URL through which + recipients can access the corresponding source code. */ -/* @license Copyright 2014 Joe Wreschnig - GNU GPL v2 or later */ +/*globals exports, Uint32Array */ (function (exports) { "use strict"; @@ -116,15 +129,16 @@ return patcher(diff, source); } - var MULTI = /[\uD800-\uDBFF][\uDC00-\uDFFF]|[\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uFE20-\uFE2F]/; + // Matches if a string contains combining characters or astral + // codepoints (technically, the first half surrogate of an astral + // codepoint). + var MULTI = /[\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uD800-\uDBFF\uFE20-\uFE2F]/; - var GLYPH = /([\0-\u02FF\u0370-\u1DBF\u1E00-\u20CF\u2100-\uD7FF\uDC00-\uFE1F\uFE30-\uFFFF]|[\uD800-\uDBFF][\uDC00-\uDFFF]|[\uD800-\uDBFF])([\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uFE20-\uFE2F]*)/g; + // Match an entire (potentially astral) codepoint and any + // combining characters following it. + var GLYPH = /[\0-\u02FF\u0370-\u1DBF\u1E00-\u20CF\u2100-\uD7FF\uD800-\uFE1F\uFE30-\uFFFF][\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uDC00-\uDFFF\uFE20-\uFE2F]*/g; function diffLerpAstral(source, target, amount) { - // If given strings with astral codepoints or combining - // characters, split them into arrays of "glyphs" first, - // do the edit on the list of "glyphs", and rejoin them. - // // This split is not perfect for all languages, but at least // it won't create invalid surrogate pairs or orphaned // combining characters. @@ -195,11 +209,11 @@ numerals gives undefined results. */ - var sourceParts = source.split(NUMBERS); var targetParts = target.split(NUMBERS); - var destParts = targetParts; - for (var i = 1; i < sourceParts.length; i += 2) { - var sourcePart = sourceParts[i]; + var match; + var i = 1; + while ((match = NUMBERS.exec(source))) { + var sourcePart = match[0]; var targetPart = targetParts[i]; var part = nlerp(+sourcePart, +targetPart, amount); var sourcePoint = sourcePart.indexOf("."); @@ -209,6 +223,7 @@ targetPoint >= 0 ? (targetPart.length - 1) - targetPoint : 0, amount)); targetParts[i] = part.toFixed(point); + i += 2; } return targetParts.join(""); }