Include partner in score list.
[rogue-pphs.git] / romance.c
1 /*
2 * Functions for dealing with problems of the heart
3 *
4 * @(#)romance.c 3.2 (Berkeley) 6/15/81
5 *
6 * Rogue: Exploring the Cavern of Cuties
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
8 * All rights reserved.
9 *
10 * See the file LICENSE.TXT for full copyright and licensing information.
11 */
12
13 #include "curses.h"
14 #include <ctype.h>
15 #include <string.h>
16 #include "rogue.h"
17
18 count_bits_set(v)
19 unsigned v; // count bits set in this (32-bit value)
20 {
21 unsigned c = v - ((v >> 1) & 0x55555555);
22 c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
23 c = ((c >> 4) + c) & 0x0F0F0F0F;
24 c = ((c >> 8) + c) & 0x00FF00FF;
25 c = ((c >> 16) + c) & 0x0000FFFF;
26 return c;
27 }
28
29 /*
30 * flirt:
31 * Make eyes in the given direction
32 */
33
34 flirt(ydelta, xdelta)
35 int ydelta, xdelta;
36 {
37 register struct linked_list *mob;
38 struct object obj = {};
39
40 obj.o_pos = hero;
41 obj.o_type = '~';
42 do_motion(&obj, ydelta, xdelta);
43 mvwaddch(cw, hero.y, hero.x, PLAYER);
44 if ((mob = find_mons(obj.o_pos.y, obj.o_pos.x)) == NULL)
45 {
46 const char *msgs[] = {
47 "You wink at nothing in particular.",
48 "You smile suggestively at the wall.",
49 "Unprompted, you suddenly blush.",
50 };
51 msg(rndchoice(msgs));
52 }
53 else
54 {
55 register struct thing *tp = (struct thing *) ldata(mob);
56 int attr = count_bits_set(tp->t_stats.s_ont ^ player.t_stats.s_ont);
57 attr += tp->t_stats.s_int - 2;
58 if (rnd(NUM_FEATURES) < attr)
59 {
60 tp->t_stats.s_int++;
61 const char *msgs[] = {
62 "The %s smiles back at you.",
63 "You catch the %s staring at you out of the corner of eir eye.",
64 "The %s blushes and waves cautiously.",
65 };
66 msg(rndchoice(msgs), killname(tp->t_type));
67 }
68 else if (attr <= 0)
69 {
70 tp->t_stats.s_int--;
71 const char *msgs[] = {
72 "The %s scowls at you.",
73 "The %s tells you to stop it.",
74 "The %s is sick of your crap.",
75 };
76 msg(rndchoice(msgs), killname(tp->t_type));
77 }
78 else
79 {
80 const char *msgs[] = {
81 "The %s ignores you.",
82 "The %s is completely uninterested in you.",
83 "The %s acts like it can't hear you.",
84 "The %s doesn't care.",
85 };
86 msg(rndchoice(msgs), killname(tp->t_type));
87 }
88 }
89 }
90
91 gift(ydelta, xdelta)
92 int ydelta, xdelta;
93 {
94 register struct linked_list *obj, *nobj;
95 register struct linked_list *mob;
96 register struct object *op;
97 register struct thing *tp;
98 register int liking;
99
100 if ((mob = find_mons(hero.y + ydelta, hero.x + xdelta)) == NULL)
101 {
102 msg("There's no-one around here.");
103 return(0);
104 }
105 tp = (struct thing *) ldata(mob);
106
107 if ((obj = get_item("give", 0)) == NULL)
108 return;
109 op = (struct object *) ldata(obj);
110 if (!dropcheck(op))
111 return;
112
113 liking = count_bits_set(
114 hash(op->o_type * op->o_which) & tp->t_stats.s_ont) - 1;
115 if ((liking == 0 || liking == -1)
116 || liking > 0 && tp->t_stats.s_int <= MAYBE_INTERESTED)
117 {
118 const char *msgs[] = {
119 "The %s ignores %s",
120 "The %s doesn't care for %s",
121 "The %s isn't interested in %s",
122 };
123 msg(rndchoice(msgs), killname(tp->t_type), inv_name(op, TRUE));
124 return;
125 }
126 else if (liking > 0)
127 {
128 const char *msgs[] = {
129 "The %s accepts %s.",
130 "The %s smiles and takes %s.",
131 };
132 msg(rndchoice(msgs), killname(tp->t_type), inv_name(op, TRUE));
133 tp->t_stats.s_int += liking * 10;
134 }
135 else
136 {
137 const char *msgs[] = {
138 "The %s throws away %s.",
139 "The %s breaks %s.",
140 "The %s hates %s.",
141 };
142 msg(rndchoice(msgs), killname(tp->t_type), inv_name(op, TRUE));
143 tp->t_stats.s_int -= liking * 2;
144 }
145
146 /*
147 * Take it out of the pack
148 */
149 if (op->o_count >= 2 && op->o_type != WEAPON)
150 {
151 nobj = new_item(sizeof *op);
152 op->o_count--;
153 op = (struct object *) ldata(nobj);
154 *op = *((struct object *) ldata(obj));
155 op->o_count = 1;
156 obj = nobj;
157 if (op->o_group != 0)
158 inpack++;
159 }
160 else
161 detach(pack, obj);
162 inpack--;
163 }
164
165 embrace()
166 {
167 register struct thing *tp = NULL;
168 register int liking;
169 register int dx, dy;
170
171 for (dx = -1; dx <= 1; ++dx)
172 {
173 for (dy = -1; dy <= 1; ++dy)
174 {
175 register struct linked_list *mob;
176 if ((mob = find_mons(hero.y + dy, hero.x + dx)))
177 {
178 register struct thing *atp = (struct thing *)ldata(mob);
179 if (!tp || atp->t_stats.s_int > tp->t_stats.s_int)
180 tp = atp;
181 }
182 }
183 }
184
185
186 if (tp == NULL)
187 {
188 msg("You wrap your arms around yourself.");
189 return;
190 }
191 else if (tp->t_stats.s_int < READY)
192 {
193 if (tp->t_stats.s_int > 0)
194 tp->t_stats.s_int /= 2;
195 else
196 tp->t_stats.s_int--;
197 msg("The %s dodges out of the way.", killname(tp->t_type));
198 return;
199 }
200
201 if (amulet)
202 {
203 total_winner(tp->t_type);
204 }
205 else
206 {
207 mostly_winner(tp->t_type);
208 }
209 }