Monsters now have an orientation which can be inclined to like or dislike the player...
[rogue-pphs.git] / rogue.6
1 .TH ROGUE 6
2 .UC
3 .SH NAME
4 rogue \- Exploring The Dungeons of Doom
5 .SH SYNOPSIS
6 .B rogue
7 [
8 .I save_file
9 ]
10 .SH DESCRIPTION
11 .PP
12 .I Rogue
13 is a computer fantasy game with a new twist. It is crt oriented and the
14 object of the game is to survive the attacks of various monsters and get
15 a lot of gold, rather than the puzzle solving orientation of most computer
16 fantasy games.
17 .PP
18 To get started you really only need to know two commands. The command
19 .B ?
20 will give you a list of the available commands and the command
21 .B /
22 will identify the things you see on the screen.
23 .PP
24 To win the game (as opposed to merely playing to beat other people high
25 scores) you must locate the Amulet of Yendor which is somewhere below
26 the 20th level of the dungeon and get it out. Nobody has achieved this
27 yet and if somebody does, they will probably go down in history as a hero
28 among heros.
29 .PP
30 When the game ends, either by your death, when you quit, or if you (by
31 some miracle) manage to win,
32 .I rogue
33 will give you alist of the top-ten scorers. The scoring is based entirely
34 upon how much gold you get. There is a 10% penalty for getting yourself
35 killed.
36 .PP
37 For more detailed directions, read the document
38 .I "A Guide to the Dungeons of Doom."
39 .SH FILES
40 .ta 2i
41 rogue36.scr Score file
42 .br
43 ~/rogue36.sav Default save file
44 .DT
45 .SH SEE ALSO
46 Michael C. Toy,
47 .I "A Guide to the Dungeons of Doom"
48 .SH BUGS
49 .PP
50 Probably infinite. Currently known bugs are: Sometimes you are still hungry
51 even after you eat food and sometimes you get a monster on the screen in
52 reverse video which may or may not cause a core dump.
53 .SH COPYRIGHT
54 Rogue: Exploring the Dungeons of Doom
55 .br
56 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
57 .br
58 All rights reserved.