Sleep after refreshing the window, animations are too fast for modern terminals.
[rogue-pphs.git] / rogue36.cat
1 ROGUE(6) ROGUE(6)
2
3
4
5 NAME
6 rogue - Exploring The Dungeons of Doom
7
8 SYNOPSIS
9 rogue [ save_file ]
10
11 DESCRIPTION
12 Rogue is a computer fantasy game with a new twist. It is crt oriented
13 and the object of the game is to survive the attacks of various mon-
14 sters and get a lot of gold, rather than the puzzle solving orientation
15 of most computer fantasy games.
16
17 To get started you really only need to know two commands. The command
18 ? will give you a list of the available commands and the command /
19 will identify the things you see on the screen.
20
21 To win the game (as opposed to merely playing to beat other people high
22 scores) you must locate the Amulet of Yendor which is somewhere below
23 the 20th level of the dungeon and get it out. Nobody has achieved this
24 yet and if somebody does, they will probably go down in history as a
25 hero among heros.
26
27 When the game ends, either by your death, when you quit, or if you (by
28 some miracle) manage to win, rogue will give you alist of the top-ten
29 scorers. The scoring is based entirely upon how much gold you get.
30 There is a 10% penalty for getting yourself killed.
31
32 For more detailed directions, read the document A Guide to the Dungeons
33 of Doom.
34
35 FILES
36 rogue36.scr Score file
37 ~/rogue36.sav Default save file
38
39 SEE ALSO
40 Michael C. Toy, A Guide to the Dungeons of Doom
41
42 BUGS
43 Probably infinite. Currently known bugs are: Sometimes you are still
44 hungry even after you eat food and sometimes you get a monster on the
45 screen in reverse video which may or may not cause a core dump.
46
47 COPYRIGHT
48 Rogue: Exploring the Dungeons of Doom
49 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
50 All rights reserved.
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52
53
54 3rd Berkeley Distribution ROGUE(6)