- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
which runs under the UNIX timesharing system.
This paper describes how to play rogue and gives a
few hints for those who might otherwise get lost
- in the Dungeons of Doom.
+ in the Cavern of Cuties.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
-local guildmasters have sent you into the Dungeons of Doom.
+local guildmasters have sent you into the Cavern of Cuties.
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full mem-
bership in the local guild. In addition, you are allowed to
-keep all the loot you bring back from the dungeons.
+keep all the loot you bring back from the caverns.
In preparation for your journey, you are given an
enchanted sword, taken from a dragon's hoard in the far off
Dark Mountains. You are also outfitted with elf-crafted
-armor and given enough food to reach the dungeons. You say
+armor and given enough food to reach the caverns. You say
goodbye to family and friends for what may be the last time
and head up the road.
- You set out on your way to the dungeons and after sev-
+ You set out on your way to the caverns and after sev-
eral days of uneventful travel, you see the ancient ruins
-that mark the entrance to the Dungeons of Doom. It is late
+that mark the entrance to the Cavern of Cuties. It is late
at night so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your sword, put on your armor, eat what is almost
-your last food and enter the dungeons.
+your last food and enter the caverns.
2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
-and get out of the Dungeons of Doom alive. On the screen, a
+and get out of the Cavern of Cuties alive. On the screen, a
map of where you have been and what you have seen on the
-current dungeon level is kept. As you explore more of the
+current cavern level is kept. As you explore more of the
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
words.
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue on the other hand
-generates a new dungeon every time you play it and even the
+generates a new cavern every time you play it and even the
author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
is an explanation of what these things mean:
Level This number indicates how deep you have gone in the
- dungeon. It starts at one and goes up forever.
+ cavern. It starts at one and goes up forever.
Gold The number of gold pieces you have managed to find
and keep with you so far.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
more effective the armor.
: A piece of food.
A-Z The uppercase letters represent the various inhabi-
- tants of the Dungeons of Doom. Watch out, they can be
+ tants of the Cavern of Cuties. Watch out, they can be
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
mean.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
s Search for traps and secret doors. Examine each space
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
restored game. This is to prevent people from saving
5. Dealing with objects
- When you find something in the dungeon, it is common to
+ When you find something in the cavern, it is common to
want to pick the object up. This is accomplished in rogue
by walking over the object. If you are carrying too many
things, the program will tell you and it won't pick up the
6. Light
- Rooms in the dungeons are either lit or dark. If you
+ Rooms in the caverns are either lit or dark. If you
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
8. Armor
There are various sorts of armor lying around in the
-dungeon. Some of it is enchanted, some is cursed and some
+cavern. Some of it is enchanted, some is cursed and some
is just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
+------------------------------------+
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
9.2. Option list
at a time on the top of the screen,
rather than clearing the screen,
displaying the list, then re-dis-
- playing the dungeon level.
+ playing the cavern level.
flush [noflush] If flush is set, all typeahead is
thrown away after each round of
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
uses in a couple of places.