From 3ac708c4f991c41954e2d0a8847ffc6c18fdfd5b Mon Sep 17 00:00:00 2001 From: Joe Wreschnig Date: Tue, 16 Mar 2010 23:58:41 -0700 Subject: [PATCH] Include 60Hz bullet estimate. --- bulletml-runner | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/bulletml-runner b/bulletml-runner index 96b1efb..21ba80e 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -2,6 +2,7 @@ import os import sys +import time import pygame @@ -67,6 +68,8 @@ def main(argv): if not paused or go: + start = time.time() + count = len(active) for obj in list(active): new = obj.step() total += len(new) @@ -75,11 +78,16 @@ def main(argv): or not (-50 < obj.x < 350) or not (-50 < obj.y < 350)): active.remove(obj) + elapsed = time.time() - start frames += 1 if frames % 100 == 0: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed print " Processing: %04d: %d bullets, %d active." % ( - frames, total, len(active)) + frames, total, count) + print " %g seconds per bullet (60Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0]) for obj in active: @@ -94,9 +102,8 @@ def main(argv): x -= 1 y -= 1 screen.blit(bullet, [x, y]) - pygame.display.flip() - clock.tick(60) + pygame.display.flip() print " Finished: %04d: %d bullets." % (frames, total) -- 2.20.1