X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=setup.py;h=17213c2a3a0b1bcbf5f7f89e5fda00907164b021;hp=2d32e728d1c04f51cf4da7509f501d2d074eb6a4;hb=70d25195d561d8b5d3126c6bbac0ecad2a502f06;hpb=981efbdee51c41be0cf573201254866877f2e695 diff --git a/setup.py b/setup.py index 2d32e72..17213c2 100755 --- a/setup.py +++ b/setup.py @@ -46,12 +46,14 @@ if __name__ == "__main__": data_files=glob.glob("examples/*/*.xml") + ["examples/template.xml"], scripts=["bulletml-runner"], long_description="""\ -This module parses and runs BulletML scripts. BulletML is a markup -language for describing complex bullet patterns in shooting games. -More information is available at the BulletML homepage, -http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html. +BulletML is the Bullet Markup Language. BulletML can describe the +barrage of bullets in shooting games. (For example Progear, Psyvariar, +Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes +BulletML scripts in Python. All data structures in it are +renderer-agnostic. A sample renderer for Pygame is included. -The module code is renderer-agnostic. A sample renderer for Pygame is -included. +More information is available at the BulletML homepage, +http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the +python-bullet homepage, http://code.google.com/p/python-bulletml/. """ )