Monsters now have an orientation which can be inclined to like or dislike the player...
[rogue-pphs.git] / rogue.h
diff --git a/rogue.h b/rogue.h
index f426f9e..2e67f38 100644 (file)
--- a/rogue.h
+++ b/rogue.h
@@ -337,6 +337,8 @@ struct trap {
 \r
 extern struct trap  traps[MAXTRAPS];\r
 \r
+#define NUM_FEATURES 6\r
+\r
 /*\r
  * Structure describing a fighting being\r
  */\r
@@ -347,6 +349,8 @@ struct stats {
     int s_arm;                         /* Armor class */\r
     int s_hpt;                         /* Hit points */\r
     char s_dmg[30];                    /* String describing damage done */\r
+    int s_ont;                          /* Orientation flags */\r
+    int s_int;                          /* Level of interest in rogue */\r
 };\r
 \r
 /*\r