From 8186eda32d3764ceb7b75fac65bd968f598c4ac8 Mon Sep 17 00:00:00 2001 From: Joe Wreschnig Date: Thu, 18 Mar 2010 23:03:09 -0700 Subject: [PATCH] Mention BulletYAML support. (Fixes issue #6) --- README.txt | 7 ++++++- setup.py | 7 ++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/README.txt b/README.txt index cd2a6d4..238cce1 100644 --- a/README.txt +++ b/README.txt @@ -5,7 +5,12 @@ BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games. (For example Progear, Psyvariar, Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes BulletML scripts in Python. All data structures in it are -renderer-agnostic. A sample renderer for Pygame is included. +renderer-agnostic. + +In addition to the standard BulletML XML format, this module supports +an equivalent YAML format. + +A sample renderer for Pygame is included. More information is available at the BulletML homepage, http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the diff --git a/setup.py b/setup.py index db0e165..1b383c2 100755 --- a/setup.py +++ b/setup.py @@ -50,7 +50,12 @@ BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games. (For example Progear, Psyvariar, Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes BulletML scripts in Python. All data structures in it are -renderer-agnostic. A sample renderer for Pygame is included. +renderer-agnostic. + +In addition to the standard BulletML XML format, this module supports +an equivalent YAML format. + +A sample renderer for Pygame is included. More information is available at the BulletML homepage, http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the -- 2.20.1