#define otherwise break;default\r
#define until(expr) while(!(expr))\r
#define ce(a, b) ((a).x == (b).x && (a).y == (b).y)\r
-#define draw(window) (wrefresh(window),usleep(50000))\r
+#define draw(window) (wrefresh(window),usleep(20000))\r
#define hero player.t_pos\r
#define pstats player.t_stats\r
#define pack player.t_pack\r
#define newgrp() ++group\r
#define o_charges o_ac\r
#define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)\r
+#define rndchoice(a) (a[rnd(sizeof(a)/sizeof((a)[0]))])\r
\r
/*\r
* Things that appear on the screens\r