X-Git-Url: https://git.yukkurigames.com/?p=rogue-pphs.git;a=blobdiff_plain;f=rogue36.doc;fp=rogue36.doc;h=c545420581ddf9432b643b16cbcb87204890e2d3;hp=9eef5a70ced03bd3a9d27ca99eef3c9feab4a48f;hb=a5ae529c042443657bd548d52084c3350edcf49e;hpb=e72b287ac5cdb287c541bdc052d13823afe4930d diff --git a/rogue36.doc b/rogue36.doc index 9eef5a7..c545420 100644 --- a/rogue36.doc +++ b/rogue36.doc @@ -7,7 +7,7 @@ - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties Michael C. Toy Computer Systems Research Group @@ -23,7 +23,7 @@ which runs under the UNIX timesharing system. This paper describes how to play rogue and gives a few hints for those who might otherwise get lost - in the Dungeons of Doom. + in the Cavern of Cuties. @@ -73,7 +73,7 @@ - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties Michael C. Toy Computer Systems Research Group @@ -88,34 +88,34 @@ local fighter's guild. After much practice and sweat you have finally completed your training and are ready to embark upon a perilous adventure. As a test of your skills, the -local guildmasters have sent you into the Dungeons of Doom. +local guildmasters have sent you into the Cavern of Cuties. Your task is to return with the Amulet of Yendor. Your reward for the completion of this task will be a full mem- bership in the local guild. In addition, you are allowed to -keep all the loot you bring back from the dungeons. +keep all the loot you bring back from the caverns. In preparation for your journey, you are given an enchanted sword, taken from a dragon's hoard in the far off Dark Mountains. You are also outfitted with elf-crafted -armor and given enough food to reach the dungeons. You say +armor and given enough food to reach the caverns. You say goodbye to family and friends for what may be the last time and head up the road. - You set out on your way to the dungeons and after sev- + You set out on your way to the caverns and after sev- eral days of uneventful travel, you see the ancient ruins -that mark the entrance to the Dungeons of Doom. It is late +that mark the entrance to the Cavern of Cuties. It is late at night so you make camp at the entrance and spend the night sleeping under the open skies. In the morning you gather your sword, put on your armor, eat what is almost -your last food and enter the dungeons. +your last food and enter the caverns. 2. What is going on here? You have just begun a game of rogue. Your goal is to grab as much treasure as you can, find the Amulet of Yendor, -and get out of the Dungeons of Doom alive. On the screen, a +and get out of the Cavern of Cuties alive. On the screen, a map of where you have been and what you have seen on the -current dungeon level is kept. As you explore more of the +current cavern level is kept. As you explore more of the level, it appears on the screen in front of you. Rogue differs from most computer fantasy games in that @@ -133,7 +133,7 @@ As opposed to pseudo English sentences. - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties words. @@ -142,7 +142,7 @@ words. puter fantasy games is that once you have solved all the puzzles in a standard fantasy game, it has lost most of its excitement and it ceases to be fun. Rogue on the other hand -generates a new dungeon every time you play it and even the +generates a new cavern every time you play it and even the author finds it an entertaining and exciting game. 3. What do all those things on the screen mean? @@ -169,7 +169,7 @@ cryptic information, describing your current status. Here is an explanation of what these things mean: Level This number indicates how deep you have gone in the - dungeon. It starts at one and goes up forever. + cavern. It starts at one and goes up forever. Gold The number of gold pieces you have managed to find and keep with you so far. @@ -199,7 +199,7 @@ Or until you get killed or decide to quit. - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties more effective the armor. @@ -255,7 +255,7 @@ mean: : A piece of food. A-Z The uppercase letters represent the various inhabi- - tants of the Dungeons of Doom. Watch out, they can be + tants of the Cavern of Cuties. Watch out, they can be @@ -265,7 +265,7 @@ A-Z The uppercase letters represent the various inhabi- - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties mean. @@ -331,7 +331,7 @@ t Throw an object. This is a prefix command. Follow it - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties s Search for traps and secret doors. Examine each space @@ -397,7 +397,7 @@ S Save the current game in a file. Caveat: Rogue won't - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties restored game. This is to prevent people from saving @@ -408,7 +408,7 @@ S Save the current game in a file. Caveat: Rogue won't 5. Dealing with objects - When you find something in the dungeon, it is common to + When you find something in the cavern, it is common to want to pick the object up. This is accomplished in rogue by walking over the object. If you are carrying too many things, the program will tell you and it won't pick up the @@ -422,7 +422,7 @@ all, just press an escape and the command will be aborted. 6. Light - Rooms in the dungeons are either lit or dark. If you + Rooms in the caverns are either lit or dark. If you walk into a lit room, the entire room will be drawn on the screen as soon as you enter. If you walk into a dark room, it will only be displayed as you explore it. Upon leaving a @@ -440,7 +440,7 @@ case that discretion is the better part of valor. 8. Armor There are various sorts of armor lying around in the -dungeon. Some of it is enchanted, some is cursed and some +cavern. Some of it is enchanted, some is cursed and some is just normal. Different armor types have different armor classes. The lower the armor class, the more protection the armor affords against the blows of monsters. If a piece of @@ -463,7 +463,7 @@ types and their normal armor class. - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties +------------------------------------+ @@ -529,7 +529,7 @@ commands would be - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties 9.2. Option list @@ -561,7 +561,7 @@ step [nostep] When step is set, lists of things, at a time on the top of the screen, rather than clearing the screen, displaying the list, then re-dis- - playing the dungeon level. + playing the cavern level. flush [noflush] If flush is set, all typeahead is thrown away after each round of @@ -595,7 +595,7 @@ fruit [slime-mold] This should hold the name of a - A Guide to the Dungeons of Doom + A Guide to the Cavern of Cuties uses in a couple of places.