X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fparser.py;h=62f00d4ca1720bab29669316810775f220151855;hp=edb9d29e4c544bae3506e1681cbe25141a78c1db;hb=41f351faf847cb5bc88c7ff5fc6c21bafc9aa5ee;hpb=981efbdee51c41be0cf573201254866877f2e695 diff --git a/bulletml/parser.py b/bulletml/parser.py index edb9d29..62f00d4 100644 --- a/bulletml/parser.py +++ b/bulletml/parser.py @@ -1,6 +1,10 @@ """BulletML parser. -http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html +This is based on the format described at +http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_ref_e.html. + +Unless you are adding support for new tags, the only class you should +care about in here is BulletML. """ from __future__ import division @@ -31,7 +35,7 @@ def realtag(element): class ParamList(object): """List of parameter definitions.""" - def __init__(self, params=[]): + def __init__(self, params=()): self.params = list(params) @classmethod @@ -312,7 +316,13 @@ class BulletRef(object): type(self).__name__, self.params, self.bullet) class ActionDef(object): - """Action definition.""" + """Action definition. + + To support parsing new actions, add tags to + ActionDef.CONSTRUCTORS. It maps tag names to classes with a + FromElement classmethod, which take the BulletML instance and + ElementTree element as arguments. + """ # This is self-referential, so it's filled in later. CONSTRUCTORS = dict() @@ -435,6 +445,12 @@ class BulletML(object): A BulletML document is a collection of bullets, actions, and firings, as well as a base game type. + + You can add tags to the BulletML.CONSTRUCTORS dictionary to extend + its parsing. It maps tag names to classes with a FromElement + classmethod, which take the BulletML instance and ElementTree + element as arguments. + """ CONSTRUCTORS = dict( @@ -443,14 +459,15 @@ class BulletML(object): fire=FireDef, ) - def __init__(self, type="none", bullets={}, fires={}, actions={}): + def __init__(self, type="none", bullets=None, fires=None, actions=None): self.type = type - self.bullets = {} - self.actions = {} - self.fires = {} + self.bullets = {} if bullets is None else bullets + self.actions = {} if actions is None else actions + self.fires = {} if fires is None else fires @classmethod def FromDocument(cls, source): + """Return a BulletML instance based on a string or file-like.""" if isinstance(source, (str, unicode)): source = StringIO(source)