Re-reverse coordinate system to match OpenGL.
authorJoe Wreschnig <joe.wreschnig@gmail.com>
Sat, 10 Apr 2010 06:31:16 +0000 (23:31 -0700)
committerJoe Wreschnig <joe.wreschnig@gmail.com>
Sat, 10 Apr 2010 06:31:16 +0000 (23:31 -0700)
Add <appearance> element.

bulletml-runner
bulletml/impl.py
bulletml/parser.py
examples/normal/threefire-offset.xml

index 7c262b0..3dfdfa3 100755 (executable)
@@ -16,7 +16,7 @@ except ImportError:
     yaml = None
 
 try:
     yaml = None
 
 try:
-    import psycox
+    import psyco
 except ImportError:
     pass
 else:
 except ImportError:
     pass
 else:
@@ -28,11 +28,17 @@ def main(argv):
 
     pygame.display.init()
     screen = pygame.display.set_mode([600, 600], pygame.DOUBLEBUF)
 
     pygame.display.init()
     screen = pygame.display.set_mode([600, 600], pygame.DOUBLEBUF)
-    bullet = pygame.Surface([3, 3])
-    bullet.fill([255, 0, 0])
+    red = pygame.Surface([3, 3])
+    red.fill([255, 0, 0])
+    green = pygame.Surface([3, 3])
+    green.fill([0, 255, 0])
+    blue = pygame.Surface([3, 3])
+    blue.fill([0, 0, 255])
     clock = pygame.time.Clock()
     target = bulletml.Bullet()
 
     clock = pygame.time.Clock()
     target = bulletml.Bullet()
 
+    bullets = dict(red=red, green=green, blue=blue)
+
     file_idx = 0
 
     while True:
     file_idx = 0
 
     while True:
@@ -81,6 +87,7 @@ def main(argv):
             target.x, target.y = pygame.mouse.get_pos()
             target.x /= 2
             target.y /= 2
             target.x, target.y = pygame.mouse.get_pos()
             target.x /= 2
             target.y /= 2
+            target.y = 300 - target.y
 
             if not paused or go:
                 lactive = list(active)
 
             if not paused or go:
                 lactive = list(active)
@@ -120,7 +127,8 @@ def main(argv):
                         y *= 2
                         x -= 1
                         y -= 1
                         y *= 2
                         x -= 1
                         y -= 1
-                        screen.blit(bullet, [x, y])
+                        bullet = bullets.get(obj.appearance, red)
+                        screen.blit(bullet, [x, 600 - y])
             clock.tick(60)
             pygame.display.flip()
 
             clock.tick(60)
             pygame.display.flip()
 
index 6e8138a..5d7cb54 100644 (file)
@@ -2,11 +2,11 @@
 
 from __future__ import division
 
 
 from __future__ import division
 
-import math
+from math import atan2, sin, cos, pi as PI
 
 from bulletml import parser
 
 
 from bulletml import parser
 
-PI_2 = math.pi * 2
+PI_2 = PI * 2
 
 __all__ = ["Action", "Bullet"]
 
 
 __all__ = ["Action", "Bullet"]
 
@@ -68,7 +68,7 @@ class Action(object):
         self.previous_fire_direction = other.previous_fire_direction
         self.previous_fire_speed = other.previous_fire_speed
 
         self.previous_fire_direction = other.previous_fire_direction
         self.previous_fire_speed = other.previous_fire_speed
 
-    def step(self, owner, created, sin=math.sin, cos=math.cos):
+    def step(self, owner, created):
         """Advance by one frame."""
         s_params = self.params
         rank = owner.rank
         """Advance by one frame."""
         s_params = self.params
         rank = owner.rank
@@ -123,18 +123,19 @@ class Action(object):
                 child = self.__class__(
                     owner, self, actions, params, rank, repeat)
                 owner.replace(self, child)
                 child = self.__class__(
                     owner, self, actions, params, rank, repeat)
                 owner.replace(self, child)
-                child.step(owner, created, sin, cos)
+                child.step(owner, created)
                 break
 
             elif isinstance(action, (parser.ActionDef, parser.ActionRef)):
                 actions, params = action(s_params, rank)
                 child = self.__class__(owner, self, actions, params, rank)
                 owner.replace(self, child)
                 break
 
             elif isinstance(action, (parser.ActionDef, parser.ActionRef)):
                 actions, params = action(s_params, rank)
                 child = self.__class__(owner, self, actions, params, rank)
                 owner.replace(self, child)
-                child.step(owner, created, sin, cos)
+                child.step(owner, created)
                 break
 
             elif isinstance(action, (parser.FireDef, parser.FireRef)):
                 break
 
             elif isinstance(action, (parser.FireDef, parser.FireRef)):
-                direction, speed, offset, tags, actions = action(s_params, rank)
+                direction, speed, offset, tags, appearance, actions = action(
+                    s_params, rank)
                 if direction:
                     direction, type = direction
                     if type == "aim" or type is None:
                 if direction:
                     direction, type = direction
                     if type == "aim" or type is None:
@@ -174,10 +175,12 @@ class Action(object):
                         x += off_x
                         y += off_y
 
                         x += off_x
                         y += off_y
 
+                if appearance is None:
+                    appearance = owner.appearance
                 bullet = owner.__class__(
                     x=x, y=y, direction=direction, speed=speed,
                     target=owner.target, actions=actions, rank=rank,
                 bullet = owner.__class__(
                     x=x, y=y, direction=direction, speed=speed,
                     target=owner.target, actions=actions, rank=rank,
-                    tags=tags, Action=self.__class__)
+                    appearance=appearance, tags=tags, Action=self.__class__)
                 created.append(bullet)
 
             elif isinstance(action, parser.ChangeSpeed):
                 created.append(bullet)
 
             elif isinstance(action, parser.ChangeSpeed):
@@ -209,7 +212,7 @@ class Action(object):
                         direction += owner.aim - owner.direction
 
                     # Normalize to [-pi, pi).
                         direction += owner.aim - owner.direction
 
                     # Normalize to [-pi, pi).
-                    direction = (direction + math.pi) % PI_2 - math.pi
+                    direction = (direction + PI) % PI_2 - PI
                     if frames <= 0:
                         owner.direction += direction
                     else:
                     if frames <= 0:
                         owner.direction += direction
                     else:
@@ -262,10 +265,13 @@ class Action(object):
                 owner.vanish()
                 break
 
                 owner.vanish()
                 break
 
+            elif isinstance(action, parser.Appearance):
+                owner.appearance = action.appearance
+
             else:
             else:
-                self.handle(action, owner, created, sin, cos)
+                self.handle(action, owner, created)
 
 
-    def handle(self, action, owner, created, sin, cos):
+    def handle(self, action, owner, created):
         """Override in subclasses for new action types."""
         raise NotImplementedError(action.__class__.__name__)
 
         """Override in subclasses for new action types."""
         raise NotImplementedError(action.__class__.__name__)
 
@@ -292,7 +298,8 @@ class Bullet(object):
     """
 
     def __init__(self, x=0, y=0, direction=0, speed=0, target=None,
     """
 
     def __init__(self, x=0, y=0, direction=0, speed=0, target=None,
-                 actions=(), rank=0.5, tags=(), Action=Action):
+                 actions=(), rank=0.5, tags=(), appearance=None,
+                 Action=Action):
         self.x = self.px = x
         self.y = self.py = y
         self.mx = 0
         self.x = self.px = x
         self.y = self.py = y
         self.mx = 0
@@ -303,6 +310,7 @@ class Bullet(object):
         self.target = target
         self.rank = rank
         self.tags = set(tags)
         self.target = target
         self.rank = rank
         self.tags = set(tags)
+        self.appearance = appearance
         # New bullets reset the parent hierarchy.
         self._actions = [Action(self, None, action, params, rank)
                          for action, params in actions]
         # New bullets reset the parent hierarchy.
         self._actions = [Action(self, None, action, params, rank)
                          for action, params in actions]
@@ -317,10 +325,10 @@ class Bullet(object):
 
     def __repr__(self):
         return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, "
 
     def __repr__(self):
         return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, "
-                "actions=%r, target=%r, vanished=%r)") % (
+                "actions=%r, target=%r, appearance=vanished=%r)") % (
             type(self).__name__, self.x, self.y, (self.mx, self.my),
             self.direction, self.speed, self._actions, self.target,
             type(self).__name__, self.x, self.y, (self.mx, self.my),
             self.direction, self.speed, self._actions, self.target,
-            self.vanished)
+            self.appearance, self.vanished)
 
     @property
     def aim(self):
 
     @property
     def aim(self):
@@ -334,7 +342,7 @@ class Bullet(object):
         except AttributeError:
             return 0
         else:
         except AttributeError:
             return 0
         else:
-            return math.atan2(target_x - self.x, self.y - target_y)
+            return atan2(target_x - self.x, target_y - self.y)
 
     @property
     def finished(self):
 
     @property
     def finished(self):
@@ -373,7 +381,7 @@ class Bullet(object):
         else:
             self._actions[idx] = new
 
         else:
             self._actions[idx] = new
 
-    def step(self, sin=math.sin, cos=math.cos):
+    def step(self):
         """Advance by one frame.
 
         This updates the position and velocity, and may also set the
         """Advance by one frame.
 
         This updates the position and velocity, and may also set the
@@ -384,11 +392,11 @@ class Bullet(object):
         created = []
 
         for action in self._actions:
         created = []
 
         for action in self._actions:
-            action.step(self, created, sin, cos)
+            action.step(self, created)
 
         self.px = self.x
         self.py = self.y
         self.x += self.mx + sin(self.direction) * self.speed
 
         self.px = self.x
         self.py = self.y
         self.x += self.mx + sin(self.direction) * self.speed
-        self.y += self.my - cos(self.direction) * self.speed
+        self.y += -self.my + cos(self.direction) * self.speed
 
         return created
 
         return created
index 5435925..c4b3e04 100644 (file)
@@ -254,6 +254,23 @@ class Untag(object):
         """Construct using an ElementTree-style element."""
         return cls(element.text)
 
         """Construct using an ElementTree-style element."""
         return cls(element.text)
 
+class Appearance(object):
+    """Set a bullet appearance."""
+
+    def __init__(self, appearance):
+        self.appearance = appearance
+
+    def __getstate__(self):
+        return dict(appearance=self.appearance)
+
+    def __setstate__(self, state):
+        self.__init__(state["appearance"])
+
+    @classmethod
+    def FromXML(cls, doc, element):
+        """Construct using an ElementTree-style element."""
+        return cls(element.text)
+
 class Vanish(object):
     """Make the owner disappear."""
 
 class Vanish(object):
     """Make the owner disappear."""
 
@@ -361,11 +378,13 @@ class Accel(object):
 class BulletDef(object):
     """Bullet definition."""
 
 class BulletDef(object):
     """Bullet definition."""
 
-    def __init__(self, actions=(), direction=None, speed=None, tags=()):
+    def __init__(self, actions=(), direction=None, speed=None, tags=(),
+                 appearance=None):
         self.direction = direction
         self.speed = speed
         self.actions = list(actions)
         self.tags = set(tags)
         self.direction = direction
         self.speed = speed
         self.actions = list(actions)
         self.tags = set(tags)
+        self.appearance = appearance
 
     def __getstate__(self):
         state = []
 
     def __getstate__(self):
         state = []
@@ -377,6 +396,8 @@ class BulletDef(object):
             state.append(("actions", self.actions))
         if self.tags:
             state.append(("tags", list(self.tags)))
             state.append(("actions", self.actions))
         if self.tags:
             state.append(("tags", list(self.tags)))
+        if self.appearance:
+            state.append(("appearance", self.appearance))
         return state
 
     def __setstate__(self, state):
         return state
 
     def __setstate__(self, state):
@@ -412,6 +433,7 @@ class BulletDef(object):
             self.direction and self.direction(params, rank),
             self.speed and self.speed(params, rank),
             self.tags,
             self.direction and self.direction(params, rank),
             self.speed and self.speed(params, rank),
             self.tags,
+            self.appearance,
             actions)
 
     def __repr__(self):
             actions)
 
     def __repr__(self):
@@ -579,13 +601,14 @@ class Offset(object):
 class FireDef(object):
     """Fire definition (creates a bullet)."""
 
 class FireDef(object):
     """Fire definition (creates a bullet)."""
 
-    def __init__(
-        self, bullet, direction=None, speed=None, offset=None, tags=()):
+    def __init__(self, bullet, direction=None, speed=None, offset=None,
+                 tags=(), appearance=None):
         self.bullet = bullet
         self.direction = direction
         self.speed = speed
         self.offset = offset
         self.tags = set(tags)
         self.bullet = bullet
         self.direction = direction
         self.speed = speed
         self.offset = offset
         self.tags = set(tags)
+        self.appearance = appearance
 
     def __getstate__(self):
         state = []
 
     def __getstate__(self):
         state = []
@@ -597,6 +620,8 @@ class FireDef(object):
             state.append(("offset", self.offset))
         if self.tags:
             state.append(("tags", list(self.tags)))
             state.append(("offset", self.offset))
         if self.tags:
             state.append(("tags", list(self.tags)))
+        if self.appearance:
+            state.append(("appearance", self.appearance))
         try:
             params = self.bullet.params
         except AttributeError:
         try:
             params = self.bullet.params
         except AttributeError:
@@ -620,6 +645,7 @@ class FireDef(object):
         speed = None
         offset = None
         tags = set()
         speed = None
         offset = None
         tags = set()
+        appearance = None
 
         for subelem in element.getchildren():
             tag = realtag(subelem)
 
         for subelem in element.getchildren():
             tag = realtag(subelem)
@@ -635,8 +661,10 @@ class FireDef(object):
                 offset = Offset.FromXML(doc, subelem)
             elif tag == "tag":
                 tags.add(subelem.text)
                 offset = Offset.FromXML(doc, subelem)
             elif tag == "tag":
                 tags.add(subelem.text)
+            elif tag == "appearance":
+                appearance = subelem.text
         try:
         try:
-            fire = cls(bullet, direction, speed, offset, tags)
+            fire = cls(bullet, direction, speed, offset, tags, appearance)
         except UnboundLocalError as exc:
             raise ParseError(str(exc))
         else:
         except UnboundLocalError as exc:
             raise ParseError(str(exc))
         else:
@@ -644,13 +672,15 @@ class FireDef(object):
             return fire
 
     def __call__(self, params, rank):
             return fire
 
     def __call__(self, params, rank):
-        direction, speed, tags, actions = self.bullet(params, rank)
+        direction, speed, tags, appearance, actions = self.bullet(params, rank)
         if self.direction:
             direction = self.direction(params, rank)
         if self.speed:
             speed = self.speed(params, rank)
         tags = tags.union(self.tags)
         if self.direction:
             direction = self.direction(params, rank)
         if self.speed:
             speed = self.speed(params, rank)
         tags = tags.union(self.tags)
-        return direction, speed, self.offset, tags, actions
+        if self.appearance:
+            appearance = self.appearance
+        return direction, speed, self.offset, tags, appearance, actions
 
     def __repr__(self):
         return "%s(direction=%r, speed=%r, bullet=%r)" % (
 
     def __repr__(self):
         return "%s(direction=%r, speed=%r, bullet=%r)" % (
@@ -813,6 +843,7 @@ ActionDef.CONSTRUCTORS = dict(
     wait=Wait,
     vanish=Vanish,
     tag=Tag,
     wait=Wait,
     vanish=Vanish,
     tag=Tag,
+    appearance=Appearance,
     untag=Untag,
     action=ActionDef,
     actionRef=ActionRef)
     untag=Untag,
     action=ActionDef,
     actionRef=ActionRef)
index 5ecb2b1..1b6d240 100644 (file)
        <param>0</param>\r
       </bulletRef>\r
       <direction>0</direction>\r
        <param>0</param>\r
       </bulletRef>\r
       <direction>0</direction>\r
+      <py:appearance>red</py:appearance>\r
     </fire>\r
     <fire>\r
       <bulletRef label="dropper">\r
        <param>$1</param>\r
       </bulletRef>\r
       <py:offset><py:x>5</py:x><py:y>-5</py:y></py:offset>\r
     </fire>\r
     <fire>\r
       <bulletRef label="dropper">\r
        <param>$1</param>\r
       </bulletRef>\r
       <py:offset><py:x>5</py:x><py:y>-5</py:y></py:offset>\r
+      <py:appearance>green</py:appearance>\r
     </fire>\r
     <fire>\r
       <bulletRef label="dropper">\r
        <param>$1</param>\r
       </bulletRef>\r
       <py:offset><py:x>-5</py:x><py:y>-5</py:y></py:offset>\r
     </fire>\r
     <fire>\r
       <bulletRef label="dropper">\r
        <param>$1</param>\r
       </bulletRef>\r
       <py:offset><py:x>-5</py:x><py:y>-5</py:y></py:offset>\r
+      <py:appearance>blue</py:appearance>\r
     </fire>\r
   </action>\r
 \r
     </fire>\r
   </action>\r
 \r